I'm reminded i finished Chronicles of the wolf and nearly beat primal planet, i'll post some quick summary
>Chronicles of the wolf
I agree with most of BiggestKai said but if i had to summarize the game is that it's basically Lecarde Chronicles 2.5. It's the same gameplay, pacing, abilities, puzzle, story and beats, with some improvements and being less incomprehensible (i only used guide a few times instead of the entire hunt for true end).
+This game has "friction" in a way that you don't see in modern games and feels good. A lot of stuff looks frustrating at first but you get a bit gooder and it's manageable. Even the so hated death traps and are mercifully nearby save points or foreshadowed (if it *looks* like a deathtrap then it probably is one). There is no auto save or checkpoint so you never want to lose progress. If you want the best gear in the game you need to actually farm drops and it didnt take that long for me other than the final armor.
+I think combat is fine. It's not super smooth modern but it's okay, not every metroidvania needs invincible rolls, parries and air dashes. All weapon types are useful and you'll have to use all your tools to win.
+The sound track is greaaaat and carries hard. It mixes a bunch of shit like dancy castlevania, grunge rock and whatever genre this banger is (i think acid rock??) that makes me want to stay underwater just a little longer.
-Like said, bloodless having one million hp is hard R retarded even if it's post game. It's not only NEVER implied she even exists or how to unlock her but you'd need hours of grinding to even stand a chance and you die in 4 hits regardless so your grind feels worthless.
This has to be the worst crossover boss implementation i ever seen and i find absurd Mig (dev) thought it was a good idea. I'm glad i found first and didnt even try.
-I didnt think balance was that great. The later charge atks are completely busted and mandatory for killing bosses fast (and they scale with weapon atk so heavy stronger ones are better), which in turn makes sub weapons near worthless other than finishing off a weak far enemy. Even then there are only like 4 of them with overlap somehow (knife is right + diagonal, another knife is right piercing and a disk is diagonal pierce). Magic is also shared between a ton of shit and i felt healing was simply the most efficient spell in 95% of scenarios.
-Progression is kinda fucky wacky. For some reason ALL the mp ups are locked near the final hour of the game so i went from 60 to 150 in a flash. I also hate how the majority of powers are super boring predictable MV shit i already saw in lecarde chronicles 2 like slide triple jump double air dash spells etc,
-You still need a guide if you want the true ending because some things are still too well hidden for their own good.
-It takes too long to open and close the map and menu because this game is on a pre-historic engine. Map is kinda shit too and doesn't even separate zones by color
-Bosses are, honestly speaking, kinda garbage. They cycle between a few attacks and it feels like the best strategy is to start with strongest charge atk and then mash attack.
-This game needed just a few more overworld warps man. There are 3 non dungeon zones and they're long corridors and i missed the warp on the right so i had to slide for 10 minutes multipel times.
-The game is called "Chronicles of the Wolf" so why is the wolf not really relevant around half the game??
Still a good game i recommend to pirate if you wont buy. Don't be afraid to use a guide for true end.
>Primal Planet
I did not finish the game but i saved my daughter and played most of it, i think i need to find all the secret "cards" or something now but i had my fun.
+It looks, plays and sounds very good, even if the combat is simple and more about knowing what fights to pick, how to hit and run or stunlock and to bring spears and cooked meat. I like how there is a whole fauna moving at once and mobs will fucking attack each other.
+Large dinos are genuine big threats that can deal 4+ pips of damage and are tanky as fuck. They can appear at random too so it's nice to always have a source of stress somewhere. If you die you restart on same stage or from save so its not much loss.
+You can buy abilities, save npcs and build houses for them to buy more upgrades and progression is legit gated behind them, like double jump, air dash, firestarter, oxygen, antidote. It makes every upgrade point feel worth and useful, there is nothing wasted. I saw many reviewers whine about air being too low but it's clearthey skipped on oxygen upgrades and got frustrated in the last stage that you need to swim. You want at least level 3 there (1+2+3 points).
+This game has 2 player coop with the dino pet but it's also there for free as a friend. If you upgrade the pet it will get larger in size. It can heal eating bugs/fish, only takes 1 pip of damage from giants and can be resurrected for free so don't sleep on him. You can hire npcs and you should explore with one of them all times for safety.
+The game is small. It's like, 250 mega in size. I havent seen a modern game, even indie, of this size in a while.
+You have to find a fire source then keep it on until to light up the map, torches and burn thorny spikes to open paths or shortcuts which i like. The firestarter item lets you cheat this completely and is mandatory for a few thorns. You can throw spears and climb them too.
-It has 16gb minimum wtf. It ran bad here this is fucked up for a tiny indie pixel game.
-I love the idea and wanted so much a "survival metroidvania" but the elements here are very minor, like a freaking far cry game. You go around picking everything on the floor to craft shit and it respawns when you switch rooms so at one point i simply ran back and forth two rooms getting reeds to build houses. With the final inventory upgrade you can carry so much food+medicine you should be immortal.
-NPC balance is nonsensical. The spear teammate is simply the best npc in every scenario because she spams spears which are the strongest, ranged and you can pick them, effectively giving you free spears. She has the highest hp too.
-The enemy AI can climb and chase you but it can be kinda janky and dumb, especially when enemies jump in and out of water. Many times it felt less like i beat a giant dino and more like i exploited the AI. That said, you still need the resources to win and time your throws and rolls to pull of. Throw poisoned spears.
-It's not really a great "metroidvania" as you learn everything with level ups and the map is actually fairly small with little worth exploring. The "secret rooms" have stuff like 1 random loot bag and maybe a plant. The main reason to explore is to find the map of the room, a painting (50~ exp) and a sanctuary (2 levels) and later the keycards.
-There is not much exploration depth beyond what i already said and swiming still is kinda sucky cause you can't roll and move slow, and the final stage requires you to swim a good amount.
funny fact: I just looked at steam updates and the devs added a mechanic where you can ride dolphins to move fast and there is no oxygen loss so i guess THAT is triavialized for better or worse. It also improved the map to show keycards so that probably helps the endgame, sadly my pirated copy is not updated.
That said, good game, if overpriced.