Mega Man General Thread - Mega Man Battle Network Legacy Collection announced

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@GaryStu56 You should have included the link to the Post Mortem Google Doc, for anyone curious about the detailed accounts of ACESpark's lulsy behavior for the game.

Unable to handle mild criticism. (keep in mind he was part of group that judge's other peoples levels)

MAGMML3 Post-Mortem - Snorunt Ace's Pettiness.webp

Lack of focus.
MAGMML3 Post-Mortem - Snorunt Ace's Poor Focus.webp

Lack of Work ethnic.
MAGMML3 Post-Mortem - Snorunt Ace's Poor Work Ethnic.webp

Shilling for his unfinished fangame inside the main project, while simultaneously writing dialog for NPCs shilling said fangame.
MAGMML3 Post-Mortem - Snorunt Ace's Shilling and Spitfulness.webp


Being a whiny, entitled, lazy faggot.
MAGMML3 Post-Mortem - Snorunt Ace's Whining and Laziness.webp

More laziness.
MAGMML3 Post-Mortem - Yoshiatom Ace's Narcissim and Additional Laziness.webp

TL;DR
ACESpark was way too spastic and autistic to be a director of a large "Do it for free" community driven fan project, that he himself isn't the sole lead for. Spin Attaxx in particular shits on him for being way too austimo with his Chris Chan tier style references and Random-access humor. towards the plot of the game.
MAGMML3 Post-Mortem - Spin Attaxx Ace's Autism.webp

MAGMML3 Post-Mortem - Spin Attaxx Ace's Random Access Humor.webp


Ever since this doc dropped he's largely been absent from the wider Mega Man Fangame Sphere AFAIK.
 
This guy was also highly respected in the Magmml community itself for his impressive. stages, including a homage to Seven Force. But obviously, he's never coming back to Mega Man anytime soon.
Oh, this may explain why the Mega Man sprite site, Sprites Inc, was left unupdated for months and had a lot of miscellaneous PHP errors: ACESpark is the owner.


Judging by the domain he's a UK guy.
 
I know it'll probably never happen, but I really wish Capcom would release a new all-encompassing Battle Network game. The collection is nice, but it lacks cross play and it's essentially just a .rom collection with all the promotional stuff included. Battle Network was a core gaming experience in my friend group growing up and I think Capcom could bring the series back into popularity.

The series has always been kinda cryptic thanks to wonky translations and character limits on chip descriptions. For example, I didn't know how the VariableSword battlechip worked until a friend used it and it made me curious how the fuck he launched Protoman slashes against me. Turns out, you can hold the use button and input directions on the D pad to launch different attacks. The Fist chips are the same way, which I never experimented with because I just assumed they were just sword attacks with a slower animation and a pushback. Of course, none of this information is available in-game or on chip descriptions thanks to aforementioned character limits. The few times an NPC may divulge such information, it's lost in translation and might as well be a fortune cookie.

Hell, I would even be alright if they changed up the formula to 3D and used arenas similar to Microsoft's Phantom Dust. Battlechips would still be the main form of combat, but give the gameplay the freedom of not being stuck on an 18 panel grid.



Also, side bitching here, but I wish MMZ's Zero was used more in other games. Before Marvel vs Capcom 3 came out and I heard Zero was on the roster, I was lowkey disappointed that it was his X design yet again. One would think they would use the sleeker Zero design with varied weapons, but I guess not. I've been dabbling in Smash Bros Ultimate again with the nephew (he doesn't know I was playing Smash before his existence was even a notion) and it's annoying to see all the Zero related Spirits and only having Mii costume parts as far as a playable character goes. Hell, Mega Man's smash attack features every one of his iterations, yet Zero gets dick outside memberberries. Really Nintendo, adding just ONE MORE sword fighter isn't going to fuck Ultimate's roster up more than it already is.

Come to think of it, the ONLY game I can think of off the top of my head that featured MMZ Zero in a playable form was that jank Playstation AllStars Smash clone. He has attacks that show off cyber elves and his arsenal, which would be cool if it wasn't a wasted effort in a dead game. It was actually a cool idea since up to that point, we hadn't seen cyber elves manifest as actual weaponry and it adds a nice touch to the lore behind them.
 
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MMZ Zero was also in SNK vs. Capcom SVC Chaos.

It's kind of unlikely that Capcom will use MMZ Zero much. Since IntiCreates is made up of ex-Capcom employees who quit acrimoniously (plus Inafune who produced Gunvolt), ever since Inafune left Capcom kind of gives MMZ a bare-minimum acknowledgement.
 
MMZ Zero was also in SNK vs. Capcom SVC Chaos.

It's kind of unlikely that Capcom will use MMZ Zero much. Since IntiCreates is made up of ex-Capcom employees who quit acrimoniously (plus Inafune who produced Gunvolt), ever since Inafune left Capcom kind of gives MMZ a bare-minimum acknowledgement.
Huh, today I learned.

I mostly enjoy the actual gameplay of IntiCreates games, but they all lean way too hard into the idol theming. Azure Striker Gunvolt 2 is one of my favorite games if only for Copen's campaign. At least they managed to survive after Mighty Number 9. Beck's best gameplay is ironically in a Gunvolt game.

Going down the IntiCreates rabbithole, what's the connection between Sunsoft and IntiCreates? Did Sunsoft sell off Blaster Master an an IP, or was that just a one-off licensing thing? I know they had to restructure and trim some fat after a bankruptcy, but I never put the connection together until I remembered Blaster Master Zero.

I'm really showing my age here by giving a shit about what happened to Blaster Master.
 
Come to think of it, the ONLY game I can think of off the top of my head that featured MMZ Zero in a playable form was that jank Playstation AllStars Smash clone.
He was in that game? You sure?

MMZ Zero was also in SNK vs. Capcom SVC Chaos.
That's interesting. Is it any good? I saw it on Switch, apparently it has online play, unlike most standalone SNK ports.

As for MMZ, I preferred Zero's OG looks than the extra-girly one from MMZ.
Me too, I even kinda preferred his BN design. It's not as cool as Bass' or even Mega Man's, too robotic ironically enough, but at least he definitely doesn't look girly. That said, they're all pretty good.
 
Me too, I even kinda preferred his BN design. It's not as cool as Bass' or even Mega Man's, too robotic ironically enough, but at least he definitely doesn't look girly. That said, they're all pretty good.
I like all the zero designs, but I do find it kind of crazy how his whole deal and only appearance outside occasional cameos is locked to the one battle network game that's one of those "different console takes place between numbered entries with different gameplay" kind of games a lot of game companies were doing at the time. Like other battle network guys though is backstory is different to the point he might as well be a different character aside from name and visual cues.
1749900090178.webp
his weird hair-cape thing is something I keep forgetting is a design element till i see him again on rare occasions lmao.
 
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He was in that game? You sure?

You're right, I was mistaken. I could have sworn he was on the roster until I saw the SNK vs Capcom footage, which is definitely what I was thinking of. Either way, THIS is the type of gameplay I'd want more of, as far as Zero goes. I like his MvC3 version, but another rushdown Zero would be sweet.

 
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SVC Chaos is one of those games you would never see made today. The spritework was pretty great.
Gameplay is not so great though, which is why it never saw high popularity over something like (or as similar as) CVS2

TL;DR - It's a broken buggy mess, but not like the "fun" broken... more like the "unplayable" broken because it has that "unfinished" feeling where hitboxes are wonky, charge move inputs are buggy, and certain characters are completely OP as fuck (e.g. Geese and yes, Zero. Both are on "god tier" for things like infinites and multiple tools at their disposal to handle every other character in the game.)
 
I like all the zero designs, but I do find it kind of crazy how his whole deal and only appearance outside occasional cameos is locked to the one battle network game that's one of those "different console takes place between numbered entries with different gameplay" kind of games a lot of game companies were doing at the time. Like other battle network guys though is backstory is different to the point he might as well be a different character aside from name and visual cues.
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his weird hair-cape thing is something I keep forgetting is a design element till i see him again on rare occasions lmao.
I actually like it when franchises did spinoffs with experimental gameplay. You rarely see that anymore, closest you might get is a franchise trying their hand at copying another franchise, like Final Fantasy did with their Monster Hunter clone, Final Fantasy Explorers. Even that's something you don't really get much anymore either.

You're right, I was mistaken. I could have sworn he was on the roster until I saw the SNK vs Capcom footage, which is definitely what I was thinking of. Either way, THIS is the type of gameplay I'd want more of, as far as Zero goes. I like his MvC3 version, but another rushdown Zero would be sweet.

https://youtube.com/watch?v=sPbpqMzTx4Q
PSASBR is the kinds game that got some "secondary" characters in it, like instead of Snake they got Raiden, so maybe that's why you thought they got Zero (instead of Mega Man).

Gameplay is not so great though, which is why it never saw high popularity over something like (or as similar as) CVS2

TL;DR - It's a broken buggy mess, but not like the "fun" broken... more like the "unplayable" broken because it has that "unfinished" feeling where hitboxes are wonky, charge move inputs are buggy, and certain characters are completely OP as fuck (e.g. Geese and yes, Zero. Both are on "god tier" for things like infinites and multiple tools at their disposal to handle every other character in the game.)
I heard similar things about Capcom Fighting Evolution, it's a little jank but honestly very fun and pretty damn good imo.
 
I actually like it when franchises did spinoffs with experimental gameplay. You rarely see that anymore, closest you might get is a franchise trying their hand at copying another franchise, like Final Fantasy did with their Monster Hunter clone, Final Fantasy Explorers. Even that's something you don't really get much anymore either.
The megaman battle network gamecube game specifically is weird because it does the card system from battle network but with platforming from normal megaman. I remember the intro segment with fireman being bizarrely hard. Watched a guy play throught he whole thing on a random youtube stream i ran across a year or 2 ago and found out after the first 2 weirdly unfair hard bits at the start it becomes ridiculously easy difficulty level wise.
 
The megaman battle network gamecube game specifically is weird because it does the card system from battle network but with platforming from normal megaman. I remember the intro segment with fireman being bizarrely hard. Watched a guy play throught he whole thing on a random youtube stream i ran across a year or 2 ago and found out after the first 2 weirdly unfair hard bits at the start it becomes ridiculously easy difficulty level wise.
Yeah, it was pretty damn difficult, I still never beat that one. It's the only English released BN game I've yet to beat, aside from that garbage ass Chip Challenge shit, which I'll never play again.
 
Some of you may recall the Mega Man X8 Demake. You may also recall the widespread bitching that it only had X playable. So some guy named Zashiko made an Axl and Zero mod.

The problem? It has ludicrous DRM that was not in the original demake game.


TL;DR: It closes if it detects a window title with the words "Cheat Engine" and the names of various decompilation tools, while appearing to generate a hardware ID to send to the mod guy for the purpose of blacklisting anyone who has an older version leak from a month or two ago on their system.

I don't recall nonsense like this with stuff like Fallout the Frontier. I think this is a new low in modding since it's a mod of a free open sourced fangame.
 
I don't recall nonsense like this with stuff like Fallout the Frontier. I think this is a new low in modding since it's a mod of a free open sourced fangame.
fallout the frontier didn't have a malware.
it had weird deathclaw sex jokes but i'm not a fallout fan so i can't find them funny.
 
Only furfags can find that funny.
Not even the entire porno set in fo2 is cringe.
wanna see a funny thing?
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he is right, monkeys shouldn't be allowed to talk, TRVE BRAZILIANS would snap back at his shitty ethnicity with full racism, only monkeys are that fucking insecure due to sub 80 IQ which is common for brazil get uppity at being called a monkey because they are incapable of thinking on a comeback.
 
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