- Joined
- Feb 8, 2019
We're almost to 1.1 million. If I were Ross, I'd point out how it's on track to be one of the most supported whatever-this-is of all time just to keep the ball rolling into a nice buffer
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This is what annoys me the most, that Mald probably thinks that resources are infinite and that somethings loaded in to ram and being unused is fine. Instead of thinking about any solution that actually could work AND make it more enjoyable to do the work he wants to be a faggot instead.i bet several shekels there's dialogue in that array that maldy forgot about and will never be referenced. still gets loaded into ram tho
This retard leaves shitton of junk code, decisions and absurd incompetence that it baffles me for one. He was Nepo baby for years, was errand boy for Blizzard coders and he work this shit for a decade and everything he codes is filled more spaghetti code.Mald is different. He does in fact know how to code above a level of a beginner. He's at least somewhat familiar with the engine he's using. To me his code look a lot like the code of a second year compsci student. Just barely familiar enough with the basic building blocks, but still struggling with how to write code that isn't a trainwreck. The issue is of course that he's been working in the game industry for a very long time, supposedly and shouldn't code like he's trying to pass Introduction to Data Structures.
0: make cake with
324: make cake with
one is chocolate, the other is strawberry. the way you comment it is
0: make cake with //thjis one is chocolate
324: make cake with //thjis one is strawberry
which is colossaly fucking retarded. on a json structure, you could go
cake_chocolate: make cake with
cake_strawberry: make cake with
“I hope you get a million
A bunch of structs is what he really needs IMO.Honestly he doesn't even need JSON, he could just use inheritance for it to modify the array dynamically, which could be stored in a simple CSV file. I think.
Edit: wait no that's dangerous I'm dumb.
You and I go to a picnic, no homo.Ogay, real shit. All that talk about how garbage Mald's code is made me, a complete knuckledragger who doesn't understand programming and considers it black magic, curious.
Lay it out in the most simplistic, retardproof way. Tell me how and why it's bad and how would you improve it. Provide examples. Any insight helps. I am paying ins.
View attachment 7598850
yeah he should be called by his real first name, JamesI think the most annoying aspect of this faggot is that people actually capitulate and call him "Thor" on social media
A bunch of structs is what he really needs IMO.
Hold the fuck up. He's indexing an array with an enum already. Except it's not named, and neither is the members.View attachment 7598926
Line too similar to other line. Why write many line when few line work better?
This looks like it was generated by another piece of code (that was generated by an LLM). Guy uses a machine the entire purpose of which is to automate shit, yet manages to do all this useless work manually.
global.talky_list[SceneEnum.Scene6][ArtifactSpriteEnum.Neutral]. This wouldn't fix all the other issues, but it would be a trivial change that saves him from having to flip back to the global array every time a sprite needs referencing from elsewhere. I am baffled.I'm not a professional programmer but when I was a kid things like java and lua were not languages that influenced big things, they were novelties that people didn't take seriously. object oriented programming was something that the programming greybeards were very vocal about being an unserious thing for non-serious work like video games and school projects. i don't know how old pirate software is but he strikes me as the kind of person who would have learned c++ because "thats what everything serious is written in" and like never really changed as times changedFinally, code reuse. Programmers are lazy by nature, we hate doing more work than we need to. Reinventing the wheel sucks, especially when we're the one who made the wheel. So we try to reuse code whenever possible. But there is a correct way, and a wrong way to reuse code. The wrong way is what Mald has done, literal copy and pasting the code everywhere its needed. This creates a shit ton of files that are almost entirely identical, with massive amounts of repeated code. Each differs by only a small handful of lines of code: setting values to the story array. How any programmer who has had Object Orientation slammed into there skull a million times has likely been taught the concept of inheritance. Using this very simple concept, we can instead make the copies simply say "Use the entirity of this original file, but I want this one function to work differently". Congrats, you have reduced your line count by several thousand across the project and made it infinitely more readable.
I'm partial to calling him Fagtree myself.yeah he should be called by his real first name, James
Even if his name was that, calling him by his first name would a massive disservice to every James, or Jason (or Hall for that matter) who's ever posted/lurked in this thread.yeah he should be called by his real first name, James