Let's start off with some PS2 classics i replayed recently.
I played through the Jak trilogy again a month ago and can now say without being blinded by nostalgiafag filters that II is the only one that's actually aged gracefully. TPL is an average bing bing wahoo collectathon that's too piss easy for it's own good and takes a nosedive in quality once you reach Volcanic Crater, and 3 is just a boring slog where you spend more time doing anything but actual platforming and shooting. II does have it's fair share of gimmicks like the jetboard and a turret section here and there, but they feel more tastefully put into the game without detracting from the core gameplay. In 3, you spend the first act doing nothing but basically driving around a boring desert doing chores for your totally not-dad. Once you get back to Haven City (I M T H R O U G H S A V I N G T H E W O R L D) the driving kind of just abruptly fucks off save for a mission or two where ND remembered what the main draw of the game was supposed to be. The balance of action platforming to gimmick just isn't done as well here as it was in II.
If you couldn't tell, i really don't like Jak 3. I'll refrain from going into why i really don't like it for now and just say that II pretty much mogs it in every way barring maybe difficulty if you're one of those shitters that can't make it out of the slums or get dabbed on by Errol in the race through the city against him. II has best humor, story, gameplay, soundtrack (though the soundtracks for the entire trilogy is pretty forgettable IMO so we can throw that in the list of unpopular opinions i have), and atmosphere. I can still see why people might prefer TPL, but i can't see how anyone can prefer 3 unless they got hard filtered by II's difficulty.
Now let's talk about Jak & Daxter's rival, Ratchet & Clank. Out of the mainline games, Going Commando is easily my least favorite one. It's an Insomniac produced game when they were in their prime so it's still very solid of course, but i think it's aged the least gracefully out of the quadrilogy (Deadlocked is basically a mainline game, cry harder). The biggest issue with GC is the completely busted weapon scaling. To put it in simple terms, early game weapons like the Lancer basically become useless after a certain point even when fully upgraded, meaning you're stuck with using a handful of late game weapons if you want to do any meaningful damage to goons. Near the end game, i was basically only using Heavy Bouncer, Shield Charger, Megarocket Cannon, and Plasma Coil to deal with the shit the game was throwing at me. Even worse is that IIRC, the amount of weapon XP you get isn't scaled either, so unlike in UYA or Deadlocked where killing late game enemies with low level weapons ranks them up faster, it's still the same rate regardless of enemy which means leveling weapons basically becomes a complete slog. In spite of that and the game's many other flaws, it's still a pretty good title but you can tell it was the first of it's kind in regards to the new direction it took the series in.
Driver commits two of the worst sins in video game tutorials. Forcing it onto the player to progress and not explaining TO the player of what to do.
https://youtube.com/watch?v=8iCPzDEkkII
This came out in 1999. You're expected to just figure out what a "shalom" is because it
tells you to do it. I'm surprised it sold well enough to have three sequels.
Doesn't this game have a tutorial in the menu where it takes you to this stage with no time limit and actually explains how to do the stunts? I would say it's kind of a clever way to filter people who can't be assed to spend a few minutes just doing the tutorial normally before doing the main game but also stupid they didn't just have the seperate tutorial be the main one.