- Joined
- Feb 19, 2020
They made her look like a cheap sex doll
I'm actually kind of impressed that it's so easy to clock as a crappy porn model even though the pic is from the neck upShe found the time to do her lipstick, eyeliner and mascara though.
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They made her look like a cheap sex doll
I'm actually kind of impressed that it's so easy to clock as a crappy porn model even though the pic is from the neck upShe found the time to do her lipstick, eyeliner and mascara though.
I think the thing you're not understanding is that a given game's reputation is kind of mixed in with their fanbase in the current years.That said, I've seen this debate mostly around Stellar Blade and First Descendant. As someone who remembers games like Fear Effect, Tomb Raider, and Dead or Alive, those games would make puritans head explode if something as mild as Stellar Blade and First Descendant sends them into a tizzy.
Everytime someone brings attention to the very real phenomena of female characters being uglified, some fucking anime pfp makes it about getting their rocks off. I swear half these people are plants.
She found the time to do her lipstick, eyeliner and mascara though
It's because it full of nerds and geeks. Once considered outcasts of society so victimhood ideologies are ripe for the taking.games industry seems uniquely susceptible to leftist bullshit or other manifestations of fatherless behavior.
It's moreso that prior generations of game devs were introverts that aligned with libertarianism. They weren't explicitely right-wing, and the right was anti-video game for a while so it allowed leftists to feel welcome (at least once it wasn't so male dominated).It's also because they've also been 'leftist" in the late 90s and early 2000s
What I like about Kern and Asmondgold, is that people completely hate their guts and can't articulate why, just trailing off into incoherant tard rage that has nothing to do with the issue at hand. "But muh blood wall! Muh cockroach! Muh kickstarter game!" and that makes them wrong about [topic of the week] how exactly?You have the Raging Golden Eagles, Vee's and Mark Kern types doing that sure, but it is the alt-media types like Razorfist leading the charge on this.
And so they should. Christian or SJW. After a decade of uglification, two somewhat tame fanservice games sends them melting down on social media. Those kinds of puritans deserve to be poked in the eye.they'll show violence, gore and big sexy titty women as a way in their minds sticking it to those "Christian Puritans"
Because they're good. Resident Evil 5 is a great co-op action adventure. The issues with the game are overblown. eg. "Sheva plinks away at the boss with the handgun instead of using the shotgun!"Why are RE4 onwards praised for being good games?
Old RE fans kinda detached from the series after it became a shooty shooty bang bang zombie game for the CoD crowd.People hated these games that made all the money in the universe?
I really wish Kiwis would detach their personal distaste from a product's actual success. Sales don't count, player counts aren't reliable, and my two buddies in a private discord aren't talking about the game constantly. Epic failure!!!!
Old RE fans shit themselves in fury when RE4 released. They've clung onto an idea of horror that hasn't been present in this franchise since the original game.Old RE fans kinda detached from the series after it became a shooty shooty bang bang zombie game for the CoD crowd.
Sure, it sold more copies, but it lost all its horror, and devolved into shooty shooty bang bang for the CoD crowd.
Money doesn't always equal quality. Look at films. The Thing was a flop at the box office, but is one of the greatest films ever made. Meanwhile, some infamous stinkers like Stop Or My Mom Will Shoot, the Transformers movies, Paul Blart: Mall Cop, and The Emoji Movie all made money.People hated these games that made all the money in the universe?
I really wish Kiwis would detach their personal distaste from a product's actual success. Sales don't count, player counts aren't reliable, and my two buddies in a private discord aren't talking about the game constantly. Epic failure!!!!
People loved RE4. It was only later that people blamed it for the downfall of the series.Old RE fans shit themselves in fury when RE4 released.
The RE games were critically acclaimed as well. At which point does denying a franchise's success become outright retarded?Money doesn't always equal quality. Look at films. The Thing was a flop at the box office, but is one of the greatest films ever made. Meanwhile, some infamous stinkers like Stop Or My Mom Will Shoot, the Transformers movies, Paul Blart: Mall Cop, and The Emoji Movie all made money.
The discourse was around AAA devs who decided the horror genre is dead. I remember a lot of AAA companies decided to make shooty shooty bang bang games with brownish aesthetic because CoD made money. RE was one of those franchises. RE3 is all dark and gritty; RE4 has that on-brand yellow color palette specific to that era.The RE games were critically acclaimed as well. At which point does denying a franchise's success become outright retarded?
And no, the discourse around RE4 was there from the beginning. A ton of people hated it for going in an actionised direction, but it turns out that kvetching was a comparatively small opinion.
Why are RE4 onwards praised for being good games?
They were literally made with the (incorrect) assumption that horror is an obsolete genre and they need to be more like CoD; shooty shooty bang bang.
People hated them.
The atmosphere and sense of dread the settings and encounters gave? Resource management also adds a bit to that, even though it's tedious...Calling RE3 horror is a bit rich given the amount of ammo, explosions and high body count you can churn out.
Before repeating Le Epic Bang Bang Shooty joke again, can you actually define what horror means to you in an RE game?
Seriously. If you disregard financial and critical success, while shunting aside the size of a product's fan base, what exactly is the measurement being used?
"Oh it made money, but so did this slop..."
"Oh it reviewed well, but so did this slop..."
"Oh it has a strong fan base, so does this slop..."
At some point you have to accept that what's successful isn't isn't decided by what you personally like.
How do you maintain an atmosphere of dread across multiple games when a precedent for firepower has already been set? You are vastly misremembering how long that "dread" persisted. Even the original RE games allowed you to brutalise your way through the enemy ranks when you knew what you were doing.The atmosphere and sense of dread the settings and encounters gave? Resource management also adds a bit to that, even though it's tedious...