- Joined
- Nov 23, 2022
Do you think clerics of evil religions ever get whitemailed with evidence proving that they aren't living secret double lives of debauchery?
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See that's my problem, I'm very familiar with WFRP (the system the 40K games are based off of) and they still have HP, they just call them wounds. WFRP 4E improves things dramatically over the WFRP 2E/40K model by allowing you to deal injuries even while your opponent still has wounds remaining, but you can still usually take a couple of sword strikes to the face before having to worry about it.Go look at Dark Heresy and the other 40K RPG games. You're going to find plenty of lasting injuries there.
Neat, I'll look at that.Chaosium's general system involved damages to particular parts of the body with particular effects
That actually sounds like a great plot for a game...Do you think clerics of evil religions ever get whitemailed with evidence proving that they aren't living secret double lives of debauchery?
There's no real, practical way I've ever found. One of my current characters has the regular Wanted quality because the Yaks are pissed at him for wrecking up a bunraku parlor. He had to make some Triad connections, and move to Chinatown to have a safehouse, and he still has to be careful when traveling alone elsewhere in the city lest a chancer try to cash in. I can't imagine how much worse it would be if literally everyone was out to get him, with no way to remove it like the Drake version.Meanwhile, I... really can't fathom how in the hell you'd even run a Drake character, given both the insane cost and the disadvantages, both narratively and gameplaywise, that they have.
1)SR writers are shitMakes you wonder why they're even an option.
This is going to sound crazy, but I don't like hitpoints. I'm looking for a system where getting shot in the arm might break your arm or give you a painful flesh wound instead of doing 1d10 damage. As of now the only system I'm aware of that does this without devolving into an autistic nightmare is Burning Wheel, but which ones do you guys like?
It does become an autistic nightmare at the recovery stage, since unless you blow a lot of magical resources on healing rituals, it'll take a lot of downtime to heal and that's in ideal conditions. And every season you spend recovering is a season you can't spend on training and research, so it's better to never get wounded at all. I'd say it's not a big downside, since why would you be playing Ars Magica if you're not autistic and don't enjoy a ton of downtime bookkeeping?
Ah yes. "The downside to devil's food cake is the cake is rich chocolate and so is the icing"
Ars Magica player: I steal the devil's cake to get my hands at chocolate so that I can introduce it to 13th century Europe and break the setting.
It made combat extremely deadly, because almost any fight could end in a decapitation or permanent maiming. It encouraged stealth and diplomacy, with fighting reserved for only when victory was a near certainty.Neat, I'll look at that.
How fun is Pendragon I've read the 1d4chan article and it sounds like fun but it also sounds a little railroad-y how does that balance out?
So like a couple of months of adventures could be like Sir Gawain and the Green Knight, the next adventure be slaying some Giant etc. and then Lancelot betrays Arthur and now you have to hunt him down? Sound unironically super-kino.It's intensely railroady and that's part of the appeal. Sure, you can fuck off and just go on random adventures around the land (and there's lulls in the story where you are more or less expected to do that with the Grand Campaign providing adventures for years where not much is happening like in the interregnum between Uther and Arthur and at the peak of Arthur's reign), but the best part of it is the huge and incredibly detailed Grand Campaign that is likely to take several years of weekly games to finish.
The player knights are not likely to be the actual protagonists of the story: finding the Holy Grail requires rolling four crits in a row on stats you are not likely to increase to levels where crits are expected. If my high school math hasn't failed me, an individual knight has a base chance of 0.000625% to find the Grail. But it's still possible to join the Round Table and in general be a great hero.
Kind of, but a lot of it is being called to battle by Uther or Arthur. (There's a very long sequence of several battles during Arthur conquest of Rome at the end of which you're stuck in Rome and have to pay your own way home). And all the big name knight go on their own adventures. Gawaine will go on the adventure of the Green Knight and it's not necessary for the player knights to get involved.So like a couple of months of adventures could be like Sir Gwain and the Green Knight, the next adventure be slaying some Giant etc. and then Lancelot betrays Arthur and now you have to hunt him down? Sound unironically super-kino.
So its basically High Medieval knight simulator in an Arthurian milieu, fucking kino now I really want to play.Kind of, but a lot of it is being called to battle by Uther or Arthur...
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But in general, player knights want to be adventuring or fighting battles and taking captives all the time. While the knights are fabulously wealthy by peasant standards (an upkeep of one ordinary knight for a year is roughly enough to feed 600 peasants for a year), they're poor by standards of nobility. You need to take captives to ransom them, slay monsters for treasure and rescue damsels to get a wife (because wives tend to die in childbirth distressingly often).
I've learned to stop worrying and love the hitpoints, treating them as the abstraction they are meant to be. Its that mixture of toughness and luck that has you avoiding the worst of a blow.
In my OSR/OSR/Mazerats games, 0HP is "out of the session" but not necessarily dead. If they can get help in 1d6 rounds, they can be trauma stabilized and maybe survive. If they are evacced to a proper (enough) doctor/temple, there is a chance they'll pull through with consequences.
I haven't found a good system for wounds (don't tell my players) so I just have them roll a 1d100, look at their con-mod, remember what took them down, and make up consequences while making it look like I'm consulting a table.
Its not what you're looking for, but I saw someone who did a write up a while ago on a Spy system that had "Hit Points" be a pool that was reduced by not just combat but also non-combat as well (it was a conversion of some heist game). When you reached zero, something bad happened, and sometimes that something bad - as well of the negatives - gave you some HP back.
It's been a few pages since I shilled Savage Worlds.Now in an attempt to make this post in any way related to tabletop games, if you had to pick a system to be your daily driver what would it be?
What game is that? Google just brings up Windows Media Player.WMPRPG 4e
In a super spy game. One person dumped int and put all their points into strength. The result was like setting loose the incredible hulk whenever they got into melee range.Any have an overpowered character you felt shouldn't have graced your tabletop?
Subclasses are one of the things about 5e I like. They allow people to play different flavours of stock classes without having to deep dive into autism and hand wave certain rules. You can still do that autistic re-interpretation if you want (I had a "sorcerer" in one game that was essentially using the spellgun from Outlaw Star) but if you want to play a samurai, just play samurai subclass.I hate subclasses
What did they do? Aside from not releasing physical books in the UK.I'd also pirate the Savage Worlds books if you want to look into it since the devs are shitters and don't deserve your money.
Lots of kowtowing during Summer of Love and purging their communities of anyone who dared even go "How about putting out the Genre Companions instead of politisperging please?". They also censored the most recent version of Deadlands because any mention of the Confederacy as anything other than proto Nazis is bad and letting players play as Confederates is a mega nono. Iirc they've also featured some freaks in their real play livestreams.What did they do? Aside from not releasing physical books in the UK.