Granted I didn't play a ton of it, but there were a few times I could drop rocks or something on enemies, and it was cool, but it's not like I couldn't have handled them in direct combat. They crippled weapons to nudge you into doing that but I'd rather just kill them and get it over with.
Well hate to say it, but that's really not how the game is best played as, unless you really dig deep into the combat mechanics like the pros do. If you're not taking the time to experiment with other options, then of course you're not gonna be satisfied with what you have to work with.
And the real problem is that's why much of the stuff you find is just more weapons, it's a vicious cycle of their own creation. They could have just got rid if durability and made more worthwhile stuff to find.
I don't know, I found a lot more than just weapons, such as materials to upgrade my gear, cooking ingredients, new armor sets, crafting materials, and entire puzzles leading to the shrines. And even the better weapons can only really be found by exploring further into the game. Given that you said that you didn't play a ton of it, how far did you get into the game? Just curious.
Exactly. Creativity is fostered by difficulty. Difficult problems require creative solutions. Combat isn't all that trying unless your equipment is under leveled for the area, which can be solved by just getting better equipment. People will always go for the simplest solution; it's human nature to seek the path of least resistance. To experiment is also human nature, but people are only going to experiment in at certain times and in certain situations. Simple solutions are the go to in most situations. Its not on the players for simply going for the simple solution that Nintendo provided. Its on Nintendo for not figuring out creative ways to encourage the more fanciful solutions, make them necessary or simply make them the simple solution instead. Even if the simple solution isn't that engaging, if it works, people will default to it.
Hence why the whole weapon durability exists, like it or not. Alongside only the better gear and equipment only being found with much exploration, along with finding the resources to upgrade them. Or you could instead simply get creative with the tools on hand, and use those. It's all up to the player. Of course there is a default and simple option, but eventually, that too will stop working if you just rely on it, which in this case, is going in guns blazing on every approach. Heck, even when you have weapons that aren't anywhere close to breaking, the harder enemies like the Lynels will hand you your butt unless you are able to get creative with the combat.
In any case, most of that is unnecassary in most situations. There are no enemies that require you to stealth them, or use lightning like that, or use magnetics. Simply using your sword and shield will work 100% of the time, so players will default to that, and only use something else if they bother to think of it, an opportunity just so happens to present itself, or they are specifically trying to experiment.
Well once you start getting into the more dangerous enemy variants, and have to deal with things like the different climates and times of day, the default method of always just using your sword and shield isn't gonna cut it anymore, at least in my experience.
You do realize you can also do that in all other zelda games right retard?
Theres even more variety in the old games because you can use dungeon items or sword techniques, something that isnt avaliable in shit of the wild
From my experience of playing the older Zelda games, it was even easier to just default to the sword and shield in them than it was in BOTW. Heck, in many of the Zelda games, the dungeon items became much less useful once you cleared said level, with them being relegated to getting the occasional secret item here and there, whereas the abilities in BOTW I found useful all the way to the end.
I like how he included bombing as a pro for BotW like it's exclusive to BotW, then includes it for what other Zeldas can do lol. And in WW I knocked enemies off platforms plenty.
Of course it's not exclusive to BOTW. But it's much more emphasized and encouraged compared to in WW, at least in my experiences (for the record, I love WW, and it's tied with TP as my second favorite Zelda game).
Well I hope so, it has that at the expense of dungeons, pacing, and story. Not a good trade considering I don't find that way of playing fun, so I'm stuck using brittle weapons, and they factored that in so half the shit you find is just more weapons...
I don't know, I thought the pacing was good, given how you start with practically nothing and slowly work your way back up into becoming the hero of legend. Not to mention how I always found something worth discovering in the world, with nary a single empty moment. Sure the map has its barren areas, but I was still finding new things every time I booted up the game. And the story, while not the strongest in the series I admit, still had enough moments for me to get invested, especially once I was able to piece together the backstory of the characters and world, especially that of its incarnation of Princess Zelda.
Again, agree to disagree. You don't like the approach BOTW went for, and I respect that opinion. It's just that I heavily disagree for the reasons I bring up.