Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

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I always assumed that to get all the moons you basically needed to explore every bit of every level. The good thing about Odyssey is you could just skate by with a bare minimum and you could even buy moons. So you had lots of different options on how to play the game. I was an autist and got all the moons in the game and bought more moons to get 999 of them. A couple moons were agonizing but the vast majority were attainable easily enough.
Sure, but that leads to the moons not feeling special. More isn't better, not just the number of moons but more freedom. Yeah, you can however you want, but it's none of the ways you can play are as fun as Mario 64 or Sunshine.

I don't want to say "oh a moon ok". I want to go "oh hey, a moon, neat!" They all lose their luster after a while no matter how or where you find them.

I like Odyssey a lot, it controls almost flawlessly, it nailed almost everything. My only criticisms are the moon distribution, shitty boss designs, and Peach's feminist shit.
 
Mario Odyssey suffered from this a bit too. Moons felt like trash littered about, like glorified coins. Areas were bigger than SM64 but exploring them actually felt less rewarding.

Mario 64 had the same logic too, the game had 120 stars but you only needed half of them to beat it and most were mostly very obvious to get. If you are playing it as a little kid (the main target demographic) you can still see all the levels and beat the game. As an adult is more fun to try to get every single collectible but still is a game thats more about having light fun than challenge and that's ok too
 
i think the cat shines in bowser's fury where handeled better, but the variation of missons was lacking.
th idea of not getting kicked out of a level like in 64 and galaxy is compelling but they went overboard in oddessy.
 
It's possible (but entirely optional - as it requires beating a late-game side map level to first obtain the Promise Ring) for the Divine Dragon main character to marry anyone, regardless of being either male or female. Although yuri/yaoi stuff in japanese media is nothing remotely new. There was a PS1 game available on the old japanese PSN store, called Elan Plus, which would let the player do the same thing for example.

Do bear in mind I've played the whole game in moonrunes. The sequences of love confession turned into mere friendship, at least for several characters, are amongst the things that english localizers changed in this game.

Female Ryuuru married Princess Ivy in my playthrough, because why not?

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The Divine Dragon Ryuuru accessioned to the throne as the Divine Queen Dragon. With her strong bonds to leaders and friends from every country, she guided a long-lasting peace in the continent of Eleos. Soon after the battle, her partner Ivy became the Queen of Irushion. She puts all efforts in restoring her country with the help of the Divine Dragon Queen. It is said that their intimate relationship was approved by the folks and became the root of the faith in the Divine Dragon (in Irushion).

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After Ivy openly expressed her love, she was seen smiling more often. The two of them cherished their time together more than anything else and were reluctant to be apart for even a moment. As a way to not lose the Promise Ring, Ivy would keep it inside a golden small box,which never leave her own chamber, but she always looked at the ring with feelings of happiness.

Gameplay-wise, there are no benefits for the MC to marry anyone, it's just there as a mere extra.
That’s all I needed to know. Looks like I’ll be skipping this one, too.
 
Mario 64 had the same logic too, the game had 120 stars but you only needed half of them to beat it and most were mostly very obvious to get. If you are playing it as a little kid (the main target demographic) you can still see all the levels and beat the game. As an adult is more fun to try to get every single collectible but still is a game thats more about having light fun than challenge and that's ok too
Its annoying that no one ever talks about the superior remake of SM64 on the NDS.

Yoshi is actually playable in it and they added even more levels and secrets while keeping all the existing ones. They also updated everything graphically to look more in line with the gamecube era of mario.
 
Its annoying that no one ever talks about the superior remake of SM64 on the NDS.

Yoshi is actually playable in it and they added even more levels and secrets while keeping all the existing ones. They also updated everything graphically to look more in line with the gamecube era of mario.
Not just yoshi. You could also play as Wario and Luigi.

It was such a missed opportunity to not have that be version of SM64 on the 3D All-Star collection (or have it be included separately from the original 64).
 
Not just yoshi. You could also play as Wario and Luigi.

It was such a missed opportunity to not have that be version of SM64 on the 3D All-Star collection (or have it be included separately from the original 64).
They would have to change the way the character moves, not only because of the lack on an analogue stick, but because the turning speed is slower to try to make it feel better with a dpad, if you ever used the mod that maps the touch screen movement to a stick you would see that it feels a lot less responsive than og 64.
 
I actually tried this. That thing is like an portable heater, since it slightly protects you in the frigid areas.
I remember doing this in a cold area once because my one piece of fire equipment was running out of uses and I had a bunch of crap to melt for a kurok seed or something. Genuinely great gaming memory.
 
I'm losing my grip on sanity. If people keep on sperguing about Breath Of The Wild, I will call the cyber police to arrest you all.
 
I'm losing my grip on sanity. If people keep on sperguing about Breath Of The Wild, I will call the cyber police to arrest you all.
yeah, we should talk about Kirby's Return to Dreamland DX instead
but not really because I want to avoid spoilers for it


anyways who's getting it? I was apprehensive at first, especially with the Dedede redesign still being awful on the eyes, but after losing my copy of the original and seeing all the new additions to this version I'm honestly tempted. Might pirate first just to check if it's worth it.
 
That’s all I needed to know. Looks like I’ll be skipping this one, too.
That's honestly a weird reason considering it is a solid game on its own, between the possibility to invest in any character from your army thanks to all the customization & free skirmish battles (although they scale the enemy's strength to your strongest units) and a fair amount of challenge even on Hard/Classic, at least for a first-timer. It's also very straight-forward, as in you quickly get into the meat of the game (the turn-based strategy battles) within the first few hours, while story cutscenes don't overstay their welcome and everything in Somniel (the army's base) is very much optional.

Compared to Three Houses which I've recently tried out for a few hours so far, the presentation and pace is very different.

Battle animations in Engage are pretty well made and I enjoy the small details where characters actually interact with the field, such as rocks, ponds of water or stairs, instead of merely clipping or sliding. Or units having that "uh oh" look on their face before combat when they're about to get fucked up.
 
yeah, we should talk about Kirby's Return to Dreamland DX instead
but not really because I want to avoid spoilers for it


anyways who's getting it? I was apprehensive at first, especially with the Dedede redesign still being awful on the eyes, but after losing my copy of the original and seeing all the new additions to this version I'm honestly tempted. Might pirate first just to check if it's worth it.
As much as I dislike Dedede’s redesign, I’m still getting it. Some great looking additions, and if the demo is any indication, some good QoL improvements as well.
That's honestly a weird reason considering it is a solid game on its own, between the possibility to invest in any character from your army thanks to all the customization & free skirmish battles (although they scale the enemy's strength to your strongest units) and a fair amount of challenge even on Hard/Classic, at least for a first-timer. It's also very straight-forward, as in you quickly get into the meat of the game (the turn-based strategy battles) within the first few hours, while story cutscenes don't overstay their welcome and everything in Somniel (the army's base) is very much optional.

Compared to Three Houses which I've recently tried out for a few hours so far, the presentation and pace is very different.

Battle animations in Engage are pretty well made and I enjoy the small details where characters actually interact with the field, such as rocks, ponds of water or stairs, instead of merely clipping or sliding. Or units having that "uh oh" look on their face before combat when they're about to get fucked up.
2023012800215501_c.mp4
Well, it does have my boy Roy… and those animations are good for sure.
Then another question: I’m not a FE expert, but my favorite is Awakening. How does Engage compare to that?
And you should know that most of this site is filled with asexual neckbeards.
“I-it only has a LITTLE bit of LGBT pandering, chud!!”
 
I made Anna as an Warrior and her crit animations paired with her quotes are fucking hilarious.
I later made Anna work as a Mage due of her high Magic stat growth in my playthrough, but she got quickly sidelined by other magic users such as Ivy, Veyle and Ortenshia.
Chapter 11 was rough with all the emblem rings stolen from you and no unit deployment choices and I remember trying desperately to make Anna survive the whole ordeal. It was great when she managed to land a crit on enemies that keep killing her during their turn.


It's not fun when enemies do crit you in spite of the odds though


Well, it does have my boy Roy… and those animations are good for sure.
Then another question: I’m not a FE expert, but my favorite is Awakening. How does Engage compare to that?
I admit that Engage is the very first Fire Emblem game I have played from start to finish. I'm a lot more familiar to Advance Wars titles (2, DS & Days of Ruin) when it comes to Intelligent Systems.

“I-it only has a LITTLE bit of LGBT pandering, chud!!”
Again, japanese yuri & yaoi =/= western preachy political LGBT crap.
And american localizers still went their way to remove most of the (purely optional) romance in Engage anyway, regardless it is straight or gay.
 
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On a completely different topic. I decided to splurge on those gulikit hall effect sticks for the joycons. I won't cover the installation process because one would install them like any other replacement stick. What is nice is that they supply you with all the tools you need in the kit, even including replacement screws, even if the tools are kinda shit, especially the plastic tweezers are garbage, but it didn't bother me since I have my own stuff for electronics repair.

What is noticeable immediately are 2 things - the deadzone is now pretty much nonexistent, and the deadzone wobble of the stick is gone mechanically as well. I don't know how much software would even take advantage of that, since they have to account for the default sticks, but it is there. Can't say i experience more precise movement in any game. And the second is that the motion is just so subtly different. There's more resistance in the stick, just a tiny bit, but it also "glides" differently. Like I don't feel like there's something that I'm scraping against anymore. The surface of the stick is a different material, more plastic than rubber, it is more slippery, but the thumbrest is replaceable. It doesn't bother me, but some people might have a problem with that.
stickies.jpg
That being said one stick had a defect that I only noticed after around 15 minutes, where if I would tilt it all the way up, it would twitch all-up-all-down randomly. The other stick didn't have this, so it's just a fluke and the seller is sending me a replacement at no cost. They also need calibration, but that's a given. I only ever had one pair of joycons go bad on me in 4 years, and the ones I'm replacing are from a brand new OLED model, but i tend to collect old systems, and I'd rather get parts now than in 10 years when they're out of production. It's up to you if it's worth it, and I think it's much to early too judge if they really are more resilient.
 
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I made Anna as an Warrior and her crit animations paired with her quotes are fucking hilarious.

Axe goblin Anna was pretty entertaining, but then I realized she was better off as a mage. I usually keep her paired with Byleth for extra range for spells and more luck.

On a related note, I never knew that the Edelgard/Dmitri/Claude attack gets a buff/animation change if you do it next to someone with Byleth on.
 
@LightDragonman1
Hence why the whole weapon durability exists, like it or not.
Durability doesn't fix this problem. As I said earlier, after the early game, it ceases to actually be that much of an issue from a tactical standpoint. It also doesn't fix the fundamental issues with the combat system. The game just isn't that hard, and any combat situation you can't handle you can just run away from.

Well once you start getting into the more dangerous enemy variants, and have to deal with things like the different climates and times of day, the default method of always just using your sword and shield isn't gonna cut it anymore, at least in my experience.
There's no enemy in the game that can't be beaten with the good old fashioned sword shield and arrow. Since those are the only weapons in the game you are given (and every other weapon is just a slight variation on them), the game has to be built around being able to use some combination of those weapons in every situation. If they aren't working, its because you haven't figured out weakness of the enemy (like for the Stone Taluses).
 
You can't count shrines as things to find. They're the inferior substitute for dungeons, not in the same category as the rest of that. My bias against crafting and cooking probably factors in here admittedly, I immediately dismissed all that shit.
Well again, we all have our likes and dislikes. At least for me, I felt that the shrines were much more open in terms of how you could approach them compared to the dungeons of old. I won't lie and say that I don't want dungeons to return mind you, but I'd rather they be more like how the shrines were. Not in terms of samey aesthetics, but rather in what they allow you to do to complete them.
In fact, I almost quit right at the start when I thought I had to cook to survive the cold, but figured I'd Google if there's another way, and luckily there was obtainable cold resistant equipment. What a sour way to start a fucking Zelda game. People think that's fun?!
Yes. Because you can find multiple ways to survive the cold. You can cook the cold-resistant food, wear the cold-resistant equipment, carry a torch or fire weapon with you, create campfires every so often, or even just power on through. All up to the player to figure out, much like the rest of the game.
Everywhere I looked were seeds, swords, I think arrows and bombs, just such irrelevant, boring shit that would be fine in a regular Zelda game, but this one pulls out its big exploration dick and says suck but nothing comes out. Why explore this vast wasteland? It's dotted with the same few enemies, cool ruins at first glance containing nothing upon inspection, and more climbing to find a seed perched at the top. The best you can find is a shrine.

Mind you I played all night, like 6-8 hours, a real good session. It admittedly was fun at first but I quickly realized I found nothing important. Skyrim brings you to a village right off the bat, then a big city, and that's if you don't go fuck off on your own. There's more points of interest and life in Skyrim immediately than I ever found in BotW.

It really feels like Skyrim but with more interesting physics but cities and caves and NPCs stripped out, all life is gone. It feels like a beta.
Being someone who has played Skyrim, I still found BOTW to be more interesting to explore, if only due to it being less buggy and not requiring mods to fix it. XD.

On a more serious note, a lot of those ruins and landmarks in BOTW are in fact the puzzles and challenges in and of themselves, with the shrines simply being the reward. Given how the shrines are also where you'll find the best equipment, along with what you need to upgrade your health and stamina, I found it to be plenty rewarding. The Korok seeds are just an extra incentive to encourage you to go looking for all the cool stuff, as you'll at least be able to find something that will aid you in your quest. And the game does have cities and caves, albeit not as densely packed like in Skyrim. But I still found them worth discovering, thanks to how the different climates affect their presentation and inhabitants.
This has to be hyperbole. The moment that sticks out most to me, I guess sort of a turning point in the game was climbing up high and finding a seed encased in ice that I couldn't get to. That's why I climbed up? A seed again? And I can't get it yet? They want me to come BACK here for a seed later? I didn't even want it the first time, and they want me to RETURN FOR IT LATER?

I'm not trying to shit on your experiences but how would your thought process go instead? Yay, a frozen seed I can't obtain? I cannot fathom another reaction to it, I just can't.
My reaction would be "Okay, it's encased in ice. Now how shall I go about melting the ice? Do I have any fire arrows? If not, maybe I can make a camp-fire and see if that'll melt it." Rather than immediately abandon it and come back later, I instead go about figuring out a solution.
Durability doesn't fix this problem. As I said earlier, after the early game, it ceases to actually be that much of an issue from a tactical standpoint. It also doesn't fix the fundamental issues with the combat system. The game just isn't that hard, and any combat situation you can't handle you can just run away from.
True, but you would be missing a lot of the best weapons and important crafting materials if you just run away from the harder encounters. Heck, some of the more powerful items are also more prone to breaking, and many work for better or worse in certain situations. Not to mention that the durability no longer being an issue I thought would make some people less harsh on that mechanic, along with it also reflecting the player growing in power as they become more experienced at the game.
There's no enemy in the game that can't be beaten with the good old fashioned sword shield and arrow. Since those are the only weapons in the game you are given (and every other weapon is just a slight variation on them), the game has to be built around being able to use some combination of those weapons in every situation. If they aren't working, its because you haven't figured out weakness of the enemy (like for the Stone Taluses).
Again, the many variants of the weapons, at least for me, made up for all that. Some are better suited towards certain enemies, others allow for experimentation, and the harder enemies still require some out-of-the-box thinking if you don't want to waste all your best gear.

Once more, we'll have to agree to disagree. That said, I do nod my head at the notion of the next game having a few new weapon types and a bit more combat techniques.
 
I’m eagerly awaiting to see what the sequel to Kirby and The Forgotten Land will look like. If anything, it should be more energetic and imaginative than the first one, if done right.
 
Looking back on it, I'm kinda neutral towards BOTW. It was my first Zelda (and first open-world game, really), so I'm bound to be a bit starry eyed when it comes to how pretty the graphics look and all that good stuff.

I wasn't that serious into gaming - still am a bit of a "casual" - but, boy, once I figured out how to actually fight without dying for more than a few seconds, the game became a hell of a lot more fun. Well, excluding the damned swords and bows breaking, but then, I could always find more and occasionally better weapons. Climbing and shit was a bit of a chore until I figured out you can trade those spirit orbs for extra hearts or expanding that stamina gauge, so had some fun with trying to find a location I overlooked previously because I was trying to complete the main barebones story (stumbling across the jungle was a peak moment for me, along with wandering around Akkala. Thought those parts of the map were beautiful).

Glad I'm not the only one who thought the English voice acting was gay. Happy as hell when I found out you can change it to whatever language you want, so stuck with Japanese audio throughout the rest of the game.

TL:DR: Good but not that great in retrospect. Watching the sequel's trailer a few weeks ago was a bit of a disappointment given that we had to wait, what, another year for this shit to come out and all we got was Link driving a car. Man, they missed me with that shit lol. Still have some cautious optimism, 'cause it's Zelda and I glimpsed through the game's artbook and thought some of the designs looked cool.

Tbh the only one who should have been voiced was Patricia Summersett as Zelda. Everyone else sucks. And yes I'm including Matt Mercer in the upcoming one because ffs Zelda does not need full on voice acting. Grunts and emotes sure.
 
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