Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
(Also, what exactly are they bitching about? Are they honestly whining because different races still have different abilities even though the ability score increases have been moved to backgrounds?)
Yes. They want all the combinations of half-races to be different and unique (gotta fulfill all their dragonborn-on-gnome porn fanfiction somehow), while at the same time demanding they don't offer any kind of tangible advantage otherwise it's racist.

Speaking of racism, have you guys noticed how hard they sanitized Grummsh just so Orcs aren't evil by default? The guy literally created Orcs to take what he was denied by force, but now that's all been retconned.
 
Yes. They want all the combinations of half-races to be different and unique (gotta fulfill all their dragonborn-on-gnome porn fanfiction somehow), while at the same time demanding they don't offer any kind of tangible advantage otherwise it's racist.

Speaking of racism, have you guys noticed how hard they sanitized Grummsh just so Orcs aren't evil by default? The guy literally created Orcs to take what he was denied by force, but now that's all been retconned.
How exactly did they retcon it? Just curious.
 
How exactly did they retcon it? Just curious.
1660965942192.png


Dude sounds more like Torm than the Gruumsh we love to hate. And to misspell. I blame the tequila.
 
View attachment 3622202

Dude sounds more like Torm than the Gruumsh we love to hate. And to misspell. I blame the tequila.
I always portray orcs as the savage Other from beyond the veil of civilization; so in my fall of the relven empire setting orcs are the germano-hunnic hordes in my 19th century imperialism theyre mahdists and thugees in my new world campaign theyre the savage indian they arent anything but the savage Other
 
Last edited:
I always protray orcs as the savage Other from beyond the veil of civilization so in my fall of the relven empire setting orcs are the germano-hunnic hordes in my 19th century imperialism theyre mahdists and thugees in my new world campaign theyre the savage indian they arent anything but the savage Other
Cool. These D&DOne orcs ain't it, though. They're ISO-standard Proud and Noble Race, Type 12-B: slightly ugly but not so ugly coomers won't sexualize the fuck out of the females for the sake of their muscle mama fetish.
 
Cool. These D&DOne orcs ain't it, though. They're ISO-standard Proud and Noble Race, Type 12-B: slightly ugly but not so ugly coomers won't sexualize the fuck out of the females for the sake of their muscle mama fetish.
Honestly, I’ve always thought of Orcs as the ugly bastard who kills and NTRs the human men, and the half-orcs as the slightly ugly but not completely ugly race, since the human genes should balance out the orc genes a bit.
 
Honestly, I’ve always thought of Orcs as the ugly bastard who kills and NTRs the human men, and the half-orcs as the slightly ugly but not completely ugly race, since the human genes should balance out the orc genes a bit.
That was essentially the origin story for Half-Orcs in previous editions, yeah. Orcs raid a human village, kill the men, rape the women, and 9 months later an ugly-ass baby is born to add that extra insult to the emotional and/or peritoneal injury.
 
That was essentially the origin story for Half-Orcs in previous editions, yeah. Orcs raid a human village, kill the men, rape the women, and 9 months later an ugly-ass baby is born to add that extra insult to the emotional and/or peritoneal injury.
Not just an ugly-ass child, but one that serves as a bleak reminder of what happened in that village 13 years ago, and one with anger issues. They might not be as violent as orcs, but they’re still half-orcs.
 
The cyberpunk game where you root for the corpos is unique.
I have never wanted to play a corporate high roller more than now. Impossibly sharp suit, pockets full of business cards (extra thick, eggshell with Romalian type) and cocaine, and a trunk full of automatic shotguns for all those acquisitions and mergers we'll be doing.

For evictions we use subsonic sandbag jellies. technically nonlethal 😎
 
It's not awful. The lack of a creation system (though it does have an advancement system) hurts it hard though and none of the subsequent books change that. It is also a comic book rpg not a superhero one which means that to a degree some of the mechanics are story based rather than "fair." In particular characters may not be balanced against one another.

Core system is fairly simple, roll and keep the highest two results from the pool with characters having various ways to add to it. There's a variety of die types used from d4 to d12.

(this bit stolen directly from Wikipedia)
Dice dependent on the PC that may be included are:

  • One Distinction either as a d8 or a d4 keeping a plot point.
  • One Affiliation (Solo/Buddy/Team): who the character is with. Some people work better on their own, and some in teams. PCs have one at d10, one at d8, and one at d6.
  • Power Sets (which may be heavily modified by Sfx or limits). One die per power set by default.
  • One Specialty: a mix of skills, knowledge, and contacts. Experts are rated d8, and Masters d10. Specialties are Acrobatics, Combat, Covert, Medical, Menace, Mystic, Psych, Science, Tech, and Vehicle. Most characters hold no ranks in most specialties. A d10 specialty may be replaced by 2d8 or 3d6 and a d8 specialty may be replaced by 2d6
Dice dependent on the prior actions that may be included are:

  • One asset: an object or situational advantage created within the scene
  • One resource: a pre-planned advantage created in a transition scene, and one step smaller than the speciality that created it.
  • One die from Stress (i.e. Harm) or a complication (i.e. a temporary impediment) affecting your opponent
In order to affect the game above the normal limits, the players get Plot Points, and the GM gets the Doom Pool. Every time any die rolls a 1, that is called an Opportunity, and, if a player rolls a 1, the Watcher may either add a d6 to the Doom Pool or step up a die (and may do this multiple times on multiple 1s in the pool).

The player characters can use Plot Points for several purposes.

  • To power their abilities as listed under their Sfx in their power sets
  • To add an extra dice to the dice pool
  • To keep an extra dice—either to their result total or as an extra effect dice.
  • To change a form of incoming stress from one type to another.
As a rule the Doom Pool can be used to do anything a plot point can other than change a type of stress but the dice affected must be of equal or lower size to the dice spent out of the Doom Pool. There are also two additional functions.

  • To activate reinforcements
  • 2d12 may be spent from the Doom Pool to immediately end a scene
(No longer from Wiki)
In addition to determining your total one die from the rolled pool is nominated as the effect die. If the roll succeeds you get an outcome of that value such as inflicting d6 stress to an opponent, making a d4 asset for someone to use later or creating a d8 complication, all dice types determined by the effect die selected.

Fairly basic system all round though I've omitted some bits, the various powers provide additional ways to fiddle with dice when rolling.

It breaks down even further though when characters come in. Firstly because, by and large, there is no balance between them. Again, par for the course for a comic book but RPGs it tends to get iffier.

Secondly is the experience system. All characters have two Milestones that determine when they gain xp and how much (increments of +1, +3 and +10). Some are easy to hit and others hellish. Most of them can be triggered multiple times despite the fact that the way some of them are worded is they can only be triggered once ever

Basically it's an all right system, longer than a one-short or brief campaign it might start to show wear.
 
Not just an ugly-ass child, but one that serves as a bleak reminder of what happened in that village 13 years ago, and one with anger issues. They might not be as violent as orcs, but they’re still half-orcs.
Indeed. Half-orcs weren't rare and reviled just because people hate orcs. It's the whole implication of what created them, plus the whole "dim and angry" thing they had going on. It was heavily implied most of them were killed/aborted, and the rest were abandoned. No happy-happy family for half-orcs back in 3.5e.

But it's fine now. Orcs are as Proud and Noble as elves now, and we all know racism could never exist in a setting with many different species with vastly different cultures and lifespans living together. Smile, Wizards of the Coast has made the world perfect now. You don't even have to go adventuring. Just ask the Lich nicely and he'll stop summoning the abyssal hordes and give up on his plans of world domination. I'm sure he'll be quite happy as a florist instead.
 
Haha this new edition looks so milquetoast and Twitter narcissists are still going “RaYciZzm”!!

So glad that I’ve moved on from this game. If I ever “D&D” again, it will be something like Old School Essentials.
 
Well I think according to WOTC, Liches are no longer evil. You can no longer label a whole races or types of monsters evil.
Even 3.5 had stats for non-evil Liches, but you better have a good story for it. I think these writers watched too much Steven Universe and the She-Ra reboot that antagonist groups can't be totally evil or they must at least be wussed-down.
 
Didn't non-evil Liches use a different ritual so they wouldn't become inherently evil?
I think so. It's been years since I read the entry. BTW, does news on fantasy card games like Magic the Gathering count since I got some news on that one.
 
Back
Top Bottom