Sony hate thread

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It can and easily will, but only if they release a revision. Another few years with a good "pro" model would do it. There might be one coinciding with BotW2.
I don't even think they need a Pro model to surpass the DS' sales. I'm also still sticking to my guns on the concept that the OLED Switch happened because everything new to it was cheap to add: most new phones have OLED screens, the jump from 32 to 64gb of storage is miniscule, and the dock has an ethernet jack. The consoomers are tided over with something new to play with, and the investors are happy to see Nintendo fart out a new thing.

The only handheld Nintendo system not to get a revised model was the Game Boy Color, but that's debatably the "Game Boy Pro" of its time, Nintendo seems to lump its sales in with Game Boy's.
GBC is architecturally different from the DMG, but yeah, it more or less is. GBC fits the pro-tier platform trend of having a cross compatible library, with a number of somewhat more advanced games as exclusives. Only the GBA didn't have a pro-tier platform, but then again, it's the first in a family of five different handhelds based on the same architecture: the DS/i/3DS/New. (what an awkward set of abbreviations)
 
I don't even think they need a Pro model to surpass the DS' sales. I'm also still sticking to my guns on the concept that the OLED Switch happened because everything new to it was cheap to add: most new phones have OLED screens, the jump from 32 to 64gb of storage is miniscule, and the dock has an ethernet jack. The consoomers are tided over with something new to play with, and the investors are happy to see Nintendo fart out a new thing.
If Switch can pass DS without a Pro model I'll be impressed. There'd probably need to be a price cut and/or game bundle at some point to get there. In the absence of a Pro model I'd at least expect a Game Boy Light/Game Boy Advance Micro situation, where a significant hardware addition or radical physical redesign is made.

I suppose one could argue that's what the Switch Lite is, but it doesn't add anything (actually removes functionality, technically) and isn't a big difference in physical design, basically just being a bit smaller. And like you said, OLED is hardly any different at all.

GBC is architecturally different from the DMG, but yeah, it more or less is. GBC fits the pro-tier platform trend of having a cross compatible library, with a number of somewhat more advanced games as exclusives. Only the GBA didn't have a pro-tier platform, but then again, it's the first in a family of five different handhelds based on the same architecture: the DS/i/3DS/New. (what an awkward set of abbreviations)
That's true, GBA didn't have a Pro version. It did have 3 radically different physical designs though. A Micro, clamshell, or PSP Go-style Switch emphasizing portability would be nice.
 
In terms of quality & quantity of games, no.
The first 3-4 years of the PS3 was pretty bad, you had exclusives like Lair which were generally bad games or you had exclusives like Heavenly Sword which never hit the mark. The first Uncharted game does not hold up well but that, it's sequel and Demon's Souls were the only bright spots as far as games that had first party involvement.

Journey which was a big indie hit for the platform came around at 2012 which was 6 years in.

If PS5 was doing generally bad it would be a AHOD situation because Sony Group of Japan is using it as a cornerstone to their whole One Sony Policy, when PS3 was bombing the parent company was pulling out all stops to help try and salvage the situation. Especially after they sunk so much money into developing blu-ray. Yoshida wants to be thought of the CEO who became their Walt Disney where he united all branches of the company into producing products and IPs. He's dedicated to spend billions to help sony spread it's influence throughout gaming and entertainment in general. He's already wanting anime to be a new column for Sony's main output so much so that he thinks people will associate Japanese animation with Sony primarily.

That's why all this talk about japanese abandonment doesn't really ring true. Yoshida overrides the likes of Jim Ryan easily and has final say in everything, the parent company is very invested in playstation as a platform and have been far more involved than they were previous since he became CEO in 2018.
 
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Incidentally, I only lost one 360 due to the infamous RROD, but I got a free replacement for that. That 360 still works, but its power supply developed a high pitched squeal which makes it too unpleasant to use, so I gotta replace that someday. Meanwhile, my 360 S never had any trouble. The controllers on that did seem to just fall apart randomly, though. I've only got one working one left

Never had trouble with an OG Xbox, never had trouble with my Xbone.
My release(six weeks after release, early January) 360 died after a couple of years and that was outside of the three year warranty, but at the time a place close to me had a sale of the Arcade version for €99 or something like that. So I just plopped out the hard drive and put it into the arcade version. No biggie.

I had to go through 3 PSX's in 6-9 months before I got one that didn't 41% itself. OG Xbox, no problem, GC, no problem, PS2, just turn it upside down or smack it a bit if you find yourself driving into GTA3's void. Wii, accidentally threw it in the trash but it worked fine before it got sent to the dump.
 
Nintendo is the exception to this thanks to the brand recognition

There were a lot of factors to the lack of exclusives on PS4.

A large one was the departure of Insomniac from Sony in the first half of the PS4's life. Insomniac wanted independence, but after a bout of failing R&C spin-offs, the company had financial trouble and worked on projects with EA and later Microsoft. They wouldn't really become exclusive developers again till the R&C movie and more importantly Spider-Man.

David Jaffe also had a falling out with Sony and basically got kicked out of the industry after the blunders of Twisted Metal (2012) and Drawn to Death, so that likely halted Twisted and God of War.

Media Molecule was developing Tearaway for Vita till 2015, then decided to stack the workload with Dreams, which was an ambitious project that obviously took years to develop.

Naughty Dog just takes a long ass time to make games, plus the company seemed to undergo changes going into TLOU2.

Sucker Punch was also pretty much absent as their last game prior to Ghost of Tsushima was Infamous in 2014

A lot of the other studios just kind of died off

I think the PS4 is the ultimate showcase of how understated the impact of Sony's first party studios have on the company. Seriously, losing Insomniac and Sucker Punch for most of the lifespan was a massive L and it shows as Sony relied on those studios heavily during PS2 and 3. Jaffe was another massive loss.
Sony had plenty of Third Partly exclusives to hold up the PS1/2 era, it was around the PS3 era they started losing some of the bigger names. They lost Square, From Software, and a couple of Namco Bandai Titles (Probably more than I know off hand). Definitely wasn't just the First Party's for the PS4 lack of exclusives, they lost them a gen before.
 
The first 3-4 years of the PS3 was pretty bad, you had exclusives like Lair which were generally bad games or you had exclusives like Heavenly Sword which never hit the mark. The first Uncharted game does not hold up well but that, it's sequel and Demon's Souls were the only bright spots as far as games that had first party involvement.
First of all, if we start talking about games that don't hold up well then even legendary consoles like NES can be dismissed; " NES never had many good games". I think 99% of the NES' library is unplayable these days either because they're too boring and/or unfairly difficult now, but it is a fact that it had an amazing, unrivaled library during it's own generation.

Anyway, that's not true, here's a nice list of well recieved games from the PS3's first 4 years:

God of War 3
Katamari Forever
Tekken 6
Infamous
Devil May Cry 4
Uncharted (multiple)
Ridge Racer 7
Heavy Rain
Little Big Planet
Ratchet & Clank (multiple)
Killzone 2
Heavenly Sword
Resonance of Fate
Valkyrie Chronicles
Resistance (multiple)
Warhawks
Yakuza 3
Siren
Demon's Souls
Metal Gear Solid 4
Mod Nation Racers

Lots more games that received mixed reception too (Genji, Socom, etc), can't even list them all. Plenty of smaller games (Bomberman Ultra, Lumines) which I'm not listing either. Of course, I've excluded multiplatform titles, of which there were many good ones unlike today, but that's more of a critique of the industry as a whole. Oh, and I ignored even well received sports games.

I don't even like PS3 that much, so I'm not biased for it. A lot of these games weren't for me, but it had new, original games in spades--just many were not to my taste. It's just an objective fact that you're wrong, PS4 had less to offer, and PS5 has virtually nothing.

If you'd care to list PS4's exclusives in a similar fashion, you'd find yourself coming up short.
 
Can someone explain to me why is their engineering ran by a bunch of monkeys with how many problems their consoles have ( looking at you ps2 silm )
 
Can someone explain to me why is their engineering ran by a bunch of monkeys with how many problems their consoles have ( looking at you ps2 silm )
I don't know, still trying to wrap my head around how a PS3 got taken out by touching the eject button and having a static discharge.
 
I don't even like PS3 that much, so I'm not biased for it. A lot of these games weren't for me, but it had new, original games in spades--just many were not to my taste. It's just an objective fact that you're wrong, PS4 had less to offer, and PS5 has virtually nothing.

If you'd care to list PS4's exclusives in a similar fashion, you'd find yourself coming up short.
Going by that list nothing of it was really new or original either. Mod Nation racers was always looked at like a discount Mario kart for example. The entire Killzone franchise never gained mainstream popularity due to the fact that it was looked upon as a Halo knockoff.


I mean here's an interview with Sony's CEO at the beginning of the year.

At a feverish moment for media M&A, Yoshida makes it clear that Sony is a buyer, not a seller. And he flatly disputes the notion that Sony doesn’t have enough heft to compete on a global scale, given the parent company’s resources and the increasing ties between Sony Pictures Entertainment and its corporate siblings.

At this point their focus is increasing their IPs and creating tie-in supplementary media which they really didn't do to a large extent during the PS3 era. Like there were attempts with Ratchet and Clank but that bombed, in comparison the recent Uncharted movie fared better than R&C.

The executive points to Sony Pictures’ partnership with PlayStation on the upcoming Tom Holland-starrer “Uncharted,” adapted from a video game franchise, as an early example of the company’s drive for more collaborations among its content and direct-to-consumer platforms. Last year, Sony Music teamed with Sony Pictures to produce the musical film “Cinderella,” starring Sony Music artist Camila Cabello, for Amazon Prime Video.

“If you look at Sony’s entire entertainment business, including games and music, it is approximately a $45 billion revenue company. It’s not huge, but it’s not subscale,” Yoshida said.

This whole strategy seems to be paying off for them. Their newer IPs seem to be more popular than their older ones by a large amount. A game doesn't need to be original to be good it just needs to work. Companies like Blizzard were originally built upon taking an existing formula and refining it down to a very fine point mechanically. Games like Horizon take the open world formula that Ubisoft made and got rid of the baggage, like filler content and padding. An Assassins' Creed game required hours of grinding because they tied it to digital currency, Horizon doesn't have any of that.

Yoshida’s vision of Sony’s future is demonstrated by shifts in its bottom line. In fiscal year 2020, which ended in March, Sony’s entertainment divisions — Sony Interactive Entertainment, Sony Pictures Entertainment and Sony Music Group — accounted for 63% of the company’s total profit of $8.9 billion. That’s up from 47% of total Sony profit in fiscal year 2018.
 
Going by that list nothing of it was really new or original either. Mod Nation racers was always look at like a discount Mario kart for example. The entire Killzone franchise never gained mainstream popularity due to the fact that it was looked upon as a Halo knockoff.
What I mean by new and original is not a reboot/remaster/remake. Just because Modnation was a Mario Kart-style game doesn't detract from its quality, and Killzone was very popular and feels nothing like Halo.

Fact is, people liked those games, they were good, and plentiful.

I mean here's an interview with Sony's CEO at the beginning of the year.



At this point their focus is increasing their IPs and creating tie-in supplementary media which they really didn't do to a large extent during the PS3 era. Like there were attempts with Ratchet and Clank but that bombed, in comparison the recent Uncharted movie fared better than R&C.



This whole strategy seems to be paying off for them
Is that strategy paying off for gamers? Where's your PS4 counter list at...? Too full of BLM Spiderman and tranny zombie games to bother with?

EDIT: Oops, even BLM Spiderman isn't a PS4 exclusive lmfao
 
Like what? sharing data that gives achievement dates and hours played. That's all stuff if you put it out there other people can track. Kiwifarms isn't really a site where you do stuff like that.

And as far as my shitposts go, what can I say? I am boundless.
What's your psn gamertag
You should probably avoid using the word size, at least in this thread, due to it making it sound like how many units are sold, ect. Probably better to go with something like "the industry generated 5 billion in whatever year".


I wouldn't be surprised this gen of consoles is the last to have physical media outside maybe Nintendo.
That really sucks. Digital is gay, physical all the way.
 
Sony had plenty of Third Partly exclusives to hold up the PS1/2 era, it was around the PS3 era they started losing some of the bigger names. They lost Square, From Software, and a couple of Namco Bandai Titles (Probably more than I know off hand). Definitely wasn't just the First Party's for the PS4 lack of exclusives, they lost them a gen before.
I was leaving 3rd party out, but you are correct.

Square became unreliable, especially during the PS4, as they take an eternity to release anything. Konami went crazy during the eighth gen, and wanted to do pachinko machines, so Sony lost Metal Gear as well.

I guess the point would be that, not only did Sony lose 3rd party, they lost their base of 1st party as well. The PS4 was the worst of all worlds till the closing years when Sony finally decided to try something.

It's just an objective fact that you're wrong, PS4 had less to offer, and PS5 has virtually nothing
I honestly think PS5 is better than 4 so far, but I am also a 3D platformer guy, so Astro, R&C, and Sackboy, if you count it as a launch title, tickled that itch from PlayStation that I have been missing since the PS3.
 
Is that strategy paying off for gamers? Where's your PS4 counter list at...? Too full of BLM Spiderman and tranny zombie games to bother with?
Spiderman has shit like that in New York, because if you've ever been to New York City you see shit like that in real life. That's not really a fabrication, Greenwich Village has loads of activist shit everywhere as graffiti or stickers.


I honestly think PS5 is better than 4 so far, but I am also a 3D platformer guy, so Astro, R&C, and Sackboy, if you count it as a launch title, tickled that itch from PlayStation that I have been missing since the PS3.

You're not alone in thinking that. There's quite a few people who remember what the PS4 and PS3 was like and how they lacked quality and quantity until a few years in. Playstations traditionally had a slow start to their library, while the PS5 didn't really miss a beat.

 
Spiderman has shit like that in New York, because if you've ever been to New York City you see shit like that in real life. That's not really a fabrication, Greenwich Village has loads of activist shit everywhere as graffiti or stickers.
Can you show me where it is in any other game set in NYC? Was it even in the previous Spiderman game...?
 
Can you show me where it is in any other game set in NYC? Was it even in the previous Spiderman game...?
Previous Spiderman games were not as elaborate, they really went all out with the detail for the insomniac games right down to building placement. Even the PS3 games had limited city segments and mostly took place indoors for a large majority.


Spiderman is a franchise that took a character like Miles who was a diversity stand in, and wound up turning him into an actual character because of the movie. Into the Spiderverse was what did that. The original comic escapades of Miles were not revered because there was nothing separating him from the original in his original form he was very uninteresting and simply got made because the creator adopted a black kid.
 
Previous Spiderman games were not as elaborate, they really went all out with the detail for the insomniac games right down to building placement. Even the PS3 games had limited city segments and mostly took place indoors for a large majority.


Spiderman is a franchise that took a character like Miles who was a diversity stand in, and wound up turning him into an actual character because of the movie. Into the Spiderverse was what did that. The original comic escapades of Miles were not revered because there was nothing separating him from the original.
You know, you can just say "no". And you can also just say "the PS4 game library is inferior to PS3's".
 
You know, you can just say "no". And you can also just say "the PS4 game library is inferior to PS3's".
The PS4 providing actual competition to the same genre as Zelda gave it a huge leg up over what the PS3 had.

God of War's last PS3 game was Ascension and it was pretty bad, the 2018 game changing genres really made it work well. It became pretty clear that they were putting gameplay first and foremost when starting out making a game. It wasn't being designed like you would a movie and have a script before everything else.
 
You're not alone in thinking that. There's quite a few people who remember what the PS4 and PS3 was like and how they lacked quality and quantity until a few years in. Playstations traditionally had a slow start to their library, while the PS5 didn't really miss a beat.
I got a launch PS4 for Christmas when I was in 7th grade. I wanted one for LBP3, then I played that game and it was a massive disappointment. I love Sumo Digital, but them mixed with a different studio’s infrastructure and Sony deadlines was not a good combination.

After that, I didn’t touch the system till Batman Arkham Knight, then proceeded to basically never use it again. 4 only started to get games after Persona 5 in late 2016, but by that point the Switch killed any interest in Sony.

Now I have a 5, and it has been pretty good so far. Sackboy was one of my first titles and it honestly feels like a better Super Mario 3D World, so good on Sumo for rising from the ashes of 3 and making probably the best LBP game. R&C was also great, I love the return to huge open planets like the PS3 titles. Astro is also a pretty cute game that felt like a nice love letter to Sony’s past.

I think a benefit of the 5 over 4 is the backwards capability as I missed the ending of 4, yet can go back for the era where it did get games. Through it I got to play Nier and Crash 4, and will probably look into getting games like Medievil, Gravity Rush 2, and Shadow of The Colossus.
 
The PS4 providing actual competition to the same genre as Zelda gave it a huge leg up over what the PS3 had.
What are you referring to? Nothing on PS4 screams "Zelda" to me.

God of War's last PS3 game was Ascension and it was pretty bad, the 2018 game changing genres really made it work well. It became pretty clear that they were putting gameplay first and foremost when starting out making a game. It wasn't being designed like you would a movie and have a script before everything else.
Why are you randomly focusing on a later entry into GoW on PS3 when we were originally discussing the first four years of PS3?

Besides, Ascension suffered from being too similar to previous games, I don't think it was bad (only played the demo for Ascension). I was burned out after the PS2/PSP games already, so even GoW3 felt like it was just treading the same ground by time I played it. Ascension was beating a dead horse, but it was well designed anyway.
 
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