Ys IX: Monstrum Nox (2019) - Now released in English on the PS4

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A 1080 is much weaker than a playstation 5 or a current Xbox dude.

They're running much more beefier hardware.
But that doesn't matter as you said that PS5 is running an emulated verison right? PS4 can play it at 60fps so my PC that rapes a PS4 can too. easy.
 
But that doesn't matter as you said that PS5 is running an emulated verison right? PS4 can play it at 60fps so my PC that rapes a PS4 can too. easy.
The emulation means it's running under ideal circumstances on the PS5. It's possible, but not really probable considering the original hardware for the PS4. The game needed a stability patch, as i said before falcom games are never optimized.

Considering that the Switch port and PC port are both coming out the same day, you may wind up with that version being ported to PC.
 
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But you said that PS4 could run it at 60fps? As I told you PH3 are masters of PC ports as ys8 and cold steel 3 proved. I will be playing YS9 at 60fps, maybe higher.
 
But you said that PS4 could run it at 60fps? As I told you PH3 are masters of PC ports as ys8 and cold steel 3 proved. I will be playing YS9 at 60fps, maybe higher.
I said Maybe, as in theory.

Like if you want to dick around with CFW and things like that.
 
Well if PS4 can in theory then my PC can easily. I am confident that I will be able to play it at 60fps on my PC.
 
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The PC (and Nintendo Switch) editions released last week, and I spent a good chunk of my free time on beating the game (on Nightmare) so far. Today, I finally punched the final boss in. Please enjoy a spoiler-free review below.

What I expected: Ys VIII with different content

What I got: Ys VIII with different content. ✅ I really liked Ys 8, so I was happy to hear Falcom was developing a sequel that seemed to be just that. And it is just what it seems. The core gameplay, combat, is almost exactly the same with only minor tweaks. The “Monstrum Gifts” system spices it up a bit more, though it contributes much more to out-of-combat gameplay as it enables exploration and movement throughout the city of Balduq, inside its various dungeons and surrounding countyside. Many other secondary systems of Ys 8 also reprise in 9, with raids returning as the mechanism to unlock additional zones.

What I liked: It keeps most of the formula the same, but spices it up with a new urban setting (rather than the undiscovered jungle of Seiren) and a different mystery to solve and a new plot structure. It still scratches the itch. I thoroughly enjoyed the ride. The port is technically excellent, my only gripe is that it seems to lose gamepad input for me after a short while. I played the game with KB+M and it was very pleasant using default key bindings. I usually use a gamepad to play Ys.

What I didn’t like: The graphics are a slight downgrade to 8, with honest to god PS3 quality but without as good design tricks as 8 had to make it look good despite it. It’s not offensively bad, it does the job, but I can think of a few tricks to make it feel better. [The Good of the Bad: it still runs great on my PC that definitely doesn’t have good graphics. Thanks Durante!] The amount of dialog is a bit excessive at some points, but all dialog events can be skipped.

Spoilerful remarks below.

I like how the plot is regional and relatively grassroots all the way through. The entire game takes place within a couple krimelye (kilometers) of the city of Balduq, a Gllian (French) city on the river Loir (Loire). I think the closest real-world equivalent is Orleans.

Even at the footsteps of the final boss, the force of nature that the alchemist has created merely threatens destruction of the city of Balduq and the genocide of its people. To protect the rest of the world from the curse that creates the Monstrums and the monsters that are created from the negative feelings of its people, of course.

Unlike Ys 8, the plot is HEAVILY character driven, and subsequently there’s a lot of talking. I like the plot, it gradually peels away layers from the onion with the alchemist Zula at the center of it. There are nine chapters in all, one for each of the party members (Adol the Crimson King, Krysha the White Cat, Credo the Hawk, Anemona the Doll, Yufa the Raging Buill and Jules the Renegade), then three chapters that reveal the history of the Balduq prison itself, the alchemist’s past and the final chapter that resolves everything else. Though most of the chapters follow the same structure (do quests, open new zones, beat a dungeon), each focuses on one theme and it flows quite nicely.

The alchemist is not a bad person, even. He’s the worst kind of villain: one who thinks they are doing the right thing, genuinely. As such, he is capable of extraordinary cruelty to meet his goals of protecting Balduq from its ancient curse, achieving its independence from the Romun occupation and to get his waifu to live with ever after. He uses alchemy to forge flesh and soul, creating artificial humans, homunculi. His beginnings are to resurrect his waifu from her doll and a lock of hair (waifu being Saint Rosvita or Aprilis, think Jeanne d’Arc) and his other comrades from the Hundred Years War (which happened 500 years PRIOR to Romn annexing Gllia!) in order to hold back the Grimwald Nox. There’s a ton of lore here, I will not recite it all. But his final achievement, the Magnum Opus, is a ”perfect being” created from combining copied souls of many great people, including Adol himself into a superhuman shell. Zula does get killed by his own creation BTW, and pleads the real Adol to put it down. Kino.

After Adol puts down the alchemist’s magnum opus, he has the opportunity to destroy the artifact that maintains Balduq’s curse. He does so, and the Nox meter UI dissolves and disappears. Kino. As Adol is now free of the curse and can leave to new adventures (maybe in Britai or Garman), you get to walk around town and talk to everyone before credits roll showing you what your party members are up to after Adol leaves. Yufa cutest bride. Kino.

Thanks for reading.
 
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