I like how the plot is regional and relatively grassroots all the way through. The entire game takes place within a couple krimelye (kilometers) of the city of Balduq, a Gllian (French) city on the river Loir (Loire). I think the closest real-world equivalent is Orleans.
Even at the footsteps of the final boss, the force of nature that the alchemist has created merely threatens destruction of the city of Balduq and the genocide of its people. To protect the rest of the world from the curse that creates the Monstrums and the monsters that are created from the negative feelings of its people, of course.
Unlike Ys 8, the plot is HEAVILY character driven, and subsequently there’s a lot of talking. I like the plot, it gradually peels away layers from the onion with the alchemist Zula at the center of it. There are nine chapters in all, one for each of the party members (Adol the Crimson King, Krysha the White Cat, Credo the Hawk, Anemona the Doll, Yufa the Raging Buill and Jules the Renegade), then three chapters that reveal the history of the Balduq prison itself, the alchemist’s past and the final chapter that resolves everything else. Though most of the chapters follow the same structure (do quests, open new zones, beat a dungeon), each focuses on one theme and it flows quite nicely.
The alchemist is not a bad person, even. He’s the worst kind of villain: one who thinks they are doing the right thing, genuinely. As such, he is capable of extraordinary cruelty to meet his goals of protecting Balduq from its ancient curse, achieving its independence from the Romun occupation and to get his waifu to live with ever after. He uses alchemy to forge flesh and soul, creating artificial humans, homunculi. His beginnings are to resurrect his waifu from her doll and a lock of hair (waifu being Saint Rosvita or Aprilis, think Jeanne d’Arc) and his other comrades from the Hundred Years War (which happened 500 years PRIOR to Romn annexing Gllia!) in order to hold back the Grimwald Nox. There’s a ton of lore here, I will not recite it all. But his final achievement, the Magnum Opus, is a ”perfect being” created from combining copied souls of many great people, including Adol himself into a superhuman shell. Zula does get killed by his own creation BTW, and pleads the real Adol to put it down. Kino.
After Adol puts down the alchemist’s magnum opus, he has the opportunity to destroy the artifact that maintains Balduq’s curse. He does so, and the Nox meter UI dissolves and disappears. Kino. As Adol is now free of the curse and can leave to new adventures (maybe in Britai or Garman), you get to walk around town and talk to everyone before credits roll showing you what your party members are up to after Adol leaves. Yufa cutest bride. Kino.
Thanks for reading.