Your Favorite MoBA - Losing is never your fault

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Your favorite MoBA?

  • Lol

    Votes: 4 14.8%
  • DoTA

    Votes: 8 29.6%
  • HoTS

    Votes: 2 7.4%
  • None, they killed RTS's dood!

    Votes: 13 48.1%

  • Total voters
    27

Dark Emporer Dood

I exist
kiwifarms.net
Joined
Oct 6, 2017
And which do you think has the least worse community?

For me League of Legends was my top MoBA for a time , DoTA being too clunky and not casual enough for me. I only played bots and ARAM, occasionally got a toxic guy or two. I took several long breaks and now when I play it people tend to be surprisingly chill. Many of my mains have been reworked (new abbilities, model, voice) and I've been fine with all of them.

Compare this to HoTS, which was really good on release (lots of weird characters like 3-mini hero Vikings, Abathur). It was very casual, but that wasnt a big deal to me since I'm not super into MoBAs.
I've grown to become dissapointed in it, first tanks were nerfed globally to no longer be tanky, then supports were nerfed globally to no longer be decent healers. Most "reworks" only involved nerfing an older character to uselessness (Diablo as of late is trash tier).

Then theres the HoTS community, unless if you're posting karma-whoring "Thank you" threads over the smallest things (a sound effect, a skin), you are seen as an evil creature of some kind. You're also expected to worship the "whales" too, less you be reminded of the time they were crucified and insulted (a time that never happened). Doesnt help current lot crate system encourages whale-ing.
They also have a very strange hatred/jealousy of Overwatch.

In-game, I've had far more people get mad at me in HoTS be it ping-spam or insults, this all being in bot matches.
 
I like LoL because it’s the one I know the most and the one my friends play. I like HoTS in concept because playing as my favourite blizzard characters in a moba and also the cooler ideas they have like lost vikings and abathur. But the queue times very often extend over 10 minutes for me in EuW and a lot of heroes that I personally like are just too weak to be enjoyable compared to other heroes in that role which can do everything better.
One day Anubarak will be good again I hope.
 
MoBAs are boring, League has the worst community, HoTS is like the Radical Heights of MoBAs, Dota is the best one but is still boring and also stole most of Valve's attention since its existence, but it also inspired this alright podcast story.

 
I've played the most LoL, but I think that Riot is completely delusional and hasn't made a decent champion or systems change in years. When my friends actually try to bait me into playing I'll only bite for ARAM and ARURF because at least then it's RNG when we lose at champion select.

HotS is a much better game that is much more fun, although a lot of the Overwatch champions seem suspiciously overpowered. Also, none of my friends like it so I either have to solo queue or not play at all.

DotA 2 is too big of a pain in the ass for me to bother to learn. I'd probably think LoL and HotS were too much to bother learning if I tried today too though. Problem with adding all this complexity over time to sell champions/skins/crates/chests is that it becomes too shitty to suddenly start playing a MOBA that's been running for 5-10 years.
 
If anyone ever wants to play in a Dota 2 kiwi stack, PM me. Bet you can't guess which moba is my favorite lol
 
DotA 2 allows you to be the biggest asshole in the world, it also takes you at least 200 hours to learn and even your best friends will want to see you dead if they try and teach you DotA. The problem is DotA has a lot of mechanics outside of heroes to learn unlike LoL, there's important factors like denying, zoning, aggro, LoS, hitting up cliffs, knowing how to juke....yeah. You best have lots of patience with being called a faggot to learn the game.

I've played both DotA and LoL and Lol by FAR has the worst community in the MobA sphere and that's fucking saying something. I'd recommend if you want to play DotA at the start, don't go for any other MoBA as it is by far the most complex. Also, don't take 6 month breaks from DotA or you might find yourself in a new game as the meta is always changing to keep it fresh. Also, the best DotA moment has to be the Korean Casters losing their fucking minds at TI 3 (which is 5 years ago at this point and the game is pretty much completely different).

 
HotS is a much better game that is much more fun, although a lot of the Overwatch champions seem suspiciously overpowered. Also, none of my friends like it so I either have to solo queue or not play at all.

Since you guys know about various MOBA's how does HotS compare to other MOBAs in terms of backend player info / support? I've been baffled that over 4 years, the original 30 min playable tutorial that taught you the mechanics of the game was removed.


Nothing has been done to give players more info on their character by character performance or visible MMR let alone teach mechanics. I thought this would be standard since I've played other pvp games before. It's so barebones. When the 2.0 patch came out I was expecting the average player info/support to improve. But they just added lootboxes and more event skins and sprays.

Really weird for a game that shoves so much money into esports.
 
Really weird for a game that shoves so much money into esports.

HotS's E-Sports scene is still fairly small, even compared to Smite's E-Sports scene, as even they have a franchised league (called the Smite Pro League) like the LCS in League of Legends and the Overwatch League. IIRC, the buy-in for an SPL spot is a lot less expensive, as in only $600k, compared to $10 million for an LCS spot, and $20 million for an OWL spot. They also have a deal with Mixer to have that be the official streaming platform of the SPL, which means that the game gets a lot less viewership on Twitch, even HotS has more viewers, in most cases.

I'm not sure how big HotS's scene compared to Vainglory's, as I haven't followed up their scene in a while, other than the part that 5v5 has been out for a while now.
 
I played a lot of HotS with a bunch of friends who didn't have the time or ability to play something like LoL or DotA. I have a couple hundred hours in DotA myself.

HotS should be like the Super Smash Brothers of MOBAs, simple and approachable mechanics with nuance; unfortunately, there's a lot of missing multiplayer infrastructure (stuff that even Overwatch has), and I think the game focuses a little much on ranked when a vast majority plays casual. Blizzard desperately wants it to be their next StarCraft, in regards to eSports
 
HotS should be like the Super Smash Brothers of MOBAs, simple and approachable mechanics with nuance; unfortunately, there's a lot of missing multiplayer infrastructure (stuff that even Overwatch has), and I think the game focuses a little much on ranked when a vast majority plays casual. Blizzard desperately wants it to be their next StarCraft, in regards to eSports

Not to mention that because it uses the SC2 engine, it has the worst reconnection system in any MOBA.
 
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