It's interesting how MFAs try to make story telling strictly empirical and mathematical. It's hard to teach a "
feeling" and "
when you know, you know", let alone grade it.
I'm all for knowing characters, but you look at something devastatingly simple like Cormac McCarthy's THE ROAD and the characters aren't even named, but we feel them because we know these people, the struggling parent, the child who must be protected.
I've been watching a few of the big "Angry Fan" YouTubes lately and found in a lot of ways the umbrage they take in terms of properties being Ruined Forever is grounded in very firm storytelling and character building theory. (And not because they're being racist and sexist, for example - obviously those people exist, but to sit down for 20-40 minutes and explain to an audience why X-Person Bad requires a lot of internal and external examination.)
I absolutely agree there are
are several literary/narrative devices that in some way or another are absolutely necessary in the construction of a SATISFYING story, whether a piece of media or a book,. Certain story-telling conventions must be adhered to (even if the literary device is thwarted or deconstructed, it's still acknowledged) for the reader/viewer to walk away thinking that their time has not been altogether wasted... the author has to give them their "
Prestige Moment".
And I love how some Angry Fan Tubers - some who have never taken any kind of storytelling or literature theory at all, continually hit the same beats about how the narrative Pledge/Promise to viewers/readers is betrayed in a certain piece of Ruined Forever IP.
A lot of the shitty SJW (and to be fair, right-leaning creators also trying to push a *message*) actually buck conventions MORE. The original Star Wars was very much an examination of the Vietnam War, but the theme is so deftly woven in the average normie cannot see it and have their own immersion ruined. Later they might think on it and realise that there was more than explosions and pew-pew. There's no need to bring the story to a gaping plot-hole or a screeching halt to make a point. LOtR had strong anti-war, anti-progress messages in it - a LOT of messages - but there's no point where the story needs to break itself to make these points.