Xcom 2?

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My squad theme for MP is set anyway. Snake Squad

Snake Pliskin, Solid Snake, Jake The Snake Roberts, Debrah "Medusa" Miceli (A less famous female wrestler/monster truck driver), and an ADVENT Viper.
 
How will you name your XCOM soldiers/personnel/VIP/ADVENT VIPs? Friends? Family? Kiwis?

Probably just stick with the auto-generated names unless they make you name them, then I'll go with historical figures like I usually do.
 
Probably just stick with the auto-generated names unless they make you name them, then I'll go with historical figures like I usually do.

If you haven't been keeping up, you can actual make a permanent pool of prebaked rookies (Or base personall, or assasination targets, or etc) that can be randomly called up in ANY playthrough, so it's much more worthwhile to spend ages recreating celebs and such.

Assasinate Trump mission soon.
 
If you haven't been keeping up, you can actual make a permanent pool of prebaked rookies (Or base personall, or assasination targets, or etc) that can be randomly called up in ANY playthrough, so it's much more worthwhile to spend ages recreating celebs and such.

Assasinate Trump mission soon.

I had heard about the rookies, but not the assasination targets or other NPCs. That's pretty neat.
 
How will you name your XCOM soldiers/personnel/VIP/ADVENT VIPs? Friends? Family? Kiwis?

Usually historical/mythological stuff is what I go with for things like this. Though I usually just change their callsigns.
 
Here's a preview of the multiplayer. Concealment is a major mechanic. It's like hide-and-seek, except with aliens and plasma guns and enough high-ordnance explosives to level a major metropolitan city block.

In other news, pre-loading has begun.


TWO DAYS
 
Here's a preview of the multiplayer. Concealment is a major mechanic. It's like hide-and-seek, except with aliens and plasma guns and enough high-ordnance explosives to level a major metropolitan city block.

In other news, pre-loading has begun.

https://youtube.com/watch?v=5FkZdURy07I
TWO DAYS

Cool Ghosts has rapidly become one of my favorite "serious" lets play/review groups after their Subterfuge Diaries series. I just wish they played more games I actually cared about.
 
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Fucking hell, even with the rolling release everyone is getting the game before Amazon gives me my fucking key. I didn't even want to buy it on Amazon, but I had textbook buyback credits that I couldn't spend anywhere else, plus a Student Prime discount.
 
Here's a preview of the multiplayer. Concealment is a major mechanic. It's like hide-and-seek, except with aliens and plasma guns and enough high-ordnance explosives to level a major metropolitan city block.

In other news, pre-loading has begun.

https://youtube.com/watch?v=5FkZdURy07I
TWO DAYS

Multi maps are procedurally generated? That's seriously excellent. I wonder if there will be a few consistent maps for more competitive play?
 
What are you guys hoping for in terms of mods? I don't know that there's too much in the way of basic gameplay mechanics that I can think of atm. Probably the biggest thing I want is for someone to add Bronzeman back into the game.
 
Apologies for the double post, but this is probably of interest to people in this thread.

Xenonauts 2 is confirmed, slated for 2017.

Xenonauts 2 will not be a chronological sequel, rather it will cover similar events taking place in an alternate timeline – an alien invasion occurring in a Cold War-era Earth. This means humanity does not start with the advanced alien technology unlocked in the first game, and we also have the freedom to subtly alter the story, setting and enemies in order to make a more interesting sequel.

The game will be built in Unity and will feature 3d graphics. Looks like they're going to expand the Geoscape gameplay, totally overhaul the air combat to be turn-based and more infrequent, and are redesigning the aliens.
 
Midnight can't come fast enough. My body is ready.

 
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