Xbox Mega FTC leak catastrophe mega thread

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I regret to inform you I have an even more terminal case of autism and you forgot 3 versions of Windows along with the important detail that there were two branches of Windows OSes based on different kernels. The first one based on MS-DOS is known as "Windows 9x" and goes from Windows 1 to 3.1, 95, 98, and then Millennial Edition (ME). The second is called "Windows NT" and was based off the kernel of OS/2, which was a project IBM and Microsoft were working on together before they gave up on it. This branch follows Windows 3.1 NT, 3.5 NT, 4.0 NT, 2000, and then continues today from Windows XP onward. The NT branch was originally marketed for work and office PCs, but somewhere along the line Windows 2000 became popular with "commercial" PC owners, and then the 9x branch died with the introduction of XP in 2001. You can confirm this yourself by going into your System Variables and see the OS still labeled as "Windows_NT".

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https://youtube.com/watch?v=A-HIlNGczgU
P.S: This is exactly the reason why they skipped "Windows 9", because it would be a programing nightmare to have the name "Windows 9" mixed in with a bunch of legacy code with the variable "Windows 9x" along with 95 and 98.
I am aware of the 9x and NT branches, I've mentioned them in my tirade, I've mentioned how it was a mess and how they've abandoned 9x by XP, and I've mentioned that I can't name each individual Windows NT version.
 

Capcom Would 'Gracefully Decline' An Acquisition Offer From Microsoft

"I would gracefully decline the offer, because I believe it would be better if we were equal partners."
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Maybe you haven't realized, but Microsoft OWNS Azure.
I know. Amazon owns AWS. Gamepass and all xbox owned studios use Azure, not AWS as their back end.

Amazon buying Xbox would be worth it just to go 3rd party software dev, doing no hard work, while creaming in on the extra profit they get from slapping another 400 million users onto AWS.
 
Wait this shit is real?! I thought this was one of those gay mock ups you always see people doing with new consoles. They really want to push the digital only approach so you're fucked if you want cheap games or even full access to games you buy. I don't know if it's because I'm getting too old but far too many people are comfortable chucking away disc drives on new consoles. How do these companies not get that jewing people over never fucking works. Even zoomers will eventually get fed up of them trying to go all digital because no matter how you try and hide it digital only is a shit deal for the consumer.
 
Rumor is Valve is going to try home console "Steam Machines" again after the success of the Steam Deck, and they'll all be manufactured in-house by Valve instead of third parties like Alienware. We'll just have to see what happens.
Can't the Deck already link up to a monitor or tv? Thats all a console really is. They're already there, they just don't want to admit it.
 
What was the point of producing Xbox Series X discs if they were only going to work on the first generation models?
It was all planned pre-Covid when 80 percent or so of big purchases were physical. Shit's changed fast thanks to the coof and while Nintendo and Sony are about 50/50 physical/digital, Xbox is now 80 to 90 percent digital. It makes "sense" for the beancounters now, even if its set to give less to consumers. Xbox will live or die based on Gamepass and knows it.
 
Disney gutted their own game division even though it was producing award winning games like Split/Second, and have shown absolutely zero interest in getting involved in gaming since, even to the point of selling the game assets they acquired when they bought Twenty-First Century Fox.

Disney's game division was moribund and didn't have much going for it.

- It had almost no original properties that weren't tied to its own vast IP empire, and very few studios that had its own IPs and talented developers.
- The main output of 2010s Disney Interactive was Disney Infinity--which was already released when the "toys to life" craze was on the downward slide.
- LucasArts had almost exclusively produced Star Wars stuff since the early 2000s. The only thing they had was Monkey Island, and when that was handed off to Ron Gilbert to make Return to Monkey Island, the game was not only disappointing as a game but also revealed what a whiny, thin-skinned hack Gilbert was. Like Schafer's post-LucasArts games, most of the talent that made SCUMM games what they were vanished.

Contrast Warner Bros. Interactive, which has its own assets (Scribblenauts, back when it was fresh) and a vast back catalog from Midway/Atari Games that they picked up in Midway's bankruptcy, unrelated to the rest of their IP library. The problem is that these aren't exactly hot assets, and it's understandable why Warner Bros. Interactive is in limbo between being on the sale block (as a whole company, not chopped up into an asset fire sale) and no one buying...and of course, you don't get the valuable Warner Bros. Discovery IPs with it.

With Apple's TV ventures and Amazon's purchase of MGM, I still believe that Microsoft is eyeing the whole company, though they're probably waiting for some bad quarters until they swoop in when the reserves at WBD start running low and their stock plummets.
 
I do not consider a mere few english-speaking Internet autists to be remotely the meat of Nintendo's userbase, when I see plenty of people IRL of all ages and status (boys & girls, men & women, parents, old folks) playing with a Switch these days. Mario, Zelda, Animal Crossing, Pikmin, Bayonetta, Xenoblade, Metroid, Splatoon, Astral Chain, Famicom Detective, Part-Time UFO, etc. Nintendo has a big array of games which aim for different audiences while still accessible to everyone else for the most part, and they can stand the test of time.

The problem I'm noticing with Playstation/Xbox, and modern western games at large, is that they treat vidya as a social status, a spectacle for "mature audiences", and are afraid to be treated as actual games in a traditional sense. Add various other issues such as development delays, mediocre AAA quality, globohomo propaganda, ugliness of characters, etc and it's just a big mess.

Nintendo has also the advantage to be a (and the sole) japanese console maker, thus reflecting culturally-wise on their own first-party offerings, in terms of gameplay and visuals/artstyle. Hell, it is the sole company I can trust to greenlit japanese third-parties on the Switch platform without any fuss whereas all the other big alternatives are american (Playstation, Xbox and Steam).
It's interesting how Nintendo was so heavy-handed with censorship in their early days because they feared accusations of being a Japanese invasion corrupting America's children. Now America is hellbent on corrupting its own children and the Japanese are the last bastion of wholesome fun.
 
It's interesting how Nintendo was so heavy-handed with censorship in their early days because they feared accusations of being a Japanese invasion corrupting America's children. Now America is hellbent on corrupting its own children and the Japanese are the last bastion of wholesome fun.
That was more Nintendo of America's shtick to tone down japanese games of the parent company & third-parties with its 1990's content policies, and the american branch continues to double down with Treehouse removing anything related to gendered language (pronouns, compliments or insults towards women, any mention that could separate women from men or vice-versa, etc). It's also been rumored that the omission of obvious male/female icons in recent Nintendo games with character customization is due of Treehouse too.

It's not just videogames either, the Japanese pretty much dominate the fields of comics and animation as well, as their western equivalents progressively fell off the radar (with only a handful of worthwhile works these days). Such worldwide popularity unfortunately comes with the problem of the usual terminally-online suspects who are harassing Japanese creators to be "aware of western sensibilities", in order to grasp control of this side of the industry too.

And with digital distribution being so widespread, in addition of third-parties being most often multi-platform, japanese game publishers bother less and less with region-specific versions and just release an international SKU in the end. The conference talks with Harada-san (Tekken director) at the TGS 2023 confirmed once again this practice.

Which worries me a bit considering the current times of social media and these spirals of hypocritical moral preaching from english-speaking users, even if I simply try to not think too much about it. Spencer claiming Xbox is partnering with Japanese developers on next game projects gets me wondering how the results will look like too, because I sincerely doubt an american company would ever accept the 'questionable' sides of the Japanese culture alongside of the good ones (thus stifling creative freedom in some way or other).
 
- It had almost no original properties that weren't tied to its own vast IP empire, and very few studios that had its own IPs and talented developers.
- The main output of 2010s Disney Interactive was Disney Infinity--which was already released when the "toys to life" craze was on the downward slide.
- LucasArts had almost exclusively produced Star Wars stuff since the early 2000s. The only thing they had was Monkey Island, and when that was handed off to Ron Gilbert to make Return to Monkey Island, the game was not only disappointing as a game but also revealed what a whiny, thin-skinned hack Gilbert was. Like Schafer's post-LucasArts games, most of the talent that made SCUMM games what they were vanished.
This is just objectively untrue. Disney Interactive had multiple talented studios producing original properties, such as Pure and Split/Second. But did nothing with them, and even when they produced great games, their sales still weren't enough for Disney, so they closed off most of them, sold off Avalanche (which, ironically, was bought by Warner Bros. Interactive) and basically shuttered the whole thing except for Disney Infinity, which they eventually killed off too. Disney killed off LucasArts almost immediately after they bought Lucasfilm; they just handle licensing now. For the longest time, EA had the exclusive right to produce Star Wars games, till EA fucked that up so royally, Disney was forced to end the exclusivity deal and allow other publishers and developers to take a crack at it.
 
The remake/DLC machine working at full force. But the one that really caught my eye was Dishonored 3.
I have zero interest in anything Dishonored related after the second game and it's nigress DLC butchered all of the mystery and compelling background of the original setting. The only way you could get me on board would be to scrub Death of the Outsider from canon completely.
Also the Japs are very wary of foreigners buying up Japanese companies
This is weeb cope. China is buying up all of the Japanese devs and market, the new Persona 3 remake has LGBT flags in it, the Japs have fallen dude. They'll take whatever money they could want.

Nintendo may not sell because there are still some old heads with integrity around, and they probably stand to make more money and maintain more influence as an independent player in Japan's global economy at large, but to say it is an impossibility is incorrect.
Why do people pretend that he’s some great head for Xbox?
People want to buy into his chill dudebro persona and justify their consumerist choices. He is a cool guy he lets the devs do whatever they want man and Gamepass is such a good deal bro.

It's just typical consoomer retardation.
Rumor is Valve is going to try home console "Steam Machines" again after the success of the Steam Deck, and they'll all be manufactured in-house by Valve instead of third parties like Alienware. We'll just have to see what happens.
Honestly surprised it has taken them this long, at the very least I expect Valve to pump out a pre built PC at some point.

I'd buy a reasonably priced Steam Box just to unify my library.
 
Honestly surprised it has taken them this long, at the very least I expect Valve to pump out a pre built PC at some point.

I'd buy a reasonably priced Steam Box just to unify my library.
This is interesting. I hope Valve expands their interest in free software with the release of this new console. After all, Valve wouldn't exist as a company if John Carmack wasn't so open with his source code.
 
This is weeb cope. China is buying up all of the Japanese devs and market, the new Persona 3 remake has LGBT flags in it, the Japs have fallen dude. They'll take whatever money they could want.
I don't remember what thread it was said in, but a good point to remember about the Japanese Market, despite how insular it is, is that Japan itself has a massive Aging Population issue - there's a reason Abe demanding young people have sex became something of a meme.

As much as Japanese companies might be used to seeing the market outside of Japan as Bonus Points, they might have to pivot to appealing to them, and quality is going to suffer for it.
 
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