WWE Champions General - Despite his claims, DSP is still spending thousands of dollars on the WWE Champions mobile game

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Sounds like they dropped down some people who maybe couldn't whale as much for the main guild but could use their OP cards to bump the "lower" guild to higher rewards.
Reading through this thread has opened my eyes to this underworld of autism and sadness that is mobile gaming. I've seen the ads for pay2win mobile games but I could never have imagined it could be this bad.

I should have invested in Scopely.
 
the way I believe it works, he would've been getting "shards" while rolling for the actual character, as a booby prize, and these shards can be used towards getting the lowest version of the character, which he doesn't have, it's already 3 star gold

Every character in the game is able to be recruited to your roster by collecting their shards. However, much as in the actual WWE not all wrestlers are created equal.

It takes between 20 shards (for two star bronze) and 2000 shards (for four star gold) to obtain a character. The trick is that each one is only available at one particular rarity using this method. For example, a common showboat like John Cena is probably unlockable with 20 shards. No problem. However, if you have 20 shards of that sweet Hulk Hogan then congrats. You have 20 of the 2000 required to unlock him.

DSP has this new character via the loot pulls that offer her at all rarities from two star bronze to four star gold. He acquired he at three star gold by spending that sweet, sweet tip money to get he straight away. As others have posted in this thread, the pulls for this event are ridiculously priced. It is really sad how much money this company makes.
 
Reading through this thread has opened my eyes to this underworld of autism and sadness that is mobile gaming. I've seen the ads for pay2win mobile games but I could never have imagined it could be this bad.

I should have invested in Scopely.
Mobile gaming has turned into shameless shit pay-to-win money sinks, but these WWE games are the worst of the worst. They are unabashed "Give me money!" in bright neon Fuck Me! lights drawing in the saddest of people desperate for nostalgia. Events in these are basically saying to pay hundreds of dollars to do anything. It's amazing this shit is still legal.
 
Mobile gaming has turned into shameless shit pay-to-win money sinks, but these WWE games are the worst of the worst. They are unabashed "Give me money!" in bright neon Fuck Me! lights drawing in the saddest of people desperate for nostalgia. Events in these are basically saying to pay hundreds of dollars to do anything. It's amazing this shit is still legal.

What is depressing is mobile games had so much promise. Modern phones are way more powerful then anything that existed in the 90s and early 2000s hand held console generations. The micro USB port would even allow for an honest to God controller system to be plugged into the phone to make it fully functional as a gaming platform.

Instead the mobile market is saturated with low effort cash grabs. Worse? The hordes of normies who shell out the cash to make these "games" profitable. No company will create a good game on mobile now. Its reputation as a platform is dog shit now and why go to trouble anyway when all that is required is to shit out a reskinned pachinko machine.
 
,
According to this article, Scopely made $100 million in revenue from WWE Champions alone. Their biggest game is Star Trek, at $400 million



they call WWE champions a RPG?

and atleast 1-2% of that profit is from dsp himself, that's nuts
 
The games on mobile devices are essentially a 'casino-in-your-pocket' and Dicksfuhdil has a gambling addiction. We've all seen this before: Married man plays poker, wins 50 bucks, spends 50 bucks walks out with zero. Before you know it, he's putting a second mortgage on the table to walk out with $0 and maybe a complimentary steak dinner to cushion the loss. Can't pay the bills anymore then declares bankruptcy while telling friends, family, wife, and pet cat that everything's good and pahsitive.
 
The games on mobile devices are essentially a 'casino-in-your-pocket' and Dicksfuhdil has a gambling addiction. We've all seen this before: Married man plays poker, wins 50 bucks, spends 50 bucks walks out with zero. Before you know it, he's putting a second mortgage on the table to walk out with $0 and maybe a complimentary steak dinner to cushion the loss.

To be fair, compulsive gamblers generally empty out their kids' college funds first.

Deeds/titles are usually bet just before an impending divorce due to said gambling problem.
 
What is depressing is mobile games had so much promise. Modern phones are way more powerful then anything that existed in the 90s and early 2000s hand held console generations. The micro USB port would even allow for an honest to God controller system to be plugged into the phone to make it fully functional as a gaming platform.

Instead the mobile market is saturated with low effort cash grabs. Worse? The hordes of normies who shell out the cash to make these "games" profitable. No company will create a good game on mobile now. Its reputation as a platform is dog shit now and why go to trouble anyway when all that is required is to shit out a reskinned pachinko machine.


Reminds me of those articles in the late 90's and early 00's about how mobiles would revolutionise the games industry. Which I suppose they did, just not in the way they were expecting. Casino's and regular gambling are scummy, but at least they're regulated.
 
Reminds me of those articles in the late 90's and early 00's about how mobiles would revolutionise the games industry. Which I suppose they did, just not in the way they were expecting. Casino's and regular gambling are scummy, but at least they're regulated.

A huge part of the problem is that gacha games were never allowed to be tied to any sort of real payout. Casinos, individual states, and the .gov's hard-on for regulating put the kibosh on mobile game cash winnings from the very start; they knew how hard it would be to get their cut.

I was honestly surprised that online fantasy sports games were allowed to run without interference for as long as they did.

All gambling sucks; but gacha games wouldn't have become nearly as massively predatory, if it weren't for casinos & the .gov's puritanical view of gambling from the very start.
 
To be fair, compulsive gamblers generally empty out their kids' college funds first.

Deeds/titles are usually bet just before an impending divorce due to said gambling problem.
And unlike many compulsive gamblers, Phil has spendable income arrive (almost) every day. He can plow that money right back into the mobile game with having to dip into savings or wait for a paycheck. Perfect way to develop an addiction, if you're not capable of self-control.
 
And unlike many compulsive gamblers, Phil has spendable income arrive (almost) every day. He can plow that money right back into the mobile game with having to dip into savings or wait for a paycheck. Perfect way to develop an addiction, if you're not capable of self-control.

that compilation about him and his casino addiction was horrifying
 
I was honestly surprised that online fantasy sports games were allowed to run without interference for as long as they did.

They were until they got greedy and turned them into what amounted to directly gambling on the games themselves. This was the period where they were running wall to wall ads on ESPN and any other sports programming you could watch. Legislatures woke up from their coma and a lot of them closed the fantasy football loophole or declared them games of chance instead of skill, a distinction that matters for what is considered "illegal gambling" in many jurisdictions.

Actual fantasy leagues are still legal in many places, but disguised sportsbooks like fanduel and draftkings are in pretty big trouble, especially after being shut down in New York earlier this month after fairly lengthy deliberations.

I think gacha game makers may actually be surprised that they can make as much from degenerate gamblers without even letting them actually win anything. They have to be careful to make the "winnings" nontransferable because if they didn't, there'd be an economy where people would try to buy them directly, making them once again a gambling game.

It seems perverse, though, that something as destructive and addictive as actual gambling can be allowed to exist where gambling isn't because it's completely destructive instead of just partly destructive with at least a chance of winning something.

(My personal opinion is the state should step aside and let people choose their poison as they will. But it's still perverse to allow this gacha shit in places where, for instance, slot machines are illegal.)
 
Could he he trying to stamp out our guild insider?

Nah. I think it's more that he (allegedly) won't be spending hundreds of dollars on these contests and thus is a burden in terms of maximizing points. So instead he's in their feeder guild and using his already obtained OP cards to artificially boost them.
 
Swapping around whales to feeder guilds is common in these mobile games to try quickly building them up. It probably means nothing.
 
aw shit, here we go again
 

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