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kiwifarms.net
- Joined
- May 14, 2019
This blockbuster franchise (the name is literally "WW1 Game") has come out with its new cash grab.
I'm both pleased and annoyed. Their strategy is to take one frontline - and that's defined pretty narrowly too - at a time, make a full game (like most multiplayer, free maps only, but rolled out piecemeal over a long time), make it extremely autistic (very specific guns and uniforms and picture perfect recreations of battlefields), but at the cost of giving up variety that gives the thing staying power. It's super historically grounded, which is cool in a museum piece way, but also bland and boring to hear the same German or Italian shouting a million times. Because there is a tiny player base for this shit (enough to fill one or two servers when everybody's on, sometimes a fraction of the server, but the bots are fairly functional) and it does not have the stamina to play Verdun (generic Western Front trench war No Man's Land Land), Tanneberg (Eastern Front), Isonzo (Italian Alps Hemingway Land) and now Gallipoli all at the same time.
I was hoping they'd parlay that success into making a Battlefield 1 ripoff that might have just a few maps for each of those fronts.
But at least, if they weren't going to do that it is, Gallipoli. And these games have only gotten better. Verdun is easy to pick up and play, but it's paced really weird. The lethality is through the roof (like most of these things, center mass kills) but shooting and moving is twitchy like a COD game, everything runs fast. Isonzo is weighty and feels better for serious play but I can't play it mindlessly. Isonzo is the closest thing to the feeling of playing old Call of Duty (as in Finest Hour, Big Red One, etc.) games thematically, it's not autistic like Hell Let Loose mechanically but as mentioned, if you shoot someone in the chest, they will die.
At least you will be able to remove turkroach as the Australians.
I'm both pleased and annoyed. Their strategy is to take one frontline - and that's defined pretty narrowly too - at a time, make a full game (like most multiplayer, free maps only, but rolled out piecemeal over a long time), make it extremely autistic (very specific guns and uniforms and picture perfect recreations of battlefields), but at the cost of giving up variety that gives the thing staying power. It's super historically grounded, which is cool in a museum piece way, but also bland and boring to hear the same German or Italian shouting a million times. Because there is a tiny player base for this shit (enough to fill one or two servers when everybody's on, sometimes a fraction of the server, but the bots are fairly functional) and it does not have the stamina to play Verdun (generic Western Front trench war No Man's Land Land), Tanneberg (Eastern Front), Isonzo (Italian Alps Hemingway Land) and now Gallipoli all at the same time.
I was hoping they'd parlay that success into making a Battlefield 1 ripoff that might have just a few maps for each of those fronts.
But at least, if they weren't going to do that it is, Gallipoli. And these games have only gotten better. Verdun is easy to pick up and play, but it's paced really weird. The lethality is through the roof (like most of these things, center mass kills) but shooting and moving is twitchy like a COD game, everything runs fast. Isonzo is weighty and feels better for serious play but I can't play it mindlessly. Isonzo is the closest thing to the feeling of playing old Call of Duty (as in Finest Hour, Big Red One, etc.) games thematically, it's not autistic like Hell Let Loose mechanically but as mentioned, if you shoot someone in the chest, they will die.
At least you will be able to remove turkroach as the Australians.