Why is GIMP so gimped?

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I dunno about incapable, but it certainly seemed unnecessarily different and in some cases literally backwards from Photoshop to do the same things, when I was forced to use it for a time (Photoshop 7/CS1 era).
I switched over to GIMP around the same time, but I either got lucky or I just didn't get that much into PS, so switching over from PS to GIMP wasn't too hard to me.

Also example of "literally backwards from Photoshop"?
 
If I have a choice between using GIMP and paint.net, I'm gonna use paint.net because I don't feel like ripping my arteries out when trying to deal with the ass-backwards UI/UX of GIMP. Same goes for Vegas and Premiere, I'll go for Premiere any time of the day because it doesn't have five billion superfluous functions added on top of it that hinder your ability to do a quick edit unless you got used to all of it's quirks.
Implying gimp.
There's also Krita and MediBang Paint Pro.
GIMP is a joke even among hardcore foss users now, even the one who can use it properly still prefer to use other softwares over it;
Taking it out of the Sweet Baby thread and over here.

I've used GIMP for years because my needs are casual and occasional. It's better than it was whenever I started using it over a decade ago.
 
Have your tried Microsoft Paint?
Try Microsoft Paint 3D.

I've used GIMP for years because my needs are casual and occasional. It's better than it was whenever I started using it over a decade ago.
That's the thing: a decade ago. Back then there weren't many alternatives, and people are now too lazy to even spend 5 second on a search engine that isn't google (or startpage since it uses google's api) to search for those reddit or blogposts that lists software. That's how I found out about krita, while a friend told me about Medibang. I refuse to use Adobe both because I detest the company, and because I detest monopolies.
Although: Paint.net, Krita, Medibang, Photoshop, Gimp, none of these software are "good" if you don't keep practicing.

Blender suffers the same problems
2.7, maybe. In 2.8 they've revamped the whole UI. There's even people in both movie and game industry that started talking about a possible switch from Maya To Blender since it's free and it's not as shit as how maya became.
Tried using Blender. It's like sitting in the Space Shuttle cockpit. All I could make was a grey cube in a blue void.
This is offtopic, but the amount of people i heard bitching about blender because they weren't instant masters of modelling when using it for the first time ever, as well as it being the first time they used a 3D CGI software, is insane. Social media really razed people's attention span to the ground. Consider watching a tutorial, there's this guy who makes donuts while teaching the basics.
 
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