- Joined
- Oct 21, 2019
Perhaps you have noticed it, it's not exactly subtle. You're watching a movie or a video game cut-scene and instead of relaxing your eyes on what's happening, you become distracted when you see that the camera is shaking. For no reason. There no earthquake happening, there is no catastrophe happening that might warrant such an intrusive element of the viewing experience. You have two characters, sitting, talking to each other, maybe they're standing, or maybe they're just taking a stroll, and the camera is shaking.
Kratos and his son enter or exit their home, the camera shakes. What's there to shake about?! Furthermore, why are so many movies and games practicing this same style of filming, in which the camera just follows people around (follow shots), frequently focusing on close-ups and the widest angle ever employed is just a medium shot? Many movies now are just long takes, eliminating standard long shots and establishing shots. If there is something that reminisces like an establishing shot, it's usually filmed over the shoulder and is still fucking shaking.
My eyes do not shake when I see things, I don't want to be reminded of the camera when watching an event of superseding pictures. Pisses me off. Why does this happen? Why does this exist?
Kratos and his son enter or exit their home, the camera shakes. What's there to shake about?! Furthermore, why are so many movies and games practicing this same style of filming, in which the camera just follows people around (follow shots), frequently focusing on close-ups and the widest angle ever employed is just a medium shot? Many movies now are just long takes, eliminating standard long shots and establishing shots. If there is something that reminisces like an establishing shot, it's usually filmed over the shoulder and is still fucking shaking.
My eyes do not shake when I see things, I don't want to be reminded of the camera when watching an event of superseding pictures. Pisses me off. Why does this happen? Why does this exist?
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