Why does GTA 6 keep getting delayed?

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Link: https://www.bbc.co.uk/news/articles/cx2nr219xk0o
Credit: Tom Richardson BBC Newsbeat Published 7 November 2025
Archive: https://archive.ph/wip/kwYkZ

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Fans will have to wait a little longer to experience the story of main characters Jason and Lucia
"Here we go again."

When Grand Theft Auto 6 was delayed on Thursday, the famous quote from the series perfectly captured the feelings of many video game fans.

Resignation, frustration, déjà vu.

It's the second time maker Rockstar Games has told players they'll have to wait even longer for what is likely to be one of the biggest entertainment releases ever.

The notoriously perfectionist developer has a history of holding on to its blockbusters until it's happy with them, so the news wasn't a complete surprise.

But it has got millions asking what's taking so long, and why.

A timeline​


Rockstar Games officially confirmed it was working on GTA 6 in February 2022 and an initial trailer, released almost 18 months later, said it would come out in 2025.

It also revealed that the game features two protagonists - couple Jason and Lucia - and takes place in Leonida, a fictional US state based on Florida.

Rockstar later announced the game had been pushed back, providing an exact date of 26 May 2026.

This got fans excited, especially when some realised it was the date of Bonnie and Clyde's funeral.

The famous outlaw lovers are thought to have provided inspiration for GTA 6's lead characters, and the timing seemed too perfect to pass up.

But in the end, it was. The game has received another delay and a new release date of 19 November 2026.

What's taking so long?​


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Pictures from the game show characters hanging out in the seedier parts of Vice City


Even Grand Theft Auto is not immune from factors that affect any company making a modern blockbuster video game.

Development has become more expensive, more complex, and the gap between big releases has been widening.

But there are some challenges unique to Rockstar.

The first is hype.

Both of GTA 6's trailers have smashed YouTube viewership records, and it regularly tops lists of the public's most-anticipated games.

Strauss Zelnick, boss of Rockstar's parent company Take-Two Interactive, has said that each new release from the developer needs to wow players.

Rockstar is known for breaking new ground with its games, and its last big release, the western adventure Red Dead Redemption 2 (RDR 2), helped to bolster that reputation

It is still widely considered a benchmark for open-world video games due to its depth and obsessive attention to detail, despite coming out in 2018.

The studio's impressive track record is attributed to its famously high standards which, in turn, creates ever-higher expectations for its games.

Maintaining its rep is something Rockstar appears to take seriously - both RDR 2 and 2013's GTA 5 were delayed twice.

And when Mr Zelnick was quizzed on GTA 6's recent delay at a meeting with investors this week, he told them those working on the game were "seeking perfection".

A money-making machine​


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Rockstar has released images of the game's large cast of characters


Another unique factor in Rockstar's case is the continued success of its existing library.

GTA 5 is the second best-selling game of all time, and continues to rack up sales 13 years after release.

It sold 730,000 copies in the UK alone last year, according to the Entertainment Retail Association, external, while RDR 2 sold 350,000 copies in the same period.

That put both games in 2024's top ten for video game sales.

And then there's GTA Online, the wildly successful multiplayer mode that continues to rank among the world's most-played games every month.

It's been credited with bringing in a big chunk of the $8.9bn (£6.7bn) the series has reportedly made since the release of GTA 5.

Its sequel is expected to be one of the most expensive video games of all time, but Rockstar is still making money from its older titles.

However, Take Two said this week that it had seen an expected decline in GTA Online's numbers.

Experts have previously told BBC Newsbeat that the true success of GTA 6 will be measured by how well it manages to lure current players over to its own online mode.

Will GTA 6 get delayed again?​


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We'll be waiting: Some fans are happy for Rockstar to take their time


Where GTA is concerned, there are no guarantees.

Rockstar has previously been accused of forcing employees into "crunch", or mandatory overtime, in order to hit release dates and deadlines.

The practice, which has been employed by other big game developers, has been heavily criticised for keeping workers away from their families and driving them to exhaustion.

Rockstar said at the time no-one was forced to work extra hours but it was always looking at methods to improve the ways it worked, external.

Bloomberg reporter Jason Schreier, who published in-depth reports on RDR 2's development, said there appears to be a "real desire", external from studio management to avoid crunch on GTA 6.

Earlier this week, 30 employees who were sacked by Rockstar accused it of trying to prevent them from unionising.

The company denied this and accused the workers of committing gross misconduct by sharing confidential information - something the IWGB Game Workers' union has rejected.

It is unlikely that the sackings are directly related to the recent delay, but the loss of experienced staff could have an impact on the game's development.

For now, most fans seem happy to wait a little longer for what many of them expect to be the "game of the century".

Whether their patience will pay off, or be wasted, is in the hands of Rockstar.
 
If they don't allow you to shoot random civilians, its not GTA, if they don't put woke bullshit in it, the usual suspects will lose their minds, but now they will have to contend with people uploading what amounts to HD gore porn of shooting niggers and faggots and running trannies over with their cars at rainbow crosswalks.
they removed killable trannies from gta 5 in a patch 3 years ago. Rockstar should make a yakuza like game, very small cities packed with all sorts of shit.
 
I think most of the speculation in this thread is wrong, I doubt they are majorly retooling the story or trying to subtract woke from it. Rockstar's games have a lot of interacting complex systems, and they are extremely dense with lots of interrelated lore and easter eggs, and they have a lot of content on top of that. When you don't delay every game you release by two years, what you get is a Bethesda dump: cool ideas that barely work at a technical level and where the overall experience lacks cohesion. Rockstar actually approaches this type of game correctly by systemically delaying them like this. Test, fix, test, fix. I guarantee you they have a decade of JIRAs backlogged, they won't even get to all of them by the time they ship, but they're gonna get to everything they can. They are probably the only company that releases a game and you can actually see hundreds of millions of dollars in the experience. Not in the marketing, not in Hollywood actors, in the actual game.
 
It's telling of the state of the industry when the fallout of a disastrous launch is more entertaining than anything the actual product would ever bring to the table.
 
i think the biggest thing holdin it back right now is the culture churn. they were betting on a kamala troon futre and had a massive rugpull. Now they are trying to make gta 6 like 5 but with the way culture is changing they need to keep scrapping more and more because, what used to be culture gold is now seen as box office cancer.

In essence they went all in on the wrong horse and are relying on investors and the money from 5 to fix 6, so they don't pull a gta version of concord.
 
I remember seeing a chart a while back that showed that basically all successful tech companies go through the same four stages.

1. Group of smart but awkward guys band together, create a widely celebrated product on minimal budget.

2. Growth phrase, everything is scaled up, tons of hiring here. Generally good products can still be made here, usually they are bloated and target to a more broad audience though.

3. Here the HR and other social departments starts to grow faster than anything related to the actual product. Advertisement budget is ballooning here. Product is over budget and below expectations. Here the original guys tend to leave, either through retirement or starting a new company.

4. Full focus on DEI, diversity, social justice.
The majority of employees are working on things unrelated to the product. The product was racist anyway. Then they get bought up by a mega-company and shuttered.
 
Nah, it'll be polished to near perfection on a technical level but the problem will be that it probably won't be fun and the story will probably be shit. The story is probably the actual major problem at the moment - Rockstar have excellent coders in-house particularly in Edinburgh, but I'm not convinced they have any decent writers.
an interesting video I came across today of rockstar north staff getting sacked because they tried to form a union, even for AAA standards this is still pretty flagrant union busting

If you want to understand whats happening, review the story of Duke Nukem Forever from the late 1990s and early 2000s
GTA VI isn't really comparable to duke nukem forever, that had a notoriously long development and completely changed multiple times in the 14 years it took to come out. gta 6 has only been in development since around 2018 after rdr2 came out and I would imagine it's retained a mostly consistent design philosophy of an open world crime sandbox like the other 3d gta's
 
I hope the "6" is the number of disasters this has out the gate and becomes the multiplier for shit hitting the fan.

Even if utter niggercattle prop the sales up like they did with Cyberpunk 2077.
 
Everything about GTA5 was a backslide from 4. People airing themselves out as casuals itt.

The movement and weapon wheel were slight improvements, and only because they just copied it from RDR. The driving is better too.

I think IV is the most pathetic excuse of a modern video game, if I'm being honest; it's barely playable, especially on console.
 
GTA IV at least let you troll the cops and various NPCs. The most fun you can have with cops in GTA V is to clip through a building.

NPCs in GTA V can't even be suffocated to death by knocking them into a corner or off a ledge without getting a wanted level the second time.

You haven't lived until you played GTA IV LCPD Lemmings on a billboard, inaccessible ledge, or even a ladder.

Hold onto a 1-star wanted level and be the cause of so many fat fuck cops dying because they stumble off a really high ledge.
 
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If you want to understand whats happening, review the story of Duke Nukem Forever from the late 1990s and early 2000s. What happened then is happening now.

Really successful games are as much accident and timing as anything. But if deliberately try to "top" a wildly successful game with a new game, all kinds of things start to go wrong.
One thing to point out with DNF, the first person shooter genre was kicking off and evolving over time from the 90s to the 00s. You had Half-Life, Medal of Honor, Call of Duty, and Halo innovating the genre forward while DNF turned into a long lost relic.

GTA VI is not just chasing GTA V's success, it wants to surpass GTA Online's overnight financial success and popularity. That's going to be near impossible because GTA Online's runaway success was unprecedented from the community itself. Its high budget equating to a small country's GDP from SALES alone, it needs to sell out WORLDWIDE to break even.

I think the delay is to iron out bugs AND to milk GTA Online one last year in time for the holiday season.
 
They really might as well just wait until a PS6 at this point for it. They did this with 5 though, right at the tail end of the PS3. I guess it's a possibility there might not even be a PS6 at this point though, maybe ever.
 
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