Why does GTA 6 keep getting delayed?

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Link: https://www.bbc.co.uk/news/articles/cx2nr219xk0o
Credit: Tom Richardson BBC Newsbeat Published 7 November 2025
Archive: https://archive.ph/wip/kwYkZ

7878.webp

Fans will have to wait a little longer to experience the story of main characters Jason and Lucia
"Here we go again."

When Grand Theft Auto 6 was delayed on Thursday, the famous quote from the series perfectly captured the feelings of many video game fans.

Resignation, frustration, déjà vu.

It's the second time maker Rockstar Games has told players they'll have to wait even longer for what is likely to be one of the biggest entertainment releases ever.

The notoriously perfectionist developer has a history of holding on to its blockbusters until it's happy with them, so the news wasn't a complete surprise.

But it has got millions asking what's taking so long, and why.

A timeline​


Rockstar Games officially confirmed it was working on GTA 6 in February 2022 and an initial trailer, released almost 18 months later, said it would come out in 2025.

It also revealed that the game features two protagonists - couple Jason and Lucia - and takes place in Leonida, a fictional US state based on Florida.

Rockstar later announced the game had been pushed back, providing an exact date of 26 May 2026.

This got fans excited, especially when some realised it was the date of Bonnie and Clyde's funeral.

The famous outlaw lovers are thought to have provided inspiration for GTA 6's lead characters, and the timing seemed too perfect to pass up.

But in the end, it was. The game has received another delay and a new release date of 19 November 2026.

What's taking so long?​


fc9e78e0-bbee-11f0-8669-5560f5c90fbe.jpg.webp

Pictures from the game show characters hanging out in the seedier parts of Vice City


Even Grand Theft Auto is not immune from factors that affect any company making a modern blockbuster video game.

Development has become more expensive, more complex, and the gap between big releases has been widening.

But there are some challenges unique to Rockstar.

The first is hype.

Both of GTA 6's trailers have smashed YouTube viewership records, and it regularly tops lists of the public's most-anticipated games.

Strauss Zelnick, boss of Rockstar's parent company Take-Two Interactive, has said that each new release from the developer needs to wow players.

Rockstar is known for breaking new ground with its games, and its last big release, the western adventure Red Dead Redemption 2 (RDR 2), helped to bolster that reputation

It is still widely considered a benchmark for open-world video games due to its depth and obsessive attention to detail, despite coming out in 2018.

The studio's impressive track record is attributed to its famously high standards which, in turn, creates ever-higher expectations for its games.

Maintaining its rep is something Rockstar appears to take seriously - both RDR 2 and 2013's GTA 5 were delayed twice.

And when Mr Zelnick was quizzed on GTA 6's recent delay at a meeting with investors this week, he told them those working on the game were "seeking perfection".

A money-making machine​


2e3ca6b0-bbef-11f0-ae46-bd64331f0fd4.jpg.webp

Rockstar has released images of the game's large cast of characters


Another unique factor in Rockstar's case is the continued success of its existing library.

GTA 5 is the second best-selling game of all time, and continues to rack up sales 13 years after release.

It sold 730,000 copies in the UK alone last year, according to the Entertainment Retail Association, external, while RDR 2 sold 350,000 copies in the same period.

That put both games in 2024's top ten for video game sales.

And then there's GTA Online, the wildly successful multiplayer mode that continues to rank among the world's most-played games every month.

It's been credited with bringing in a big chunk of the $8.9bn (£6.7bn) the series has reportedly made since the release of GTA 5.

Its sequel is expected to be one of the most expensive video games of all time, but Rockstar is still making money from its older titles.

However, Take Two said this week that it had seen an expected decline in GTA Online's numbers.

Experts have previously told BBC Newsbeat that the true success of GTA 6 will be measured by how well it manages to lure current players over to its own online mode.

Will GTA 6 get delayed again?​


3c366120-bbef-11f0-ae46-bd64331f0fd4.jpg.webp

We'll be waiting: Some fans are happy for Rockstar to take their time


Where GTA is concerned, there are no guarantees.

Rockstar has previously been accused of forcing employees into "crunch", or mandatory overtime, in order to hit release dates and deadlines.

The practice, which has been employed by other big game developers, has been heavily criticised for keeping workers away from their families and driving them to exhaustion.

Rockstar said at the time no-one was forced to work extra hours but it was always looking at methods to improve the ways it worked, external.

Bloomberg reporter Jason Schreier, who published in-depth reports on RDR 2's development, said there appears to be a "real desire", external from studio management to avoid crunch on GTA 6.

Earlier this week, 30 employees who were sacked by Rockstar accused it of trying to prevent them from unionising.

The company denied this and accused the workers of committing gross misconduct by sharing confidential information - something the IWGB Game Workers' union has rejected.

It is unlikely that the sackings are directly related to the recent delay, but the loss of experienced staff could have an impact on the game's development.

For now, most fans seem happy to wait a little longer for what many of them expect to be the "game of the century".

Whether their patience will pay off, or be wasted, is in the hands of Rockstar.
 
I just look at RDR2, technically a masterpiece and a godly acheivement but god damn is the story dull and boring. I gave up and stopped playing just after gettig to that other island. I just couldn't force myself to continue playing
Oh, but you missed out on another ten hours of "I'm a very, very bad man, even though I never do anything a mainstream liberal circa 2018 would find problematic".
 
The only entertainment that this game could offer is it flushing the industry down the toilet when this turd of a game drops.

That and the slap fights between the fags who won't let you run over gays and trans and chuds modding in the ability to run over gays and trans while R* bans them from the server wrongthink.
 
Rockstar has become too big to succeed, and everyone who is still capable of rational thought knows it. I suspect GTA 6 will make the Cyberpunk 2077’s launch look smooth and optimized.

It’s also probably woke as fuck. Gone are the days of this gem:

https://youtube.com/watch?v=ub0nk9Pjzgk
Nah, it'll be polished to near perfection on a technical level but the problem will be that it probably won't be fun and the story will probably be shit. The story is probably the actual major problem at the moment - Rockstar have excellent coders in-house particularly in Edinburgh, but I'm not convinced they have any decent writers.

For all of Dan Houser's faults, the Red Dead Redemption (2) and GTA IV stories are good. They aren't perfect, but Red Dead in particular has very well written central characters who are also acted well. They suffer from one major flaw - the multiple endings. They would be much better with one good ending instead of multiple average endings.
 
Last edited:
For all of Dan Houser's faults, the Red Dead Redemption (2) and GTA IV stories are good. They aren't perfect, but Red Dead in particular has very well written central characters who are also acted well.
They're really not. Every single game from San Andreas on is just some kind of authority figure leading the reluctant anti-hero main character around by the nose as a pretext to hang the mission structure on. At the end you either kill those authorities or are killed by them.

A character in GTA5 even comments on this.
 
Nah, it'll be polished to near perfection on a technical level but the problem will be that it probably won't be fun and the story will probably be shit. The story is probably the actual major problem at the moment - Rockstar have excellent coders in-house particularly in Edinburgh, but I'm not convinced they have any decent writers.

For all of Dan Houser's faults, the Red Dead Redemption (2) and GTA IV stories are good. They aren't perfect, but Red Dead in particular has very well written central characters who are also acted well. They suffer from one major flaw - the multiple endings. They would be much better with one good ending instead of multiple average endings.
Dan Houser left Rockstar 5 years ago. In fact pretty much all of the guys who made GTA and RDR what they were are gone. It’s not going to be the same even if there aren’t major QC issues.
 
GTA 6 keeps getting delayed because all talent at Rockstar either left or was forced out a decade ago, and their repugnant progressive culture prevents any new talent from joining. While it may gain them a lot of progressive brownie points, the simple fact is that a studio comprised of women, browns, fags, and trannies is a studio that is going to be utterly incapable of making a game as technically demanding, involved, complicated, and beloved as Grand Theft Auto has become. Additionally, the only reason that Rockstar is even pretending to give a fuck about making another GTA is to take the Frankenstein monster that was GTA V online, and streamline it to better divorce the customer from their money as efficiently and quickly as possible. The issue is, unless this is a banger at least on par with V, then it will probably kill the franchise for good. Overwatch 2 already showed that you can and will snuff out a rather decent cash cow if the "sequel" is a big stinker that makes the previous game seem better in every way, all to try to "improve" on the monetization strategy at the expense of all else.

To expand on that, they really can't make a game like GTA anymore. GTA is inherently irreverent, counter-culture, and loves shitting all over everyone, including the precious browns, women, and sexual degenerates. A group of women, browns, and sexual degenerates are far too narcissistic to poke fun at themselves or their people, which means that every "joke" is going to be some rehashed version of "White man bad", which is a style of humor that got stale a decade ago and epitomizes the boring safe-edgy nonsense that drives away customers. GTA V re-releases removed it, but I distinctly remember having a great time playing as the meth head dude, gunning down wave after wave of trannies; no way anything like that would ever get added today. You think they would have a Lamar in GTA VI? I doubt it. These people are anti-fun, when GTA has always been about fun without barriers.

Frankly, the ugly wetback bitch as a main character was already a dead giveaway that this game will be shit.
 
Dan Houser left Rockstar 5 years ago. In fact pretty much all of the guys who made GTA and RDR what they were are gone. It’s not going to be the same even if there aren’t major QC issues.
GTA VI will be the answer to "What happens if you hire a bunch of Karens and give them a billion dollars to make a game that targets young male gamers?"

I am not sure Rockstar really wants to find out the answer to this.

Anyway. Just waiting for a trailer followed by the inevitable Rockstar Karen attacking the customers and calling them toxic and nazis. When that happens we know for sure exactly how this will play out. You will suck the girldick and you will like it, bigot.
 
My conspiracy theory d'jour?

Management has made it clear they intend to release the game with an MSRP of $100, and they know that nobody's gonna put down that kind of cash unless it's got a bajillion bells and whistles.

And the programmers are having a hard time coming up with a bajillion bells and whistles.

But management is not going to settle for reducing the content for the sake of only being able to ask a mere $75 for it, nope, that line MUST GO UP!
 
My conspiracy theory d'jour?

Management has made it clear they intend to release the game with an MSRP of $100, and they know that nobody's gonna put down that kind of cash unless it's got a bajillion bells and whistles.

And the programmers are having a hard time coming up with a bajillion bells and whistles.
When you are talentless and do not know what features or stories to add, just add current issue from your bluesky friends group.

So, it is 2026 and the main protagonists are latino. Written by Karens that base all their knowledge of what is cool and what the majority wants and likes on they BlueSky account.

There is 100% going to be at least one mission where you attack an ICE facility and kill all the officers.
The main antagonists will be ICE and BorderPatrol and their evil leader will look like Trump.
There are also going to be Trannies that you need to help and protect from the evil ICE.
Possibly several of the side characters are Trannies and illegal aliens.
 
Last edited:
I'm guessing the basic reason is that it's a ridiculously enormous game made by a ridiculously enormous studio that's going to require ridiculous amounts of playtesting to make sure its ridiculous amount of systems interact properly. The voice acting budget alone could probably pay for a dozen totally solid AA games. I'm also hoping (very optimistically I'm sure) that Rockstar learned from the fan reaction to RDR2 and that they're trying to ensure the actual game is fun to play, as opposed to spending a billion dollars on a massive and beautiful world that is a miserable slog to do anything whatsoever in.
 
Honestly, I feel like it'll never come out now. Too many delays, and it is probably woke and they are sorta trying to make it not AS woke due to how bad it'll get trashed. Itll never come out if that's the case.
 
If you want to understand whats happening, review the story of Duke Nukem Forever from the late 1990s and early 2000s. What happened then is happening now.

Really successful games are as much accident and timing as anything. But if deliberately try to "top" a wildly successful game with a new game, all kinds of things start to go wrong.

- The game world keeps on moving while the game is in development and often what seemed like industry-leading ideas when development started turn out not to be when it gets close to release. And then you change up everything to make it better over and over again.
- Game tools and engines evolve. There is always the option to move toward the end of development to the "next" set of tools to get another game. And ironically by the time that transition is finished, there can often be an even newer set of tools you could migrate to.
- The teams on these sorts of games have gotten too full of jeets and too difficult to manage. And if there is one thing many jeets know how to do, its how to sabotage a very large project with lots of different parts to it. Saar Saar. Oh it is just so hard. If we could just hire a couple more villages full of people in shitstan to have more developers, everything would be unicorns and rainbows SAAR.
 
I can't wait where black dudes buy it and have to do a five hour tutorial mission playing as a spicy latina talking about her feelings lmao,
 
- The game world keeps on moving while the game is in development and often what seemed like industry-leading ideas when development started turn out not to be when it gets close to release. And then you change up everything to make it better over and over again.
I don't think that's really the case anymore. In 1996, everything was evolving at break-neck pace, but all the conventions and design of GTA5 still feel thoroughly modern by third-person open-world game standards. It's arguably STILL the incumbent king of that genre.
 
Back
Top Bottom