What are you playing right now?

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I've been replaying Mad Max 2015 because it's a good game to just relax to. It's not very stressful, it's not too demanding on skill, and the on-foot combat is really satisfying dumb fun. My tagline for this game is "Playable Pulp Fiction" (comic books, not the Tarantino movie). I also have some opinions on the story that no one else seems to share.

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Made the same year as Mad Max: Fury Road, but really has nothing to do with it other than the word "Fury" being used to describe both Max's "rage of the gods" type ability, and the "Crank everything to 11" audio setting. Fury kicking in mid-fight is one of the things I love most about the game.

Its an Avalanche Studios game, and like Just Cause 3 and Rage 2 and other games Avalanche made, that means it has a shitty undercooked story (see 2nd spoiler below) offset by a fun sandbox world to fuck around in.

Max almost dies in the opening cutscene, the Black-On-Black police cruiser is stolen and destroyed, and he's rescued by a deformed autistic cripple who fucks inanimate objects. Max begins his journey with nothing but his fists and the shirt on his back, with the cripple creating a new vehicle called the Magnum Opus for him. The rest of the game is Max's quest to find the "Plains of Silence" as he upgrades both himself and the Magnum Opus to become dominating forces scouring the Great White Wasteland.

You drive around and loot small camps or bigger outposts for scrap and water. That's 90% of the game. Very Ubisoft "the map is a checklist" kinda thing, but the loop is at least chill and pretty satisfying. Like all Avalanche games, you can actually beat the whole thing in just a couple hours if you speed through the half-dozen story quests and totally ignore the sandbox.

Most encounters start with you approaching a base, whose defenses notice you and start to build aggro. Using a harpoon launcher, sniper rifle, and driving skills, you need to dismantle all the snipers, molotov towers, thunderpoon launchers, and flame spouts all around the base. If you take too long aggro will peak, and buff all defenses until you die or are victorious. Once you tear off or explode the gate, you get out of your car and head in on-foot to clear the base interior by hand.

On foot combat is Warner Brothers punch/parry stuff like you see in Batman and Middle Earth: Shadow of XYZ. You unlock special moves as you progress, which are all hard counters against enemy types, and adding more functions to Shivs (very flexible instant kill tool). You also get a shotgun that can be upgraded up to 4 barrels, which acts as a way to riskily delete enemies in a fight, and to shoot destructibles like barrels or War Criers. The vast majority of Max's personal upgrades are just Stat Increases to health, etc. You'll passively complete challenges and be rewarded with Griffa Tokens: these are cashed in with an abbo hermit and wandering spiritualist called Griffa, and they too boost things like fuel efficiency, Fury buildup, etc.

Fury is Max's rage mode, changing his attack animations and allowing him to ignore enemy defenses - whether that be literal scrapmetal shields or just them being evasive. It cuts the music, blows out the sound volume, and puts in a very psychotic and kinda overwhelming whooshing and throbbing sound, like Max is having a rage-headache and his brain is going to explode. It actually changes very little about combat gameplay, but entering the Fury state and suplexing people into the sand or crushing their skulls against shipping containers is an amazing feeling.

I would say the one issue I have with the sandbox world is that the first two "zones" are basically the same and don't progress game mechanics much -- then you hit the 3rd area, and the gameplay suddenly catches up, having more interestingly designed enemy camps to attack, and also much more dangerous vehicles on the road. It's NOT gradual, which makes for a very painful gearshift.

If you want a big dusty violent sandbox world to explore, with some simple but cathartic combat on foot and in cars, try this game. If you enjoy the Mad Max franchise, you owe it to yourself to see if you like this game. It goes on sale often, and it no longer requires any online connection (which was totally vestigial in the first place).


Mad Max is a bit different in this aspect to most Avalanche games. Yes, the story is still quite minimal, with very few 'story quests' and almost everything interesting in the setting being conveyed through 'History Relic' collectibles, easily missable things characters say in their strange australian foot-mouth vernacular, and one of those "codex entry" menus which I don't count because if I wanna read a book I will read a book.

Many people absolutely fucking hate the ending of the game, complaining it "makes the entire game feel pointless", but in my opinion, someone can only come to that conclusion if they literally did not pay attention to anything Max said through the entire game.

Max tells everyone to fuck off. He is openly hostile to everyone unless he needs something from them, and even then he often explicitly tells people he is not on their side, not part of their movement, not invested in them being alive, he will disappear as soon as he has what he needs. He shows no one any ounce of respect, short of not murdering them where they stand for the hell of it. Griffa, the abbo spiritualist who wants to mold Max into his best self, is repeatedly chided by Max, who sees all of this "the real Plains of Silence were the friends you made along the way" stuff as platitudinous bullshit from a desert hermit with an agenda that Max isn't on-board with.

The game ends with something of a reset: Max did not change or develop as a person, like he said he wouldn't. He goes back to being an inhuman force of death, fleeing from a painful past, driven by a terrifying Fury.

Believe people when they tell you who they are. Especially Max.

If you want story, you'll have to dig a little, but it is there. The ending is controversial, chances are you'll either love it or hate it. Personally I think it's perfect for this game specifically, and for Max as a pulp fiction character -- Max is figuratively not a real person: He's an idea, a natural force, a Legend on four wheels. He exists to be The Road Warrior, and is incapable of anything else.
 
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Ratchet & Clank Future: Tools of Destruction. It's crashing a lot now that I progressed further. I saw that MW2019 had an uptick of players so I was popping in and out online.
 
Crimson Desert was my purchase of the day and a friend gifted me Marathon last week so he’d have a teammate.

Having a blast with both.
 
Retro Rewind.
It's charming and doesn't feel too sloptasic - oddly relaxing to come home from my wagie job and run my video rental store in the game.

Devs seem committed to the game and the community seems active as well, exploring modding possibilities already a few days after launch.
 
Just started playing a mobile gacha game called "Wizardry Variants Daphne" (or just "Wiz Daphne") and it's surprisingly good. The dungeon reminds me of early SMT games while the combat is basic but addictive.
 
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I've been shuffling between This War of Mine and Frostpunk.
I love both to death, they're grim, fun and challenging.
 
Finished Serious Sam FE and started with Second Encounter.
Probably some SF6 because I can't break my addiction for too long,
 
Playing a couple things:
  • After finishing the run, I've decided I did Mad Max 2015 dirty by saying its story is "undercooked" like other Avalanche games. It's lacking in subtlety, but it's easily the best story of the bunch. I SOMEHOW forgot how fucking brutally grimdark it is, especially at the end, but it also has made me double down on my opinion that it has an ending that's perfect for it.
  • Space Marine 2 is fun. The story campaign is pretty meh, it's obvious the majority of the effort was put into the multiplayer modes. Now I'm slowly stomping through the PvE mode doing the progression grind. I'm enjoying the combat, which is the important thing. I'm kinda impressed with how it's mixed melee and shooter gameplay together. Vanguard is my nigga, it's hilarious how insanely fucking keen on murder he is in dialogue, but I think Techmarine's what I'm enjoying playing the most.
  • Dread Delusion is a pretty unique experience. Like Morrowind and DDDA, it's quite a slow game and there's a fair amount of gameplay friction, but those things also make the game a bit more satisfying to play. Another way it's like MW and DDDA is that it feels like its own really well fleshed-out world: a huge part of the appeal is exploring around and just seeing stuff and learning about stuff, because it's all so fucking weird.
 
I'm playing Crimson Desert, because it's interesting. Some WoW, because there's like a ton of expansions since I played last. I've got Dyson Sphere Program for my 'brain dead can't think' game. And then Uma Pretty Derby because I like sport loving horse girls.

Dyson Sphere is one of the 'build conveyor belts and stuff' games. I like it because it's a lot more relaxed.
 
How is the co-op grind? Something that can get a guy hooked for weeks? Are there builds or items to work towards or is it more about just honing your skills?
I could dryly describe shit like the weapons having Tiers and upgrade paths instead of trees, but I have so little knowledge of this 'online class-based coop' genre that I can't actually tell you how any of this shit works in the greater scheme of things. I just know the game is fun, even though everyone who told me to get SM2 has flaked on me so I'm just doing private solo with bots.
 
Revisiting Saints Row 2 and loving all the little things it offered compared to plain ass GTA.
Saints Row 2 is such an impressive game for its time and it's such a shame they decided to go full "lol randumb" in the third and fourth game. Still, I would rather play 4 to 100% completion than to ever touch the reboot.
I wish Volition could have given us a remake of Saints Row 1 with better driving controls instead, but no they had to reboot the franchise.
 
Saints Row 2 is such an impressive game for its time and it's such a shame they decided to go full "lol randumb" in the third and fourth game. Still, I would rather play 4 to 100% completion than to ever touch the reboot.
I wish Volition could have given us a remake of Saints Row 1 with better driving controls instead, but no they had to reboot the franchise.
Wasn't that 200% board of investors of a move than Volition's own desire? I loved 2 when it came out to death. Then 3 was rolling out - got the limited box and everything, started playing it - melee styles are gone. Throwing people was gone. And ofc story started going looney tunes.... I didn't bother w 4 until way, way later and via pirating it cuz there was no way I'd pay for a half-baked matrix knock off that put a nail in the franchise's coffin.
 
got back into Battlefield 6 for a bit, still feels boring and the playerbase is a heaping ball of anxiety i hate eSports tourists
 
half-baked matrix knock off that put a nail in the franchise's coffin.
It's funny you'd say that, 4 felt like constant "LOOK POPCULTURE REFERENCE" after reference, after reference. Like a tour de force of references, but it got old quick. I liked 3 for what it was, it had some good moments like parachuting to crash a party in a penthouse while Kanye's Power played but that is genuinely the only moment that stands out to me, and the weird zombie shit they pulled at the end?
Meanwhile 2 you had Aisha's death, burying that asian kid alive at her funeral, the Sons of Samedi in general, the side content like the boss driving a kart while on fire. And the soundtrack, man. The fucking soundtrack. "Gangster Bitch" as the intro menu music was so fucking CHOICE.

I only remember moments in 4 because it was such a massive shift even when compared to 3. I haven't bothered with anything post 4, not even Gat out of Hell.

Saints Row 2 is genuinely a game I'd recommend to anyone who thought GTA 5 was "dark" and gritty. If anyone reading this thread haven't played it, go play it. It's what GTA wishes it was.
 
It's funny you'd say that, 4 felt like constant "LOOK POPCULTURE REFERENCE" after reference, after reference. Like a tour de force of references, but it got old quick. I liked 3 for what it was, it had some good moments like parachuting to crash a party in a penthouse while Kanye's Power played but that is genuinely the only moment that stands out to me, and the weird zombie shit they pulled at the end?
Meanwhile 2 you had Aisha's death, burying that asian kid alive at her funeral, the Sons of Samedi in general, the side content like the boss driving a kart while on fire. And the soundtrack, man. The fucking soundtrack. "Gangster Bitch" as the intro menu music was so fucking CHOICE.

I only remember moments in 4 because it was such a massive shift even when compared to 3. I haven't bothered with anything post 4, not even Gat out of Hell.

Saints Row 2 is genuinely a game I'd recommend to anyone who thought GTA 5 was "dark" and gritty. If anyone reading this thread haven't played it, go play it. It's what GTA wishes it was.
Soundtracks helluva make or break games, and hell, the car radio would still blast the tunes when you got out of it and you'd hear it until you ran fairly far away - small detail that's entirely absent from other games and especially GTA.

And optional dual weilding of all available pistols and smgs was another icing on the cake of SR2.

Also IF i remember correctly, didn't the atmosphere clear up from a grittier haze to clearer and brighter view as you took over the city?
 
Soundtracks helluva make or break games, and hell, the car radio would still blast the tunes when you got out of it and you'd hear it until you ran fairly far away - small detail that's entirely absent from other games and especially GTA.

And optional dual weilding of all available pistols and smgs was another icing on the cake of SR2.

Also IF i remember correctly, didn't the atmosphere clear up from a grittier haze to clearer and brighter view as you took over the city?
100% agree, a good soundtrack is a major pillar in what makes a game good. It's like removing the laugh track from a halfbaked sitcom, it suddenly becomes stiff and awkward. In a game, if the music doesn't fit the scene, it becomes flat and difficult to immerse yourself with.

I always appreciated what Saints Row, even the later games, tried to do with the gunplay and melee even if 3 and 4 felt nerfed compared to 2. You gotta have good, fun gunplay when it's essentially a game about gunplay.

I do not recall the atmosphere clearing up but that does make sense when I look back on what I remember vividly from Saints Row 2. That's a neat little detail, making the Saints a "good" gang vs the three other gangs who are clearly corrupt and morally evil. Ironic considering my previous example when Gat very clearly kills a 18-19 year old kid by burying him alive.
Man, now I wish my xbox 360 wasn't halfway dead. I wanna replay SR2 now. The PC port is allegedly shit (:_(
 
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