- Joined
- Jan 21, 2022
About 15-20 hours into Darksiders 2. Most of the time has been fetch quests, and the combat isn't nearly as tight as the first game even if Death has access to a lot more combos and two separate skill trees, as well as a whole new inventory and armoury management gimmick. Sure, the game is much, much bigger and there are more bosses, a greater variety in enemies though this is mostly just reskins, some enemies are unique to a zone.
The combat feels best when you're 1v1, the big bosses that don't summon adds are fantastic and you get rewarded for taking on harder bosses at a lower level. That is to say, that isn't the vast majority of the combat. 9/10 fights are a clusterfuck and if you go down the Necromancer tree, that lets you summon ghouls and crows to fight for you, it becomes even more of a clusterfuck.
The camera is almost as obnoxious in tight situations as in the first game, but then you get to a well-crafted platforming/free running section and the camera spins or pans with Death, making it feel incredibly smooth and intuitive of where you need to go next.
I will say, there's a lot more voice acting and storytelling to be had between Death and the various NPCs is entertaining, there's a lot more meat on the bone (or a lot of waffling, depending on how you see it) but the TLDR can easily be summarised as "go kill this thing" outside of the main quest.
I can't tell if Deathinitive is uglier than the original release or if my memories of playing the original on PS3 are tainted by nostalgia or not, but the game as a whole is arguably uglier compared to Darksiders 1 and Warmastered. The colours are more washed out, weirdly enough compared to a game set in a cityscape during/after the Apocalypse and humanity dying. It makes sense in the second zone, but not for the first and third areas IMHO. Hell, even DS2's Earth area is still the same style of colour palette as the first game and it's somehow more saturated than the other areas.
Of the two, I still prefer the first game. The sequel is bogged down by a lot of what I would consider bad gameplay, and a general sign of the cancer in gaming that was slowly seeping in around the early 2010's. A whole lot of travelling, a whole lot of backtracking even if you aren't finishing every side quest as soon as possible but you're waiting until you have all items unlocked, a lot of tiny, hard to see collectibles hidden in nooks and crannies, a lot of fighting the camera (though the first had this one as well).
I do want to emphasise that when this game clicks, it just works, and Death is a wonderful protagonist but I wouldn't readily recommend this to anyone unless you REALLY need to play the rest of the franchise.
A steep discount, and maybe playing the original version rather than Deathinitive even if I haven't run into any issues aside from the unlimited max FPS and vsync issue during the tutorial. No crashes or gamebreaking bugs yet.
The combat feels best when you're 1v1, the big bosses that don't summon adds are fantastic and you get rewarded for taking on harder bosses at a lower level. That is to say, that isn't the vast majority of the combat. 9/10 fights are a clusterfuck and if you go down the Necromancer tree, that lets you summon ghouls and crows to fight for you, it becomes even more of a clusterfuck.
The camera is almost as obnoxious in tight situations as in the first game, but then you get to a well-crafted platforming/free running section and the camera spins or pans with Death, making it feel incredibly smooth and intuitive of where you need to go next.
I will say, there's a lot more voice acting and storytelling to be had between Death and the various NPCs is entertaining, there's a lot more meat on the bone (or a lot of waffling, depending on how you see it) but the TLDR can easily be summarised as "go kill this thing" outside of the main quest.
I can't tell if Deathinitive is uglier than the original release or if my memories of playing the original on PS3 are tainted by nostalgia or not, but the game as a whole is arguably uglier compared to Darksiders 1 and Warmastered. The colours are more washed out, weirdly enough compared to a game set in a cityscape during/after the Apocalypse and humanity dying. It makes sense in the second zone, but not for the first and third areas IMHO. Hell, even DS2's Earth area is still the same style of colour palette as the first game and it's somehow more saturated than the other areas.
Of the two, I still prefer the first game. The sequel is bogged down by a lot of what I would consider bad gameplay, and a general sign of the cancer in gaming that was slowly seeping in around the early 2010's. A whole lot of travelling, a whole lot of backtracking even if you aren't finishing every side quest as soon as possible but you're waiting until you have all items unlocked, a lot of tiny, hard to see collectibles hidden in nooks and crannies, a lot of fighting the camera (though the first had this one as well).
I do want to emphasise that when this game clicks, it just works, and Death is a wonderful protagonist but I wouldn't readily recommend this to anyone unless you REALLY need to play the rest of the franchise.
A steep discount, and maybe playing the original version rather than Deathinitive even if I haven't run into any issues aside from the unlimited max FPS and vsync issue during the tutorial. No crashes or gamebreaking bugs yet.