What are you playing right now?

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Bought the Samurai Showdown collection yesterday and felt in love with it. I never had any NEO-GEO products back in the day and never saw it in arcades, so, while I was aware it existed, I never had an opportunity to play it while it was hot. If SNK weren’t terminally retarded with business, it could have rivaled Soul Blade/Calibur. I’ll be playing this one for a while.
Those are really fun fighting games. I played all of the ones I could find whenever I went to the arcades.
 
Just finished playing Journey for the first time. I don't quite know what to think of it. It was cute, I liked the art direction but the overall implied story was kind of weak and the way the game guided you felt strange. If you want your players to explore, maybe give clear boundaries for what they can and can't do. I'm not asking for yellow gamer paint, I quite liked the lack of handholding, but if you are meant to be able to reach a place for a collectable and you can't backtrack then you should supply the proper means for your player to do so.
The game in general reminded me of the ice DLC from Dark Souls 2 - not because these two games are comparable in any way, but you are exploring Journey completely blind. It's difficult to look ahead and get an idea of what you can and can't climb, where the level boundary is and I actually got lost two or three times because of this. At one point I even managed to get turned around to the point I climbed down to the level start on a snow level (which reminded me even more of the aforementioned Dark Souls 2 DLC, minus Sonic the Hedgehog and icy reindeer).

I'll have to sit with it and mull it over for tonight and then give it a playthrough more in a week (for an achievement).
 
At the risk of sounding like a retard, I had Brotato on my phone and genuinely enjoyed it enough to shell out the cash to get it on my PS4. Game is pretty good at making you powerful but still weak enough to get shit on if you don't pay attention to specific enemies.

Agree 100%. I went from playing pirated to buying on Steam within a day.

Easy to learn, addictive as hell, and if you want to unlock the cool shit you have to play a ton of different builds and styles that make each run feel unique. A few classes like the Ghost and the Technomancer can utterly dominate with a few lucky store drops and the highest level I've hit (with a ghost) was 39. The penalties to harvesting past 20 eventually make it too hard to keep on top of the power curve of the enemies, especially elites and bosses. 3 bosses and an elite on level 30 is just brutal. I've only survived it a few times. Super addictive and fun game on phone or PC/console.
 
Just finished playing Journey for the first time. I don't quite know what to think of it. It was cute, I liked the art direction but the overall implied story was kind of weak and the way the game guided you felt strange. If you want your players to explore, maybe give clear boundaries for what they can and can't do. I'm not asking for yellow gamer paint, I quite liked the lack of handholding, but if you are meant to be able to reach a place for a collectable and you can't backtrack then you should supply the proper means for your player to do so.
Journey was one of the reasons I got a PS3 back in the day, and one of the few games that I consider to be "perfect". I understand your criticism, but I think that's mostly was a result of the smaller scope of the game. Surfing through the city would have had less of an impact if you could set your own pace. And since it is so short, and you have a chapter select, its not really an issue to get all the collectables. And since the areas are pretty small and even the deserts are a corridor, implementing quite distinct boundaries wasn't really necessary.
 
Picked up Divinity Original sin 2 recently and booted it up. Digging it so far, especially playing as one of the Role characters and I like the design of the tutorial level along with the differences from D&D. I partially my distaste for current wotc has made me not explore baldurs gate 3 like I should, this is refereshingly different with similar yet streamlined systems.
 
Got the DLC for Brotato and oooh MAN can you make some broken-ass builds with cursed gear, especially cursed DLC gear.

With the class where every unique item you have gives you a growing XP bonus and an early Anvil drop (upgrades one of your weapons every wave you pass) By wave 30 I had 535x xp earned (was level 50) and 2 cursed harpoon guns IV along with other good ranged weaps and a cursed chainsaw IV. those guns melted the bosses and elites down so fast that I didn't have to move at all from the centre before 2 were dead and 1 was under half health. Anything that got close the chainsaw melted even faster, it was hitting for 1600+ every 0.2 seconds. It was a joke. Got to level 40 and only died to a fluke sequence of high damage boss hits otherwise I have no idea how far that build could have gone.
 
UBoat. I got to thinking I needed to just sit down and force myself to learn it.
I managed to get my first manually plotted kill (it's necessary, the manual measurement taking is what makes it feel like you've done anything at all) and had my first resurrection from the ocean floor, twice in a row. No way to survive since getting off the floor meant making a ton of noise that draws the destroyers back on you, and I had to give up since there is no surrender mechanic or clear threshhold of "you died." Just zooming along the ocean floor at top speed, lifting up, getting blasted back down.
 
Just beat Metroid Prime Remastered. Played the original and thought highly of it. This time around though I was a bit annoyed with a couple of things in particular the Omega Pirate boss (although I know I remembered hating that boss fight). On the flip side though, I could have sworn not liking the Meta Ridley fight when I played the game on Game Cube, but thoroughly enjoyed it this time around.
 
If you like the Brotato style of game, "Noobs Are Coming" is a pretty fun Bro-clone. It's single dev is at least totally honest about that fact, gameplay wise it's a reskin of Brotato with the conceit that you are the target raid boss in an MMO, and hordes of noobs are coming to steal your phat lewt.

It's pretty cute actually, and it's far better then Bro in the amount of special abilities that being a raid boss allows you to start off with, like the summoner who specializes in controlling minions instead of attacks, the 8-armed giant spider who has 2 more weapon slots, wierd shit like tower defense bosses that put up walls and ballistae to shoot noobs, a ton I've yet to unlock but there are a lot of fun physical things that can interact with each other on the battlefield like spiked balls you (and your minions) can kick around the map to crush noobs, pentagrams you scribe on the ground for a bonus when you stand in them etc. It's under $10 so worth a go if you like the style.
 
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Been playing through the Far Cry games I own and I made it to Far Cry 3 (I decided on the Classic Edition for PS4). The game is actually a little better than I remember, but I think that's because I picked the Master difficulty. The tedious and monotonous map bullshit goes from something you begrudgingly do to a necessity for more powerful guns. Plus the story holds up and it was probably the last good far cry story we got IMO.
 
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I decided to shelve Zomboid for a while and boot up Subnautica. I'm honestly not really feeling it so far. As far as progression goes I got the shitty first submersible and then I died down a creepy hole full of purple "jellyshrooms" or something. Shit's not scary and has been kind of tedious and... I don't have a feel for surviving when I've got a Star Trek-ass replicator that you chuck metal into and it makes you finely manufactured products.
 
Take Rule of Rose, substitute the child abuse innuendo with a whole lot of occult, throw in Silent Hill backdrops that you actually have some control over, Salt and Sanctuary tactical roll combat. It's a pretty strange stew, but damn it, it works. Has a lot more content than it seems too. Currently on New Game + and trudging towards the secret ending.

If I have a complaint, it's that using stealth is pretty pointless unless there's a build I'm missing, and I don't think I am.
 
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Got the DLC for Brotato and oooh MAN can you make some broken-ass builds with cursed gear, especially cursed DLC gear.

With the class where every unique item you have gives you a growing XP bonus and an early Anvil drop (upgrades one of your weapons every wave you pass) By wave 30 I had 535x xp earned (was level 50) and 2 cursed harpoon guns IV along with other good ranged weaps and a cursed chainsaw IV. those guns melted the bosses and elites down so fast that I didn't have to move at all from the centre before 2 were dead and 1 was under half health. Anything that got close the chainsaw melted even faster, it was hitting for 1600+ every 0.2 seconds. It was a joke. Got to level 40 and only died to a fluke sequence of high damage boss hits otherwise I have no idea how far that build could have gone.
IMO the DLC is a little easier than the base game because of the easier access to Curse, and overall more predictable enemies. Walking in a triangle pattern seems to dodge most of the anglerfish and goblin shark charges. DLC characters are mostly pretty easy too, the only one that gave me issues was Hiker because his gimmick is shit.
Other than that, D5 on every character.
Thread tax: Now playing Factorio with some planet mods, whoever designed Muluna is a nigger. Circular crafting chains are fun on Gleba because everything rots, it's not so fun when you have a belt full of fresh trees that need to be crushed first. It's supposed to be the first planet after Nauvis, but I swear it's harder than Gleba.
 
I just played, and finished, a visual novel asmr game called Kemono Teatime.

Basically, it's a slice of life that takes place in a cafe about a year after a pandemic that turns the majority of humanity into catgirls and stuff (there's a kemonovirus that slowly gives them animal traits over time, starting with ears). The problem is that this transformation is not survivable, and it seems like humanity is hurtling towards a mass extinction event because of it.

At first I thought this was gonna be like Girls Last Tour where it's excessively twee and the apocalyptic considerations were background only for the most part. But instead the game is actually an extended metaphor for hospice care and it never deviates from it. It actually went from comfy to deeply tragic on a slow boil as you meet all these different characters with different progressions of the kemonovirus, with some experiencing acute organ failure and dying, and those they leave behind mourning the loss but trying to make the most of life before THEIR time comes.

Some of the themes it tackles on some level:
  • Alcohol References
  • Global Pandemic
  • Grief
  • Death (including Child Death)
  • Death of a Loved One
  • Care of a Loved One During the Last Stages of Terminal Illness (including administering medicine without consent)
  • Parental Abandonment
  • Adultery
  • Terminal Disease
  • Cannibalism (not directly seen, but it’s hinted at that another commune does practice this)
  • Existential Themes
  • Post-Apocalyptic Themes
  • Extinction of Humanity
 

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I finished the story of Far Cry 3 and moved on to the 4th one. It's only downhill from here.

It's definitely got some picturesque moments in the open world but I don't think a single moment from the story REALLY made me interested. I now remember why I don't usually replay this one, because I lost all interest in the story the moment I unlocked the Arena activity. The only other missions that actually seemed interesting were the ones that took place in Shangri-La, and that's optional content.
 
Jurassic World Evolution 3
Basically zoo tycoon with dinos and the Jurassic Park theme song topped with Goldblum quips
It inspired me to rewatch JP/JW movies and I never knew Goldblum's character Ian Malcolm had a full on black daughter (never watched the first sorna island movie before) and now my stupid ass has been calling any black girl I see in media 'Jeff Goldblum's black daughter'
 
I finished the story of Far Cry 3 and moved on to the 4th one. It's only downhill from here.

It's definitely got some picturesque moments in the open world but I don't think a single moment from the story REALLY made me interested. I now remember why I don't usually replay this one, because I lost all interest in the story the moment I unlocked the Arena activity. The only other missions that actually seemed interesting were the ones that took place in Shangri-La, and that's optional content.
Far Cry has always been kind of shit and Far Cry 4 is a perfect example of their ability to squander any concept they have.

The real story is hidden entirely in these textdump collectibles you find, and it's fascinating. It's like fantasy/Medieval legend level shit involving kings, usurpers, seduction and betrayal, family legacies, powerful stuff, but instead of making that the actual game or even conveying it through cutscene dumps, it's just text. Meanwhile you get to listen to that unfunny asshole on the radio and interact with lolsorandom braindead characters the whole time.

The inspiration behind the game was fascinating. The homeland of Buddha (Nepal), between the Roof of the World and one of the oldest civilizations on Earth, had a brutal civil war between a traditional monarchy (which ended up losing its royal family when the son went apeshit with an AK-47 because he was forced into an arranged marriage he didn't want) and Maoist insurgents.

Pagan Min himself is an awful character. He was very much a product of that era where everybody wanted to just write Handsome Jack over and over, lolsorandom "isn't he craaaaazy and informal." He was not believable. He came across as a mincing fairy.

The thangka mythology sections were beautiful.

All told, it was a fun game, but the story was trash and it pisses me off because it didn't need to be. Which is the same way I feel about Far Cry 5, there was an ocean of potential and they squandered it. The devs are morons.

The best Far Cry is Far Cry: Primal. That one was heavenly and the plot was "evil Neolithic slavers and evil cannibal Neanderthals are invading, genocide all of them to secure a future for the Paleolithic race." Unga bunga.

By the way, if you play Primal, you might remember a controversy where people melted down over the map being the same as in 4. Honestly I did not notice it. I'm not saying you wouldn't, especially as I played... well honestly, probably a real long time after 4, but even though the topography is the same it just doesn't feel like the same map at all, it's totally alien.
 
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UBoat. I got to thinking I needed to just sit down and force myself to learn it.
I managed to get my first manually plotted kill (it's necessary, the manual measurement taking is what makes it feel like you've done anything at all) and had my first resurrection from the ocean floor, twice in a row. No way to survive since getting off the floor meant making a ton of noise that draws the destroyers back on you, and I had to give up since there is no surrender mechanic or clear threshhold of "you died." Just zooming along the ocean floor at top speed, lifting up, getting blasted back down.
There is your mistake, moving at top speed when you're being hunted. Cut engines to their slowest speed, rig for silent running and turn off anything else that might cause a noise. It takes some practice to learn to slip away

That said, just spent some time messing around with conscript its a sort of resident evil 2 style survival horror but without the monsters and shit like that. The mechanics are similar in that there are puzzles to solve and shit to find to access new areas, inventory management and a similar save and chest based inventory storage system for extra stuff and its violent as fuck. Ended up shooting a few germans with a mounted heavy machine gun during a trench raid and beat a few more to death with a trench shovel, one of which was heavily armored in those old metal trench warfare suits you sometimes see soldiers having rigged up in old pictures. Couldn't shoot him cause of the armor so I beat him to death with the shovel. Shot another one and he was on the ground screaming in german for his mother. Finished him off with a shovel to save ammo. So yeah, might not be the best thing for little kids. Also got caught in a minor gas attack and am currently poisoned with gas, though I don't know how to deal with that yet, doesn't seem to be doing much to me at least

Oddly enough steam threw in a golden german mauser gun dlc pack when I bought the game. Can't say i'm complaining about spending $10 and getting a $3 dlc at least

But yeah, so far i'd definitely recommend it. There aren't nearly enough ww1 games around and this has to be one of the best i've played
 
There is your mistake, moving at top speed when you're being hunted
So usually I would agree, and I've escaped convoys and destroyers and stuff doing that, but in this case it was 10 meter water, inside the harbor, with the ships already on top of me getting ass-raped by sonar. Maybe that was still the wrong play (I'm pretty new) but it seemed like in that case the only thing to do was just book it and hope it worked. It almost did. I'm not sure what happened in the end but I got pretty far out into the channel before the boat gave up the ghost for a second time.

Something I do need to do is practice the bottoming drill (set the Uboat down on the ocean floor).


I've been looking up a lot of stuff related to the war and it's interesting, the Americans and Germans both had similar performances in tonnage sunk per tonnage lost, the Germans took far more catastrophic casualties, but it's hard to say the Germans were doing worse as they had two world-class navies, the worst naval terrain imaginable to have to get through just to get to the hunting grounds (fuck Doggerland and the Channel, I hate it) and a technologically-advanced enemy with crap like the sonar. So on paper the American sub campaign in the Pacific is world class, but when you adjust for all that it looks like Germany losing two-thirds to three-fourths of its men (compared to America losing more like a fifth to a fourth) is possibly more impressive that they were able to function at all, much less do that much damage. The Americans had basically sunk the entire Japanese merchant marine by the end, so that was a total strategic victory. The Germans almost won but couldn't quite get it in time.
 
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