What are you playing right now?

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Silent Hill 2 remake, its good.
Let's see if you feel the same way after killing 400 enemies. That number is not an exaggeration. I finished it last week and by the end I was sick to death of it.

Playing Ninja Gaiden 4 just now. The more I play the less I like it. Maybe I just hate videogames and am gettig too old for this shit but I'd sooner blame:

Horrible corridor funnel levels you'd swear were procedurally generated but somehow they're not.

Highly forgettable encounter design that's made to feel like an hour's worth of filler at a time until you reach a boss. It's like they actually fashioned this "evolution" from the previous and most loathed entry NG3 and Transformers Devastation without asking anyone if this grindy horseshit was a good idea. I don'teven hate NG3 but it was on obvious misstep they apparently learned nothing from.

Castrating the strength of legacy mechanics (Izuna, Guillotine throw etc) in favor of an over-reliance on a shiny new transform gauge that runs out so much they had to make sure it recharges automatically.

Bland character design for anyone who isn't Ryu.. who was always himself a vanilla looking motherfucker but now gets some slick rick batman suit treatment while most of the game you spend playing as a modern anime (gag) reject.

As a casual Platinum game it feels p. good but as a Ninja Gaiden game? Nah this ain't it. I can only hope Ryu can alleviate the grind when I unlock him.
 
Tons of Company of Heroes 2. I actually had my first multiplayer game (victory). It was scary; 2v2 Soviets (my side) versus Wehrmacht. AI can never prepare you for multiplayer, except in the sense of learning game mechanics intimately, because no AI ever plays anything like a human. It felt like an actual battle, was crazy how much it felt like a trench war. Had this big plains area between me and the enemy and they made so many mortars that it would just chew up anything that wandered out into the open. I mostly held them off with counterbattery fire from an entire formation of assault guns. I ended up at one point trying this big armored spearhead and wandered in and lost several tanks to them for nothing and never did fully come back from it. Meanwhile, they had one point that kind of had this bowl it sat in where they could plant a machine gun up against the edge of the map. Never had enough to spare to decisively kick them off. In the end it came down to me having a few infantry squads left, basically - running on fumes, army was destroyed - and a Katyusha and the Katyusha managed to sow enough chaos on their point and I took the point back - we had them down to 5 - and won outright. If they had held I don't know if they would have beaten my ally (he was contesting points much better than me, but his damage output was much worse than me), but I would have been done with 250 points left on our own clock.

The second match I just got totally destroyed, I actually, shamefully, rage/despair quit on my partner. 2v2 Soviets vs Oberkommando West. I don't know OKW's unit roster and all I knew was that somehow their forest was constantly full of infantry that was chewing my infantry up. I was constantly being bled and when it got to the point that I couldn't even reinforce my base I quit instead of sitting through the next twenty minutes waiting for them to get around to getting enough armor to destroy my buildings.

I decided to do my homework on OKW. I've gotten way, way better at understanding what roles are for. I somehow played 100 hours in college and never progressed beyond turtling with crewed weapons and learning jack shit about being proactive, micro, using my engineers effectively, knowing what anything that isn't just "a tank" is. Soviets are easiest to learn. Well, it was like a lightbulb went off in my head. OKW really does just steamroll things or up and die. I could not fathom what the Kubelwagen was for. Now I realize why it's attractive, it IS pretty much completely useless in combat, but it's purely for back-capping points and is what OKW gets as a replacement for Sniper micro-hell (I guess Ambulance is, minus not having any offensive capability, the American version of micro-hell).
 
Finished Tormented Souls on steam and planning on doing the sequel next week. Taking a break first to play the early access version of Echoes of the Living. Nails the feel of classic Resident Evil but changes some things up a bit. I'm almost done with the first campaign and am looking forward to the second one when its released.
 
Playing through ac rouge because I've played ac4 too many times, it's alright the older ac's are infinitely better than the slop they churn out now, I liked origins but never played the ones after that
 
Picked up the Spyro reignited trilogy for like $7 at a flea market the other day and it's pretty good. I vaguely remember playing the games and they seem fairly faithful to the originals. The graphics and environments are obviously sharper and more detailed so it's a little easier on the eyes. Having fun with it.
 
Finished Gothic 2 a while ago, pretty disappointing with lots of wasted potential. Not sure what now, either Gothic 3, Sacred 2, Dragon Age Origins, Far Cry 2 or something else.
 
Been going through the first three Persona games. Dropped 1 at the start of Deva Yuga(got bored), beat Innocent Sin, and am currently playing Eternal Punishment. Loving the 2 duology.
 
Tons of ICBM: Escalation Blitz mode. It really is fantastic, it's a great nuclear triad RTS. The original game was a step up from DEFCON, basically trying to make DEFCON from more of an art statement chess game to a more traditional RTS. The sequel added ground combat (in a limited fashion) and tried to basically be an everything-nuclear-warfare-and-weapons-of-mass-destruction game. But it's also kind of bloated at the same time and learning how to fight a (dramatized, arcadey, diorama-like) nuclear war requires such a change in mindset that I decided to downgrade back to Blitz (the throwback-to-the-original-ICBM mode) instead and have frankly been having more fun with it.

I like to use the scenario editor to make historical scenarios with lots of interesting real world terrain. Mostly WW1 and Age of Enlightenment empires. There's an option to equalize population, but it's wonky; the population is basically just scaled for each city, so if you have a country that's geographically compact, then of course it would have to also have massive cities, and cities have increasing returns in lethality to population, so by virtue of being a human player I can cheese it. I had an unsatisfying game just now as Napoleonic France where I literally placed second by nuking one city... the Dutch East Indies had 80% of its population in a single city, hit it a few times in a suicide raid and a faction has been wiped out. You're rewarded more for aggression than for saving your people, so you can win if you can basically deal the equivalent of killing 2 to 3x your population. I've only slowly learned that, due to the specifics of scoring, you want to pick fights with everyone, basically just nuke everyone's biggest city at least once and before anybody else does it.

Nuclear triad warfare revolves around air, sea and missiles with a thin layer of space and, in Conquest or Standoff mode, a thin layer of ground (that looks more bloated than it really is). Airbases deliver massive firepower but are sitting ducks, so really the only viable way to actually cause mass killing, but unless you have a plan to use them they'll just die. Missiles are pieces of shit but are the one thing that always gets through (for all practical purposes), so they're counterbattery fire. Submarines are fucking useless. The problem with boomers is that in real life they're a deterrent. I always pictured the point of them being to lurk off coasts, but this is not the case. The truth is much more interesting and uninteresting at the same time. The whole point of these ICBMs is they can hit anywhere already. The boomer's SLBMs are going to be hit from across oceans too. What they DO is they're the one system that can't be easily found out through strat recon - spy planes, satellites, radar - and instead have to be actively hunted by attack submarines, meaning you (either lead people on patrols as America did (horrible idea in game, won't work) or do bastion defense like the Soviets: turtle up the boomers where they can't be reached and defend them with your own defensive cordon.

Problem? The game is based around nuking each other, and there's also no way to "deter" because there's no simulation of revealing your strength to act as a threat (a threat that is, again, empty, because everyone knows everyone's going to fire everything anyways). So any resources spent on a boomer are wasted.

All told, fantastic game, the Blitz mode is excellent by itself and I'm using it to get a much better head for the campaign and the Standoff mode.



I'd been modeling with equations what nuclear strikes should look like, since the game doesn't say anything about how it actually translates strikes into mechanics. In real life, and comparing it against real doctrine, it seems that cities demonstrate increasing returns (lethality) to population density and diminishing returns (lethality) to individual payload size (in terms of holding a strike's tonnage constant), or equivalent, increasing returns to number of payloads per strike. The former is because, of course, warheads kill by a fireball, so more people packed in means the area incinerated killed more, which is why you (in a game purely about killing people and not destroying economic infrastructure or causing societal collapse) you hit the biggest city and basically work down a list (since your strikes are going to mean it stops being the biggest city after enough nuclear holocausts). Bombs are less efficient as they get bigger - some cubic law that the tonnage has to grow disproportionately to keep getting linear increases in fireball radius - so you drop more bombs. I'm not sure if the game has that in it. In real life, you'd also have concerns with area (which grows with diminishing returns with population, there's empirical estimates for it) as smaller cities could be theoretically overkilled or start having inefficiencies with overlapping fireballs, and then the whole economic efficiency angle.

All told, there was a real life shift in nuclear doctrine from massive nukes to many small precise ones, which is why it feels like nukes went backwards over time: the golden age of things like Tsar Bomba (50 megatonnage, Fat Man was like half a megaton) was the 1950s, but before long it started making more sense to saturate areas - not just to get past ABM but also for area coverage - with MIRVs shooting off these pissy little bombs.
 
Recently finished Heavy Rain because I was curious about Cage's other games. I had played Indigo Prophecy years ago and used Ross's video as a reminder of just how bad it was. But on actually playing Heavy Rain and getting pass Press X to Jason, I began to notice a few things.

The thing that stuck out the most is that it's a grounded type of Cage story, like the first half of IP that everyone likes with the murder mystery. Cage can make something compelling with Shaun being kidnapped and having only a bit of time to find him. Then on doing a few more scenes and the first few trials I was kind of amazed at the attention to detail. In the park for instance, Shaun goes back to his backpack and puts it on. All this is motion-captured and not once did the bag straps clip through his arms. The care that goes into the animations and unique environments is something I began to really appreciate. There is also a scene where Jayden and Blake go into an apartment that has so many crucifixes on the walls and I began to think how long would it take to make all those crosses, all those unique assets for a scene that lasts maybe 5 minutes.

Cage really had aspirations for film but saw the potential for games and leveraged that in being able to create any type of asset he wanted. He had complete control over a virtual environment he created and the story of Heavy Rain keeps it grounded with a character focused drama. It just works and I think it's his best game. I haven't played Omikron. Maybe one day.

I have no desire for Beyond Human as that was just his fascination with Ellen Page and I played a bit of Detroit but didn't feel connected to the story at all. But give Heavy Rain a try, I went in with mockery and came out impressed with how much effort went into the general production of it.
Only downsides I'd say is QTEs can get a bit repetitive, there's no way to skip scenes when replaying sections and while some choices do matter, you have to replay the entire game to actually lock that choice instead of it just being a flag state and skipping to the next choice to lock. Whether Hassan dies for instance. It makes trying to get the endings rather tiresome.

Some ancient memes:

 
Last edited:
Playing Metroid prime 2 echos. Its alright but i dont remembering having to scan so much in the last game. The dark area is annoying as hell.
 
Played a quick match of World of Warships this morning. Got a kill from the grave with two torpedoes and the flooding it caused. Finally unlocked Montana too. Also been playing Halo 2 and War Thunder in my rotation recently
 
Played a quick match of World of Warships this morning. Got a kill from the grave with two torpedoes and the flooding it caused. Finally unlocked Montana too. Also been playing Halo 2 and War Thunder in my rotation recently
How is Warships nowadays ? Played it years ago and had a lot of fun, tokyo drifting and shooting torpedoes around. Still a lot of people playing, or do you get bots ? Has the grind gotten worse ?

Do I even wanna know what's going on over at War Thunder ?
 
How is Warships nowadays ? Played it years ago and had a lot of fun, tokyo drifting and shooting torpedoes around. Still a lot of people playing, or do you get bots ? Has the grind gotten worse ?

Do I even wanna know what's going on over at War Thunder ?
Warships is still fun, but I'm a old user with a lot of ships. Joining matches is quick, and you can put in a little daily to save up. Also generous with free premium time.

War thunder is fun but grindy
 
Doom 2016 on Steam deck
Pokémon Shield on Switch.

This is really my first Pokémon game I’ve gotten into on the switch and I’m enjoying it. Even though the game plays very kiddish, sometimes it’s fun to just chill on the couch and play a game you don’t have to really think much to have a good time.

My kids love Pokémon so it helps me bond with them.
 
Doom 2016 on Steam deck
Pokémon Shield on Switch.

This is really my first Pokémon game I’ve gotten into on the switch and I’m enjoying it. Even though the game plays very kiddish, sometimes it’s fun to just chill on the couch and play a game you don’t have to really think much to have a good time.

My kids love Pokémon so it helps me bond with them.
Sword & Shield are good starter games, but not so much if you've been playing since the days of Red and Blue.
 
Back
Top Bottom