What are you playing right now?

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I got ICBM and Ultimate General Civil War.

ICBM is souped up DEFCON, a game I could appreciate conceptually but not get into. I wasn't one of those weepy faggots that would piss myself because the scary War Games computer graphics make it feel like horror, but I already miss them. This one is basically DEFCON with economy; if there's a way to boom I haven't found it yet, but you have a GDP (and the game does not have to be symmetrical) that goes towards your construction queues and research trees, so you basically go from late WW2 where the height of technology is conventional carrier warfare and dropping nuclear bombs from planes to Star Wars. It's the same gameplay concepts, just more of everything.

The game only has two real scenarios besides generic continental unions fighting, a Cold War one that's a little half-baked and a bizarre French-Spanish imperial war that's honestly genius: two metropoles that border each other, then a continent each that's dominated by one empire (Spain in Latin America, France in Africa) with small outposts of the other. They didn't seem to think to include Vietnam and the Philippines. You can actually edit scenarios, but I don't think there's a way to edit cities, so you have to live with whatever balancing it has, and modern day borders. Still, the first thing I did was rush out and create a WW1 great powers scenario: United States (no Hawaii, unfortunately, but Philippines, Liberia and its banana republic occupation states), the British, French and Russian Empires, Italy + the Balkans Allies, Ottomans + Bulgaria, Germany + Austria-Hungary and Japan. It's such an awkward game to get used to, because while it does helpfully auto-pause whenever something happens and has time scaling, you basically have - like in real life - massive periods of nothing followed by extremely fast, devastating exchanges. My Great War was over fast. The map is an absolute clusterfuck, of course, with colonial empires, because there could be attacks from absolutely any direction. I played most of my infrastructure into the Philippines, immediately was on a war footing with Japan (there's no, sadly, DEFCON countdown or Doomsday Clock: the only thing preventing a nukefest is not having nukes at the start, and everybody is on a hostile footing by default), allied them of desperation when everyone else turned me down, and basically got stuck in an anti-colonial losers club with them and the Ottomans while the two big colonial empires (France and Britain allied). So I'm doing a decent job of staying out of combat in the Atlantic, where I have an absolutely shit situation vis a vis Britain, while clearing the Gulf of Tonkin, and I make the mistake of launching a nuke on vulnerable Indochina. Well, the AI must be programmed to have a sense of retribution, because the moment I did that all help broke loose, nuclear missiles came flying in from every direction, and against an alliance of maybe three times my GDP, I just got pummeled into the dust. I hadn't made a single nuclear missile yet.

So I like this. There are so many interesting scenarios you can make even with being stuck to cobbling together factions from modern national borders. Game doesn't come with it, but you could do colonial empires of the Enlightenment, WW2, Napoleon, deathmatches like Indo-Pakistani, Israeli-Iranian or South Africa vs the collective Black world, etc. scenarios. It's a lot to take in, though; nuclear/aerial strategic warfare is something very alien to me.


Ultimate General, on the other hand, is very meh. I heard it had a stellar reputation. The game is definitely of a certain generation; janky, poor presentation. No battle music. No narration or anything. Really cheap game. You're basically buying a campaign pack (but it is a long and detailed campaign). At first glance it looks content-less, but the truth is that units aren't differentiated by gamey identities like in Total War but by the firearm they're equipped with, the commander in charge, etc. There's no need to have Repeater Infantry vs Rifle Infantry vs Smoothbore Infantry in your UI if you can simply have Infantry WITH a repeater, rifle, smoothbore. Except that (and it may be realistic - may - but it's not so fun) you then don't know what you're fighting with and usually have a ton of units to juggle. Have not been able to notice if friendly fire hardly matters. In Empire it's a big deal; it's a big deal that you can bring fire to bear from multiple angles or hold a hill to allow stacking several units shooting at the same target from the same direction at once. Here it feels like a clusterfuck. Frankly, just doesn't feel good at all, but it can run on a shitbox and is more casual.

I played Bull Run (CSA), Shiloh (CSA, draw) and Shiloh (USA) so far. I actually know little about the military history side of the War between the States; that never interested me so much as the grand story of it. Shiloh is a shitshow. Trying to march through endless forest filled with a regiment every other step - defense in depth - is Hell on Earth. The game does capture something Total War never did. You're always fighting for a specific operational purpose, not just to destroy an army, and every battle consists of barely scraping by while both sides feel like they're losing until a trickle of reinforcements come in that's just barely enough. I never really had a sense for how much that mattered in Napoleonic warfare, that the armies were so dispersed that you really did have tons of separate battles going on and getting drug into each other gradually over a day or two.


Edit: FML I forgot ICBM already HAD a sequel.
 
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I picked up a "boomer shooter" (i don't like the term,) recently called Supplice. It's been fun through the first 5 or 6 levels. Outside of that I've played a bit of Borderlands 2, pretty fun.
 
Been getting back into Middle Earth: Shadow of War now that the footage for the Sega Strike Trilogy vid is in the bag.

It's hands down one of my favorite games, and for as long as this post is, I'm only going to talk about the post-game. There's literally just too much to say in one forum post.

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RIP Monolith, now we'll never get a good Middle Earth 3.

I'll keep the gameplay primer section very short, and for the purposes of this post I'm only talking about Talion's campaign and gameplay:

The  absolute basics are like AssCreed, but with the Nemesis system that gives orcs some Diablo II style superspecial traits, and means they remember things like you killing their friends or running from fights. It gets complex very quickly though, as the campaign is spent unlocking skills and elemental powers to exploit enemies' Weaknesses that are soon outnumbered by their Strengths and Immunities. Spamming square and triangle stops being a valid tactic very fast. Even with powers like teleportation, mind control, summoning monsters, freezing people solid, and aerial slow-mo bowsniping, these Orcs will give you a run for your fuckin' money.


IMO, the game doesn't really take off until after you beat the story and basically begin Kojima's Chapter 3: Peace Through Ultraviolence. Like Kaz and VSnake in MGSV, it's unsubtly telegraphed throughout the story that Celebrimbor (maker of the Rings of Power and your personal ringwraith) is basically as evil as Sauron, and that culminates in the events of the last cutscene.

I won't spoil the specifics of the ending, but Talion is left without allies, given the power to resurrect Orcs as undead zombies and summon ghosts (on top of Domination), and is now a full-on Nazghûl himself. He's Sisyphus, and keeping Mordor in a permanent state of civil war is his Boulder.

At this point, the game stops pulling punches as you have all your tools at your disposal, most Orc Captains will be insanely powerful (often spawning in at lv60+ with tons of Strengths and one Weakness), and the game becomes a giant ongoing puzzle for loot.

This greenskin nigga's immune to Frost, Fire, Acrobatics, and everything triggers his Enraged state? Well, swap all your skills over to Poison Damage, convert some orcs who have Poison weapons and send them after him or infiltrate them into his posse, and fight him somewhere there are lots of grog barrels you can spike and explode into poisonous Balefire.

Shadow of War is probably the only time I've enjoyed a loot RPG's endgame grind. Because yeah, arguably all there is to do at the end is get every single Legendary item and level them to lv80 - think Diablo 2's sets, but they can have Runeword-tier specials like healing from Fire damage or changing how some skills work.

The reason I enjoy it is that the gameplay is just really fucking tight and engaging, and the post-game takes it all to extremes. The Legendary gear sets you unlock can outright change how you play, and the pursuit of those items means more excuse to just play the fucking game.

I'm doing a whole 'nother playthrough, doing Vendettas - hunting Orcs who've killed players - and bragging to my nephew every time I've been hunting Orcs who've killed him, who are often twice my level, in just one or two attacks by actually reading their Weaknesses and exploiting them.


I am genuinely fucked off we won't get a third game in this series from Monolith, especially because some old Hiring ads they put out ages ago implied the 3rd game would be a giant continuous world instead of separated regions, and might have introduced Strategy features. Next best hope is that the patents on the combat mechanics and the Nemesis system lapses, and other devs get to make games using these mechanics to keep the legacy going.
 
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Been getting back into Middle Earth: Shadow of War now that the footage for the Sega Strike Trilogy vid is in the bag.

It's hands down one of my favorite games, and for as long as this post is, I'm only going to talk about the post-game. There's literally just too much to say in one forum post.
I had the impression it was complete trash, but that was a LONG time ago when I listened to Jim Sterling before he became a complete fag (I had poor judgment back then).
 
Decided to play the original PS1 rainbow six game. Goddamn the game runs well, but it's just janky. Still had fun though.
 
Finishing up metal gear delta and started playing Fear Effect for the first time in decades. I beat the game when it first came out for PS1 and it's nice to have 3D controls available for the boss fights. I'm usually a stickler for tank controls but the bosses were aggravating at times because of them.
 
Was playing Batman: Arkham Asylum.

And while I like the game so far, I find the "Riddles" frustrate me.

It goes back to a common bugbear I have with a lot of post-2000s games.... I have no idea what the game actually wants me to do. The first riddle was finding a hidden question mark--and I had to look it up to even discover that much, as the riddle itself made no sense--but the second was just scan a random radio. So okay, its just gonna be look for random shit.

Then there's one area where it keeps telling me it found a "partial solution" when I look up at some towers, but I have no idea why its only partial. What would help is if the game would just tell you which of the three riddles in this area you're close to solving. As it is I sort of feel like I'm just randomly scanning and hoping to get a hit.

I eventually decide "fuck it" and move on to the next area. But I can't explore it because Batman won't stop nagging me about following this trail of tobacco and I'm like "fine, I'll come back later, just shut up!" Tho I'm worried because I've heard some of the Arkham games don't actually let you come back later and I'm not sure if this is one of those.

The combat stuff is fun at least.

Decided to play the original PS1 rainbow six game. Goddamn the game runs well, but it's just janky. Still had fun though.
I can't imagine it plays well with a controller. I had it on PC and it played well there.

There's a way to absolutely cheese the game on PC (not sure if the method still works on PS1) but ask me if you wanna know.
 
I had the impression it was complete trash
It really confuses me how it was swept under the rug, because I remember the first game getting a real good tongue-bathing from players and press.

It's also a fucking enormous and very challenging game with so many "nice touches" and such weirdly robust systems and so much content: it wasn't a good candidate for Youtube Reviewer faggots who do it for ad revenue to gush about, and the 5 Hour Retrospective people like casual comfy slop like vanilla Skyrim.
 
It really confuses me how it was swept under the rug, because I remember the first game getting a real good tongue-bathing from players and press.

It's also a fucking enormous and very challenging game with so many "nice touches" and such weirdly robust systems and so much content: it wasn't a good candidate for Youtube Reviewer faggots who do it for ad revenue to gush about, and the 5 Hour Retrospective people like casual comfy slop like vanilla Skyrim.
IIRC, Shadow of War ate a lot of shit at launch over loot boxes and paywalled (p2w?) content. This was during peak loot box panic. I only played the game years after the fact on a deep discount and I think by then the lootboxes were gone, though the game still has a bunch of dlc that they should have bundled with the base purchase. Didn't get particularly far though. I finished the first but didn't really vibe all that well with its depiction of Mordor and its armies and never felt the urge to finish the second. The combat was decent enough; I should give it another go one of these days.
 
loot boxes and paywalled (p2w?) content
Actually yeah, now that you mention it. I completely forgot about that shit because the Definitive Edition is the only one that's available anymore, and it has all that crap stripped out (and some convenience changes).
But yes, hackers aside, it was totally because you could just pay for lootboxes.
 
I can't imagine it plays well with a controller. I had it on PC and it played well there.

There's a way to absolutely cheese the game on PC (not sure if the method still works on PS1) but ask me if you wanna know.
Eh, tank controls aren't too bad to manage it's mainly the stealth sections of the game being extremely jank unless you keep your whole team in the spawn room. I am interested in hearing how to cheese it though, even if it doesn't work on the PS1. I enjoy people absolutely breaking the difficulty of these older games.
 
Eh, tank controls aren't too bad to manage it's mainly the stealth sections of the game being extremely jank unless you keep your whole team in the spawn room. I am interested in hearing how to cheese it though, even if it doesn't work on the PS1. I enjoy people absolutely breaking the difficulty of these older games.
I'm gonna put it behind a spoiler:

My credentials, BTW, are that I beat the PC version (and its expansion) on Elite Difficulty... which actually I don't recall being any harder than normal.

Again, this is all from the PC version, not sure if it works on consoles.

1. When making your team, there's an option for a "reserve" member. The game has these so you're not soft-locked if you get everybody killed. You can have two of these in a team--and in Elite difficulty, each team can only have two people anyway... so why not just "Oops All Reserves?" They have lower stats than named characters but it won't matter, and this way you can completely avoid the game's Permadeath system since Reserves are infinite.

2. For equipment, you always want Flashbangs and a Heartbeat Sensor. The Heartbeat Sensor allows you to go to the map and then turn around to just see where all the bogies are--during the stealth missions especially this is a live-saver and I swear most reviewers never figured this out. We'll get to the flashbang in a moment.

3. As for weaponry, you always want something that can snipe. Your second weapon is up to you, but you always want the ability to kill bogies from a safe distance.

4. The planning phase is the game's biggest lie. In reality, what you want to do is make every step each team takes a waypoint, because the AI of the game prioritizes getting to the waypoint before killing bogies, but once they get there, they will check for bogies and shoot any they see... so if your map is just a bunch of waypoints with almost no actual lines visible, they will constantly be auto-targeting.

NEVER have the computer breach doors automatically though, its better to do that manually. When I played I only had troops automated up to the point they needed to breach a door, and from there everything was manual. The reason is because the computer is stupid about how far back they need to stand and I often had them accidentally downing themselves when breaching a door.

5. So here's a tactic I used a lot: Flashbang a room full of bogies, then quickly run in... and switch control to another team. This leaves the guy who ran into the room AI-controlled, and the game's AI is a very efficient killer (and I've never seen them accidentally hit hostages). They do in seconds what would normally have taken me minutes of fumbling with the mouse and keyboard.

6. On the stealth missions, you want those to be a solo guy. Again, the heartbeat sensor will be clutch as its practically this game's Soliton Radar.

Tip #5 especially is the cheese strat. Hope it still works on console.

...............

Still playing Arkham Asylum, I'm at this part where you go into the Arkham Mansion, enter a room, and see thugs going thru a library. In combat I sometimes wonder if the controls are properly registering as I swear Batman doesn't react (a problem I had with the Bane fight as well), though maybe I need to try controlling my reflexes and not mashing.

Managed to find most of the riddles and trophies so far, but I do still wish the riddles had stuck to a theme--some of them being "scan a thing" and others being "scan the hidden question mark" honestly kind of feels schizophrenic.
 
I had the impression it was complete trash, but that was a LONG time ago when I listened to Jim Sterling before he became a complete fag (I had poor judgment back then).

It's also a fucking enormous and very challenging game with so many "nice touches" and such weirdly robust systems and so much content: it wasn't a good candidate for Youtube Reviewer faggots who do it for ad revenue to gush about, and the 5 Hour Retrospective people like casual comfy slop like vanilla Skyrim.
It shit all over Tolkien's lore so that pissed people off. Sexy Shelob was a meme for how bad their design ideas were. I remember a strong independent woman lecturing me in the tutorials when I tried it. Which again annoying.

Final nail in the coffin is Arkham combat had fallen out of fashion and people wanted something different. The combat was stale and being a sequel meant people already had their fill. The only draw was the nemesis system and there wasn't really anything there unique other wise. Couldn't even play it for being a middle earth game with the lore breaking.
 
I've been getting into Hell Is Us.
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Haven't seen people talking about it, but to be fair it's a long game with some very harsh subject matter unsuitable for YT Ad Revenue drones. It's about War, and the game doesnt shy away from that at all.
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It's made by the same studio who made Mordheim and Necromunda, and it's a real mishmash of things. This game has actually taken priority over Hollow Knight: Silk Song for now.



Hell Is Us is an exploration action hack'n'slash set in the 1980s in a fictional country called Hadea, which has been intentionally isolated from the world for centuries. You play as Remi, a mysterious man born in Hadea but smuggled out at age 5 with a magical pendant. Hadea is experiencing a civil war between 2 religious factions, which has reached Warhammer levels of fucked up. Remi joined the ON Peacekeepers (the UN) to infiltrate the country, find his parents, and hopefully the truth of what's going on. Creatures created by intense negative emotions and trauma are appearing, Remi is heir to a secret society that hunts them, and the monsters' reappearance may be because of Top Secret UN meddling with ancient mass-human-sacrifice rituals.

It feels like the devs just copied things they liked from random other games, and somehow it pretty well comes together:

The story is learned piece-by-piece as you investigate people, places, and things left behind as people fled the war or died. There are no Area Maps to go by, and conversations use something similar to a Keyword/KeyItem system to unlock more knowledge and questions to ask.
The game has a Death Stranding aesthetic, the world feels like walking around a STALKERy Zone of Exclusion (without the Anomalies), the combat mechanics pull from things like Dark Souls and Nioh with a touch of Kingdom Come, and the puzzles are actual logical deduction and "were you paying attention?" puzzles, not fucking sliding tile puzzles or that kinda shit.

The only real complaint I've had so far is a nitpick with the story:
I've appreciated how the game has depicted both sides of the War as being flawed. The Hate each side has for each other for is very justifiable in both directions, but different characters have different outlooks and opinions even of the same events.
But last night, one of the NPCs explicitly said "The Palomists are basically Conservatives, and Sabinians are basically Liberals".
Again, the game hasn't made any indication of 'picking a side' or trying to judge real life politics, but that's also what annoys me - they didn't need to explicitly link it to real life politics, that's going to affect how normies choose to interpret the story, and doing so has hurt my own immersion in the world a bit.

Still, that complaint aside, I'm enjoying the basic gameplay loop and the big explorable regions, I'm really fucking interested in the UN conspiracy and the truth behind the religions - and while I'm having to play the game on absolute Lowest settings, it's fun enough that that's not really putting me off.
 
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The biggest shame is that the nemesis system is patented, preventing anyone else from taking another crack at it or iterating upon it.
I remember rumors for Hogwarts Legacy saying that there would be a rival system based on Nemesis, which could have been interesting but was probably never in the cards.

I would love to see the nemesis system in another setting, there's so much you could do with it.
 
Plus I just finished FFVII Dirge of Cerberus. Really fun game where you play Vincent.
Game absolutely isn't talked about enough, it's one of the best in the series IMO.

Decided to play Battlefield 1 multiplayer and the "war stories" for the first time. War stories are meh, and I preferred the single soldier slop we got in the Campaigns. Multiplayer is somehow still fun. I think the limiter of not being able to run around with a $40k gun fully specced out, and being saddled with bare bones weaponry keeps it semi balanced.
 
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