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I should just wait to finish it and post in the other thread, but I just made it to Chapter 6 of Conscript, aka "1917: The Game."

One of you (@Lurkerish Kandor) had talked about it on here. I find it really compelling. Conscript is an indie survival horror game (isometric perspective, tasteful pixel art) set in the Battle of Verdun (French perspective, which I appreciate). I've never played a survival horror in my life (although this reminds me a lot of Prey, so I guess the immersive sim wankery is survival horror-adjacent) but I've heard bits and pieces about Resident Evil. It's especially interesting to contrast with Valiant Hearts, which I loved when I played it in high school and vomited up when I tried to replay it now.

What you get is basically Call of Duty: World at War style "war is horror in and of itself." There's a mild nightmare-like surrealness about it, but it's not clownish. It's in smaller things baked into the survival horror gameplay mechanics and stuff like sound and enemy design. You are only ever fighting real, human German soldiers, soldiers that drop things like photos, but it follows classic gamey gamey logic with archetypes. So there's little fast nigga with a shovel, big nigga in armor with an axe, scary fast nigga with a bayonet on his rifle, etc. The sound design is stark and minimalist. You'll get some vaguely sinister drone (sometimes piano music) in the background, and every sound crunches or thuds or reverberates like you're alone in a room. Soldiers stalk around breathing into gas masks like the breathy monsters in horror games, big armor nigga whinnies like a horse when you fell him. There's horrors of war all around you (gas as environmental obstacle, dead and dying soldiers, ruins, etc.), but it's presented tastefully. I remember playing Sniper Elite and rolling my eyes constantly at the overwritten "the enemy you just shot in the bawls had a wife and child" bullshit. This is done a lot more tastefully.

Gameplay wise, it's intentionally jank with weak combat since survival horror doesn't really engage through combat so much as the fear and stress combat puts you in. So you have a mixture of guns (with never enough ammo to feel secure), and a surprising mixture at that that really builds up, and scavangeable melee. There's a minimalist crafting system (fabric for molotov or for bandages, use gunpowder to make low grade ammo or combine to make smaller amounts of higher grade ammo, etc.). You spend a lot of time backtracking, but in the vein of the genre (and Metroidvanias) you're basically untying a knot of how to pick your way through the clusterfuck of a map, opening up more paths until everything is pretty easy to travel between.

This is where I like it a lot more than Valiant Hearts, too. Valiant Hearts wanted to be poignant and a tearjerker but then it set itself in a Tintin comic book world with Prussian zeppelin villains that makes the thing very hokey and self-indulgent. Conscript is explicitly aiming at a narrower range of experience (trench warfare sucks) and everything is tightly wound towards selling that, so much so that it never has to put on the sad iconic piano music. The pixel art is always great, but how much detail it goes into depends on the scene. Inspect an item, or trigger a "cutscene" and it becomes like REALLY high-detail, almost pseudo-photographic pixel art. Animations almost looked rotoscoped how they flow. The aesthetic it shit brown and muddy. Even if the design is gamey and a lot of the combat contrived (you're fighting Germans who forget you if you walk into the next room, Germans that spawn when it would be dramatic (predictable)), the context of what you're doing, how you're making progress, why there's shit in your way always makes sense. There's trench raids so the trench network has been locked off into separate sections and as the sole survivor you have to go root around in the officer's blood-soaked pockets. Things are blocked off because there's barbed wire or gas or rubble in the way. (Again, this reminds me a lot of Prey, which was the video game version of an industrial disaster movie that just happens to have aliens in it.) Your goal is to rescue your brother. Unfortunately, the game felt the need to include multiple endings (another genre convention), in a game with no replay value, and the only good one was locked behind stuff I had no idea to even be looking for until it was way too late. On the other hand, the pacifist run ending is grimly hilarious: you get shot for desertion if you manage to go through the game avoiding killing.

For most of the game I just felt engrossed, not like "whoopee this is fun" or "holy shit I'm pissing myself I'm scared" - though playing it makes me anxious after - but the emotional peak for me has been going over the top. Sometimes there's historical fiction that maybe doesn't move me on its own merits, but it hits such a right note of human misery that it becomes completely miserable. Watching your poilu's pupils dilate and his hands tremble before going over the top, after hours of scurrying around the trenches, is the closest equivalent I've had in video game form to reading the end of Cold Mountain.
 
I’ve had Heretic and Hexen in my GOG account for a couple years now. Got the recent remastered versions of the two for free for already having the originals. Been playing through the remaster.
 
Played a bit more of the SMB3 e-Reader exclusive stages, it's kinda surreal playing "new" (not anymore lol) content for an old game. I like it so far, but some of the stages remaking SMB1 are lazy and incomplete.

I wish more games got this kind of stuff with remasters/ports/remakes nowadays.
 
Decided to play the original Dying Light, and It wasn't awful. I think most of the issues I have are from not having played the game in a few years, but there's definitely some bugs I've noticed.
 
I've been playing more Automation. I made a Honda City knockoff but decided to ignore Kei car regulations. So both of the models I designed make over 100 horsepower and run on a 1,6 liter, 16 valve, DOHC 4 cylinder, while only weighing 900kg. Very fun to drive, especially since I managed to make them both oversteer even though they're FWD.

Here is the Dragoon Pintano 1.6 LXi. A naturally aspirated "luxury" model:
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Of course I also made an insane turbocharged sports version. The Dragoon Pintano GTi-R:
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I've been playing through Aggressive Inline for the first time since it launched in 2002, one of the dozens and dozens of AA hidden gems from the sixth gen. I've played a lot of THPS lately so it took some time to overcome muscle memory and adjust to its control system but once I did it's become a lot of fun. The level design is hit or miss at times and the gameplay isn't as tight as THPS or the Mat Hoffman games but it's pretty charming and the soundtrack kicks ass. The career mode is similar to THPS4 with objective based goals and many of those objectives open up new parts of the map you are on which is neat. There are also collectables that open up new areas on previous levels which gives you a reason to go back and replay levels making it less linear than a lot of the other extreme sports games.
 
I've been playing Isles of Sea and Sky, it's kino. Definitely check it out if you like puzzles and Game Boy Color aesthetics.
 
I played Cleared Hot's demo recently and I wasn't very impressed.

Then I played the Strike trilogy on Sega Genesis instead and those are fucking awesome.
Desert Strike Cover Genesis.webp Jungle Strike Cover Genesis Front.webp Urban Strike Sega Boxart.webp
remember when Electronic Arts wasn't inherently associated with massive faggotry?

Simple as fuck at face value:
Fly a helicopter around big open levels, completing objectives while keeping fuel, ammo, and armor topped up. You pick a co-pilot who determines secondary stats: speed of your loot winch, fire rate of weapons, and 'accuracy' (whether weapons autoaim at shit like ammo or civilians). You need to come up with plans of attack and actually read your Objectives menu, because you're dramatically outnumbered and outgunned and some objectives have nuances.

Desert Strike is a really fucking solid foundation and establishes 'the formula' of how many levels in the series play out. Even though the other two games "do more" and fuck with the formula in interesting ways, Desert is such a strong offering that I'm still happy to replay it because good game is fucking good.

Jungle Strike tries to do a lot of shit, succeeds at some of it, but particularly the last 3 levels and the F-117 setpiece feel unfinished, broken, and unbalanced. It does a good job at having more sandboxy nonlinear ways of playing, though, including a nighttime mission that almost punishes you for playing it straightforwardly.

Urban Strike has even more content than Jungle, it feels a lot more polished, is maybe balanced in the player's favor (hard to tell after Jungle), and also fucks with the formula a lot more successfully than Jungle. Urban has much nicer art and probably the best title song in the series. I haven't finished it yet though, so it may fall to shit in the second half.

The games don't have music during gameplay, I'm assuming because of hardware limitations on the Genesis, but that's really the only complaint I have about the first and third games. Jungle has a fair bit about it that feels shitty and is probably the only one I won't play again. I love the pixel art all throughout the games and the cutscenes are all quite cool to watch even when they're simple.

Desert and Urban are great fucking fun, Jungle's still okay to play once, and because of their semi-sandboxy nature you can do a lot of weird sequence-breaky shit or manipulate the barely existent AI in fun ways. There's weird secrets and nice little touches all through the games. I highly recommend leaving the physics set to "With Momentum", because it requires just that bit more skill but it also lets you do all sorts of fucking crazy manoeuvres.
 
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Apologies for the double post, but have they actually managed to fix a lot of the early bullshit on GTA Trilogy? I remember there being a super huge uproar when it released.
I think so, I barely remember what the bugs were back in the day besides the car growing if you flicked the left stick left and right, and the game crashing a lot. But I just replayed the campaign and everything seemed fine except for one crash, as opposed to over a dozen last time I played it. Then again I don't really look into that shit much.
 
I got and within one day refunded Holdfast. At first I felt a feeling of pure joy hearing people blast a mixture of Soviet choir songs, Rasputin and other nonsense. But I realized almost immediately that the game was going to be the same shallow clusterfuck every time, with janky movement, no feeling of weight to the guns. Floaty like a balloon.

Battle Ground III is $0 (compared to $20) and started life as a Half-Life mod and it's way better?
 
I got and within one day refunded Holdfast. At first I felt a feeling of pure joy hearing people blast a mixture of Soviet choir songs, Rasputin and other nonsense. But I realized almost immediately that the game was going to be the same shallow clusterfuck every time, with janky movement, no feeling of weight to the guns. Floaty like a balloon.
Everyone is playing "War of Rights."
 
I still haven’t finished playing the first Onimusha game because the first boss was just too hard to deal with it the first time around. Maybe I’ll get around to beating the boss tomorrow.
 
Just finished Gta4 + dlcs it was fun and it was interesting seeing events from dif perspectives (i used some mods that gamingwiki reccomended) and had minimal problems.
 
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