Opinion We Don’t Need Mean Protagonists Like Atomic Heart’s P3

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Atomic Heart's protagonist is being called one of the most insufferable characters in the history of video games, which might be a bit overblown. We still have a ways to go, but it's easy to forget just how dire video game writing used to be. Duke Nukem is mocked nowadays, but you have to remember he was once an example of good writing. My problem with player-character Sergey Nechaev, often referred to as simply P-3, is not necessarily that he's annoying or insufferable, but that he is incessantly mean in a way that fundamentally damages my enjoyment of and connection with the game. It seems to be a popular direction in modern gaming, and it has never once landed.

I don't exactly think I'm a nice person. I don't have a sunshine and rainbows vibe to me. I can be blunt, I can be direct. I think what you do and what you say matters more than how you do them and how you say them. But I don't think I'm a dick, and there's a huge gulf between not being an eternally friendly, endlessly positive, always smiling and happy nice little sugarplum and being a dick. and yet in video games we're forced to be a dick over and over again, and I can't imagine many of us enjoy it.

Atomic Heart's protagonist is in a stressful situation, and most of the world is trying to kill him - I get that he's not in the best mood. But Charles, his robotic wrist assistant, is the only one who tries to help and doesn't feel particularly annoying or intrusive, yet still gets his head bitten off every time he speaks. Or you know, a metaphor like that which works for a being with no head. Charles will provide basic information such as how to solve puzzles, and we get to scream at him or blame our many, many problems squarely on him.

It's similar to Forspoken, where our protagonist Frey interacts with her talking Cuff and often comes across as mean. However, with Forspoken Cuff will bite back, and the pair develop a spiky dynamic that pits the two as equals. They can be annoying, but when they both get barbs in that land well, they can be endearing and you can see what Forspoken is going for. P-3 just bullies Charles, as well as everyone else he meets, and there's nothing charming about it.

This is not just an issue in games. The MCU is the biggest behemoth in modern media, and it has long settled into a pattern of tropes. It's becoming harder to distinguish protagonists in Marvel movies because they all just launch into a bunch of quips one after the other. They're rarely mean, but it's so easy to get that rhythm wrong and come off harsh as your 'jokes' land with a thud, as Atomic Heart found out.

Meanwhile, on TikTok and other social media platforms, a major genre is the reaction video, which is just reacting to a different video with a video of your own. If you want to be successful in this weird medium of content creation which requires creating very little content yourself, the best pathway to success is to be snarky and mean.

As I said earlier, I don't think the solution is for everyone to be sweet as pie either, sending out positive vibes and hugging while we talk through our problems. Kratos, for example, is not a 'nice person'. He's cold and stoic, brusque with everyone he meets, relies on the intimidation of his physique to keep himself cut off from the world. When training his son, he is slow with praise and quick with lessons. But he's not a dick. He's not deliberately nasty to people, he doesn't derive a sense of machismo from being mean and snarky to everyone around him. While he doesn't go into interactions to make friends, he doesn't put other people down to inflate his sense of self-worth either.

There is a middle ground, and there can be an overcorrection. The original Lara Croft was a cool action hero, a smooth talker who was not to be messed with. She had friendly banter with her team and showed a tender reverence to her work and her family, but she came here to pillage lands and kick ass. In Shadow of the Tomb Raider, the pillaging is still there, but the interesting persona is not. While 2013's reboot saw a younger character who needed to grow into the role, that was achieved with Rise, and Shadow retreated into making Lara a kind but largely ineffectual character who offered nothing of substance.

Video games are still propped up by violent characters doing violence better than their violent enemies, and I'm not asking for that to change. At least, I’m not specifically asking for that to change right here. I don't mind bashing in faces with a hammer or shooting out metal hearts with a shotgun. I just don't want to be such a dick about it.
 
We could always use more fine robot butches, tho.
 
This is not just an issue in games. The MCU is the biggest behemoth in modern media, and it has long settled into a pattern of tropes. It's becoming harder to distinguish protagonists in Marvel movies because they all just launch into a bunch of quips one after the other. They're rarely mean, but it's so easy to get that rhythm wrong and come off harsh as your 'jokes' land with a thud, as Atomic Heart found out.
A brief moment of awareness that I agree with. The Whedonesque banter between P3 and Charles is annoying.
 
Sergey Nechaev is literally a brain-damaged military grunt with a history of violent behavior and artificially suppressed mental trauma. Expecting him to remain calm and collected is too much to ask.
 
To be honest, most mean protagonists actually make sense for them to realistically survive. And most of the times they arent really mean outside of stressful situations like Isaac Clark. Others like Duke Nukem clearly are exaggerated love letters to the action hero genre. But hey, God forbid if these people understand sarcasm and satire
 
Can't say for sure seeing as my current save is softlocked until they patch an issue so I'm not all the way through the game but I got the impression some of the charles/p3 banter was lost in translation and meant to be a bit more jovial and friendly than it came off in the final execution.

It is certainly a long way off the character interactions of hi fi rush, the game I played directly before AH, which was imo excellent.
 
Duke Nukem is mocked nowadays, but you have to remember he was once an example of good writing.
Can't think of anyone who would refer to Duke as well written (were any Doom clones well written?), but the satire was an example of fun writing.
Leave it to The Gamer to forget that video games are allowed to be fun.
 
Sergey Nechaev is literally a brain-damaged military grunt with a history of violent behavior and artificially suppressed mental trauma. Expecting him to remain calm and collected is too much to ask.
Yeah from my understanding Russian banter is pretty rough and tumble even compared to how the anglosphere used to be.
 
To be honest, most mean protagonists actually make sense for them to realistically survive. And most of the times they arent really mean outside of stressful situations like Isaac Clark. Others like Duke Nukem clearly are exaggerated love letters to the action hero genre. But hey, God forbid if these people understand sarcasm and satire
I can understand being sick of the "boohoohoo everything sucks" tropes as a substitute for the situation being severe. I blame GRRM and Alan Moore.

But if you wanna make it funny, don't lampshade it or try to make witty banter about it. It comes off as forced and tryhardy.
Yeah from my understanding Russian banter is pretty rough and tumble even compared to how the anglosphere you used to be.
Which Atomic Heart (or at least its English localizations) missed on, because the Russian characters don't even have Russian accents (but the one German guy does).

They don't have to be all "cyka blyat ah nuu cheeki breeki", but at least don't make them sound like Americans.
 
Foolish on you guys for listening to the shitty American localization. P-3's tone comes across as a bit more sympathetic (and apathetic) in Russian, he only really gets mean when he's stressed out and, after the algae jelly room, explains it as such when Charles asks him why he's being rude.
 
This is not just an issue in games. The MCU is the biggest behemoth in modern media, and it has long settled into a pattern of tropes. It's becoming harder to distinguish protagonists in Marvel movies because they all just launch into a bunch of quips one after the other. They're rarely mean, but it's so easy to get that rhythm wrong and come off harsh as your 'jokes' land with a thud, as Atomic Heart found out.
"Yeah all the characters are generic to the point of being unable to differentiate, but at least they aren't mean
 
I have been playing the game. At the start P-3 is mean to Charles and everyone around him except for the doctor that saved his life. But at the point where I am in the story when the world opens up, he start catching himself being an ass and seems apologetic or at least tone it down.

Don't know if the games is trying to make P-3 grow into tolerating or liking Charles. But it seems that way to me and I honestly like it since to me, if fits the character of a brain-damaged veteran with a history of violence.
 
He's not even the most insufferable protagonist this year. Lookin at you, forspoken chick.
 
I don't love that the main character is a dickhead without the charm of Duke Nukem, but the dynamic has grown on me a bit. There's a meta charm to the strangeness of Russian characters making weirdly phrased jabs at each other in an English accent. The MC does also say "I should have been nicer to that guy" within the first two hours of the game, it may not count for much but it seemed like a little bit of character development.

Edit:
(I haven't finished the game yet so IDK if it develops, but @Finger Pistols experience seems to suggest there's more of that.)
It also fits the System Shock/Bioshock mold of having your character be a morally grey dude.
 
I like vidya games, don't get me wrong. I still play somewhat regularly. But I can't for the life of me figure out why anybody gives a shit about things like this. Play the game, collect some fake achievements, beat the game, move on.
 
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