Watch Dogs Series - forgot about this tbh

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Recruited an anarchist and made Antifa simulator. Screamed right in people's faces with a bullhorn, grabbed a small mob and rushed a police station stealing everything that isn't nailed down.

Also recreated the authentic London experience by recruiting a homeless man and walking right up to people waving my coin cup 2 inches from their face.

Game is pretty easy. I'm playing in perma-death mode but I've only lost 2 operatives, and only 1 of those was unintentional. The other was someone with a profile of "diagnosed with 4 terminal diseases", and with the traits Frail (takes extra damage) and Doomed (dies randomly).

edit: Let's make this a proper review.

To begin with, the "recruit anyone" gimmick actually works pretty well. Or at least about as well as can be expected. While you'll find weird combinations of traits every so often, there's a ton of variety and interesting traits to choose from. You can even do a deep dive into someone's profile, and see even more connections to the character. Their parents, their nieces, their drug dealer, their loan shark, etc. And that's not just set dressing either. If someone you want to recruit hates DedSec, helping out their aunt with their troubles will make them more receptive to your sales pitch. The game will helpfully highlight when a random pedestrian has a connection to someone in your contacts list.

The gameplay has kind of a weird quirk since the game takes place in London. Nearly every cop and criminal you'll run into has a gun, but they almost never use it, or not until you pull your weapon first or if a chase goes on too long. This leads to ridiculous scenes where half a dozen thugs are shouting at you while one or two of them casually step up and try to box you to death. But draw any weapon, even a paintball gun, and shit gets real.

Also, the starter infiltration spider drone is stupidly good. It can remote hack, pick up collectables and upgrades, even do non-lethal takedowns to guards if they don't notice it. Oh, and even if they spot it, as long as YOU are not standing in a restricted area the guards won't attack you, just smash the drone. Upgraded with double-jump, speed boost, and invisibility cloaking, and it's hard to justify bringing any other gadget. I usually only bring other stuff just for shits and giggles, not because I need to.

The storyline is fine. I'm not super far into it, but I don't really have any strong feelings one way or the other. The most important thing is that Bagley, your AI who talks to you for most of the game, is actually pretty funny and hasn't gotten annoying yet.

Graphically, the game looks great on my PC. An I9 with an nVidia 2060 handles it with no framerate chop or slowdown.

The real problem with the game is that it's clearly about 80% finished. I constantly run into AI pathing issues, everything from pedestrians trying to walk into a wall to police unable to find me because I turned a corner they just can't quite navigate. There's an annoying bug where the talk radio show will restart every time you get back into the car. Combine that with no way to listen to the radio except for being in car and I usually end up turning it off.

However, the biggest issue I have is that there's a bug that makes it never autosave your game, and trying to quit the game locks it up (because it's trying to force a save). After much searching, it turns out that the best way to stop this bug is when quitting to main menu, open Process Manager and set the game's CPU affinity to 1 core. The game will understandably stutter like mad for a bit, but it eventually recovers and even saves the game properly. Once you're back at the main screen, you can reset the CPU affinity. I lost literally hours of progress until I found that trick.

Overall I'd give it a 7/10. When the game works, it works pretty well. But the lack of polish and incomplete features make it glaringly apparent that this needed some more time in the oven.
 
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If im getting legion, its for the Aiden Pearce DLC. I just want another game about fighting crime and killing bad guys with this hackerman/punisher badass. Hopefully its not too hard to do a one person playthough.

By the way, what purpose does recruiting other members serve besides getting to play as them?

Also, How much do the characters you play speak in cutscenes and such?
 
However, the biggest issue I have is that there's a bug that makes it never autosave your game, and trying to quit the game locks it up (because it's trying to force a save). After much searching, it turns out that the best way to stop this bug is when quitting to main menu, open Process Manager and set the game's CPU affinity to 1 core. The game will understandably stutter like mad for a bit, but it eventually recovers and even saves the game properly. Once you're back at the main screen, you can reset the CPU affinity. I lost literally hours of progress until I found that trick.
Had this exact fucking problem, another way if you own it and not by uplay+ is go into your settings and turn cloud saving off and go offline mode, then play the game. Before you want to quit make sure to fast travel for a save, if the game is still doing this stupid glitch just do what Los says, it will mostly work.
 
If im getting legion, its for the Aiden Pearce DLC. I just want another game about fighting crime and killing bad guys with this hackerman/punisher badass. Hopefully its not too hard to do a one person playthough.

By the way, what purpose does recruiting other members serve besides getting to play as them?

Also, How much do the characters you play speak in cutscenes and such?
Recruiting is the only way to get access to other abilities, gadgets, and weapons. Everyone has access to the basic tech, like spider drones and an electric stun pistol. However, since you're effectively "a person" and not "autistic Batman" like Aiden, you don't have access to EVERYTHING all at once. So you recruit a Cop, who can use their uniform to enter buildings in lockdown. Or you grab an IT Specialist who has quicker hack cooldowns and can make enemy drones fight for you. Or you can recruit a Banker which boosts your income. Or just use a Beekeeper who kills people with the power of robot bees.

Also if you run out of operatives either by death or capture you can force a game over.

There are also negative traits as well. The devs gave the characters at least a once-over to make them appear to be normal people living their lives. So you might have a person who gambles your money away or buys clothes when you're not playing as them. Sometimes when you switch to a character you catch them in the middle of their day, a la GTA 5.

For cutscenes and story elements, the real leader of DedSec is Sabine, who is conveniently off-site and so you can't play as her (and get her killed). She and Bagley, the previously mentioned AI, make up the vast majority of the cutscene dialog. Your character, whoever you're playing as at the time, will interject with some lines occasionally but its not often. At your safehouse, the game will randomly grab some of your teammates to hang out and you can talk to them, but don't expect much from that dialog either. There's no fixed character like Aiden or Wrench that have defined personalities, after all.
 
Reminds me of how in the first game you could find blood donors who had HIV.
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I remember that one of your allies in the first game looked like Christy Mack.
 
What does that mean for the normies.

Scratch is a block-based visual programming language and website targeted primarily at children to help learn code.

Scratch 3.0 is a completely new JavaScript-based codebase made up of multiple components such as "Scratch-GUI," now based on a library from Blockly, "Scratch-VM," which interprets code, and "Scratch-Render," the rendering engine. The Scratch Blocks are made using Blockly.



so not even pajeet webdev tier, it's literally made for kids.
 
Scratch is a block-based visual programming language and website targeted primarily at children to help learn code.

Scratch 3.0 is a completely new JavaScript-based codebase made up of multiple components such as "Scratch-GUI," now based on a library from Blockly, "Scratch-VM," which interprets code, and "Scratch-Render," the rendering engine. The Scratch Blocks are made using Blockly.



so not even pajeet webdev tier, it's literally made for kids.
Does that mean that it's a technically impressive feat to script a whole game with something that limited?
 
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