Vintage Story (VS) - If mc's terrafirmacraft mod was a full-blown game

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Changed server location to the UK, as most people seem to be from the EU.

Will post the new IP once it's done.
Can't wait to lag my ass off being the only 'Merican I know of on the server.
Fuckin...
Running on 64 bit Windows 10.0.19045.0 with 16215 MB RAM
Game Version: v1.20.4 (Stable)
3/17/2025 1:40:27 PM: Critical error occurred in the following mod: campaigncartographer@4.6.1
Loaded Mods: aculinaryartillery@1.2.5, combatoverhaul@0.1.29, forestsymphony@1.0.2, dinornithidae@1.0.14, millwright@1.1.8, game@1.20.4, vsimgui@1.1.7, armory@0.1.7, awearablelight@1.1.31, betterfirepit@1.1.5, betterruins@0.4.8, blocksoverlay@4.2.0, butchering@1.8.1, carryon@1.8.0-pre.1, coinage@1.13.0, commonlib@2.6.1, configlib@1.5.2, electricity@0.0.12, expandedfoods@1.7.4, farmlanddropssoil@1.4.0, fromgoldencombs@1.8.11, hardcorewater@1.3.5, herbarium@1.4.0, knapster@2.14.1, meteoricexpansion-reborn@1.3.0, playerlist@2.1.5, postsandbeams@1.4.0, rivers@4.1.0, traitacquirer@0.9.6, vinconomy@0.4.0, creative@1.20.4, survival@1.20.4, xlib@0.8.16, campaigncartographer@4.6.1, em@3.1.0, playercorpse@1.11.0, stonequarry@3.4.3, thebasics@5.0.2-rc.1, wildcraftfruit@1.3.1, xskills@0.8.16, theworkingclasses@1.0.4
System.NullReferenceException: Object reference not set to an instance of an object.
at ApacheTech.VintageMods.CampaignCartographer.Features.WaypointManager.Dialogues.AddEditWaypointDialogue.OnOkButtonPressed()
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 445
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 588
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 412
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1930
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 352
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 208
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
 
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Lol wut.
 
Just a tip.
Holding shit in your offhand drains your satiety by 30% faster.
...what the fuck? No wonder I'm always starving. Oh and it's 20% according to the wiki. That is the dumbest shit I've ever read for this game, is there a mod to remove that? I'm definitely getting that skill that lets you glow.
 
To SunInRags, I got the fencing done on the farmland, left some planks so you can build the fence gates, I forgot about leaving the seeds tho and didn't manage to add enough medium fertility soil before having to disconnect, I'll be on in like two hours so we can finish the fields.
 
Was eyeing the game already so i just got it is the modlist same as posted before or is there a new one ?
 
Mods are downloaded when you join the server. Or are you asking for a list of active mods?
Was wrong when i pasted servers ip in MP thingy it could connect me but when i found the server throught public search it said server incompatible ._. i guess i will just wait for server to update (i thought the game was like mc where if you want to join a server you had to have mods already installed but it seems i was wrong)
 
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