Vintage Story (VS) - If mc's terrafirmacraft mod was a full-blown game

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You can't stand on boats because they're entities, it'll take a lot of extra programming and problem-solving to make that work. They'd have to have it transform between a solid block and an entity, or find a way to make an entity hitbox partially solid. Not to mention fine-tuning that would be a nightmare, you'd have boats overwriting/removing water and blocks, or boats getting hit by other entities and not moving, etc. I'd also like to see them add that, but it's probably a ways off.

And the crash is because it's an unstable build, you tard.
all these excuses when I still can't go out on my boat with a cranberry brandy in one hand and a fishing pole in the other.
 
"Honey, we've got Hytale at home" except somehow with even worse combat despite being the focus of the majority of the trailer. Have game developers completely forgotten how to make combat reactive? For fuck's sake, when he drops a heavy platform on an enemy, it bounces. Why would you showcase it so much when it's so obviously barebones? Show me more of the metal pouring into a mold, that was nice.
solo dev
 
By the way for anyone with the old server:

My friends got VS and we have been playing together. Just set a VPN (for your privacy) + Radmin or Hamachi and you can play multiplayer. It's kinda crazy how easy it is to host a server on your own.
Id recommend ZeroTier instead of hamachi. Way more reliable to work with, but can look threatening at first. I've used hamachi for long years and it was total bitch to work with most of the time (mostly due internal IP bullshit)
 
Is 1.22 worth trying yet? I have one of the earlier builds a try and it was just a mess of crashes.
Have not tried, wanted to get more ram before I played again but lol that's not happening. Best thing I can hope for is mods that optimize the game further so I don't need to restart the game every 30 minutes.
 
Have not tried, wanted to get more ram before I played again but lol that's not happening. Best thing I can hope for is mods that optimize the game further so I don't need to restart the game every 30 minutes.
There are no mods that optimize the game, and won't be for a good while. There is this "thing" made by some Russian, but you may note one interesting line:
Clarification: This mod has some AI-assistance since my knowledge of C# is limited. But I am a developer of 10+ years experience irl.
It's vibe-coded slop that actively lowers performance and stability while offering completely untested claims of magically better FPS. The game is already optimized relatively well, it's where content mods come in that it quickly falls apart.
 
It's vibe-coded slop that actively lowers performance and stability while offering completely untested claims of magically better FPS. The game is already optimized relatively well, it's where content mods come in that it quickly falls apart.
Yeah I saw that, why I don't touch that shit. "I'm a developer of 10 years saar yet can't code in C# saar, redeem my mod saar" he typed with hands made even more brown from cow shit. Russian my ass.
Also yeah content mods are always going to cause issues in any game, a lot of them are poorly coded as they're made by hobbyists rather than game developers. I usually maintain a small mod list these days (though I have a few big ones ready to go) but even one mod can cause issues if it's not well made.
 
Chudlings, I have come to announce that I will no longer be hosting the server.
There's a few reasons for this, chief amongst them that I simply do not wish to pay for it anymore.

As usual, I will provide the server files, this time w/ the mods used and maybe more.

The server should be up till the 12th. I'll check things out and update if not.

I had fun, appreciate all who played. Apologies for the rather late decision.
Fuck my chud life. I could have played with you guys in its prime if I still had my puter. 💔
 
Fishing is definitely a feature they added that sure exists. I expected a bit more than just "press button when splash particles" but it could always be expanded upon later. The increased yields for fish is amazing though.
 
Not to mention fine-tuning that would be a nightmare, you'd have boats overwriting/removing water and blocks, or boats getting hit by other entities and not moving, etc.
You wouldn't need to do any of that. It's only players we care about, so there's no reason it should be implemented using the voxel system or whatever. Stop players falling (or mobile entities I guess, but I don't really care if a bear can phase through it tbh) and set the grounded state when there's a boat underneath using a ray or volume check. Add push-up for clipping and pass on boat velocity. Basically the same simple stuff you'd do for moving platforms in any other game that doesn't have a voxel world. Maybe get slightly more elaborate to account for the boat rocking around, but I think it's implemented by tilting the whole entity, so whatever you're checking against is probably already accounted for (I forget if arrows and shit can hit boats; if they can then the checks are already possible, if not it just needs an invisible box to stand on).
 
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