Symphony of War - Turn Based Strategy RPG, similar to Fire Emblem in moving heroes around a grid based map. However, you also recruit generic soldiers that you can then attach to that hero. Have foot soldiers in front, knights on the flanks and healers behind. This squad is very good a front line melee combat. Unit classes can include mages, dragon riders, gunpowder riflemen and cannons. The fun here comes from what squads you create. You can just give very squad 3 mages and call it a day or you can make a front line of Samurai (bow warriors) and heavy bows behind them and have a ranged answer for units on walls. That or use cannons.
AstLibra - Metroidish 2D RPG. This one runs on a custom engine and uses RPGMaker sprites. But the actual movement of combat is really fluid and responsive. You'll encounter different weapons that have varying reaches, skills that supplement range attacks and skill trees and the scales that make this a really unique experience. I don't want to say alot on this one because you deserve to experience it yourself but I'll just say it's a good one if you like JRPGS and real time combat.
Kunitsu-Gami - Tower Defense/Action Game. You play as the protector of a Priestess as she makes her way down the side of a mountain. She has to be protected from various horrors that come out of corrupted Torii gates and to do this, you pick up the sacred masks of the mountain and give each villager a role. They act as defenders during the night while you move about the map and set up traps during the day. This is from Capcom and it's a reminder that there are still people left at the company that want to make something that isn't Resident Evil or Monster Hunter.
Asura's Wrath - 3D Brawler. Speaking of Capcom, there was a time where they were willing to take risks on games that might not be popular. Asura's Wrath though is insane. You have to emulate it somehow AND get the DLC working for that 4th episode. But if you do, you're in for a treat. A 'rule of cool' take on what the Japanese think of Hindu mythology, be prepared to sacrifice your circle/B button because there's alot of mashing involved. Asura doesn't have a health bar, he has an anger bar you fill to press a button to win. And I can live with that. The game itself is structured like an anime, with Openings and Credits. They really went all out to sell this. You'll need to emulate it somehow, you know where to find it.
The Wolf Among Us - Telltale detective game. People say that Dispatch is good. I can't stand the dialog however, dropping a 'Fuck" every third line from even people like Blazer. What if there was a game that written better, with funny dialog but also understood emotional tone and stakes. There's a reason people say The Wolf Among Us was Telltale's best and since I went back over it after being disappoint by Dispatch, they're right. Take the characters from the Fable comics and have them act in a Noir/Pulpy detective story that is gritty, because the community is small and everyone knows everyone. Play up the angst between Bigby and Snow and while some choices don't really matter, I was quite satisfied with throwing the crooked man down the well. The sequel to this has been long delayed, with Ad Hoc leaving to work on Dispatch in 2023. Who knows why it's taking new Telltale so long to make a follow up to this.
King of Dragon Pass - Clan simulation. This one is a little weird. Based on the works of Greg Stafford in a world called Glorantha. It tells of a Pagan/Shamanistic world where demihumans and normal humans live side by side, the gods once walked the earth and spirits reside in every stone, tree and river. Your clan is a small band of outcasts forced to flee north to Dragon Pass, a region where other clans have also settled. You need keep your clan together, eventually form a tribe and then become King/Queen of the pass. Mechanics include the Clan Ring seen there which are nine members of the council that offer advice/explore/perform Hero Quests where they re-enact a heroic story and can die from it. You need to have good relations with your neighbors but the world revolves around 5 seasons, Sea, Fire, Earth, Dark and Storm. Sea is planting season, good for sacrificing to the gods. Fire is raiding season, so bully a weaker tribe. But not the Ducks, Trolls, Wolfmen or Elves. They will stomp your clan to a game over screen if you pick on them. Being called a "Duck Lover" is worth it because they protect against Chaos mutants and undead. Earth is harvest season, good time to explore. Dark is winter, not much to do and Storm is not so deep winter, good raiding time. There's over 600 scenes with unique art for most of them and there's no shame in following a guide, the mechanics don't tell the player alot and you will be save scumming on hero quests that have a random roll to determine outcomes.
SINS II - RTS Space Game. I'm gonna go out on a limb and recommended Sins II. I know Rebellion is beloved and has all the mods but the 2nd game here is in a decent spot right now after a year of patches. The mods are starting to roll out, Triple RRR and Galactic Empire ones I've been playing recently. The game does start to chug once you pass 5k fleet cap and it's can't handle garrisons around more than 50 planets. There's also the AI pictures used for faction portraits and research icons. You lose something when using AI when Sins had that unique style. Some of the mechanics are also locked behind DLC like Stellaris. Having said that, the base game is still Sins to it's core and while I haven't played the recent update, from the few games I have played with Triple RRR, I think this game has a good future ahead of it. Grab it on discount and I think you won't regret it.
7th Stand User - RPG Maker Game of the Stardust Crusaders Arc. So back when the first arc dropped back in 2012, Clayman here as a developer started making a RPGM game based on the 3rd arc of Jojo, the Stardust Crusaders. With a twist, you wouldn't be playing as one of them. Instead, you'd awaken one of 18 unique stands and travel with them as the 7th member of the group. The story can closely follow as it does in the manga or in repeat playthroughs skipping over scenes you've already seen thanks to
King Crimson, you can manage to save everyone. Stands range along the six types of Power, Speed, Control, Special, Support and Swarm and then divided into Short, Medium and Long range. Howlin' Wolf, a wolf type stand that uses shockwaves to manipulate the wind is a beginner friendly Medium Power type, while Caravan, a stand that acts like a merchant and can copy items in your inventory to use as abilities, is a Medium Support type. You take a personality test to determine the stand but you can cheese it to get the one you want. The graphics were originally black and white but some western artist has made a color version and that's compiled with the current version you can download. The downsides to this is it runs on the RPGM 2000 engine. It's clunky and plays like the early Game Boy Pokemons. The enemy encounter rate is also really high and you'll need to beat the game about 3 times to get the ending where the Crusaders survive. Having said all that, there are moments where the player character and their stand can make a difference, like beating DIO with Kayokin if you get his friendship up high enough.
Crime Scene Cleaner - Cleaning Simulator. You're the guy a crime boss calls after he's wasted people in a luxury spa and you have to clean up everything. The bodies, the blood, the evidence, the trash, move all the furniture back. There's plenty of hidden secrets, 11 levels, two more levels recently added and 11 nightmare themed Halloween levels that keep the same layout but radically alter the theme of the level. It does run on unity so expect some jank with the ragdolls. Maps also vary in size, the spa one can be done in 30 minutes if you know what you're doing. The Museum one can take upwards of two hours.
Kobe.
Cyber Manhunt - Internet detective game. Another one from China, this has you be an AI powered program sponsored by Titan Corp. Titan is in the business of information gathering and when something happens, like someone important disappears, you have to connect the dots. You do this by searching their name through google, facebook, look into their e-mail, hack their accounts, impersonate them in phone calls, anything that can be used as information is collected into a profile that includes their birthday, social security number, email, residential and phone addresses. You could say it's a doxxing simulator and you'd be right but the scary thing I take away from this is just how much information about you as a person is kept in Titan's database. All they need is your real name and a nickname, phone, email or social security number and they can just pull up your data. Corps are making lists and you have all the info at your fingertips. The translation is a little rough but the second game has one that's much better.
Star Trek: Klingon -
Star Trek: Borg - FMV Adventures with Gowron and Q. Back when Star Trek was still Star Trek, they made this two FMV games. Written by the late Hilary Bader, Klingon is an interactive adventure with Gowron as you learn Klingon culture and set out to avenge your father. It also features a disk with Klingon lessons where you can learn to say Qapla'. Borg is where John Delancey as Q helps a young cadet save his father after his ship was destroyed at the battle of Wolf 359. Heavily encourages the use of the Tricorder he gives you that has 30 minutes of extra information on various races and items. The best thing about these games are they don't take themselves seriously. In Klingon,
Gowron will send you back to the beginning of the adventure because you're still thinking like a human, where as
Q will break character, shrug and encourage the Federation crew and the Borg drone chasing them to go take a break while he talks to the player.
Why? Because he can. I've included both LPs there if you don't feel like emulating them. Klingon can somehow run on modern windows and Borg got a remaster a few years ago that removes the nasty interlacing with the video, making it look like it was shot in the 90s.
YT comment (See how horrible the interlacing is?): "I actually met John DeLancie at a convention and he was BEAMING when I asked him about this game, he told me a majority of the lines he had were ad-libbed."