Video Games you Recommend

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Symphony of War - Turn Based Strategy RPG, similar to Fire Emblem in moving heroes around a grid based map. However, you also recruit generic soldiers that you can then attach to that hero. Have foot soldiers in front, knights on the flanks and healers behind. This squad is very good a front line melee combat. Unit classes can include mages, dragon riders, gunpowder riflemen and cannons. The fun here comes from what squads you create. You can just give very squad 3 mages and call it a day or you can make a front line of Samurai (bow warriors) and heavy bows behind them and have a ranged answer for units on walls. That or use cannons.
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AstLibra - Metroidish 2D RPG. This one runs on a custom engine and uses RPGMaker sprites. But the actual movement of combat is really fluid and responsive. You'll encounter different weapons that have varying reaches, skills that supplement range attacks and skill trees and the scales that make this a really unique experience. I don't want to say alot on this one because you deserve to experience it yourself but I'll just say it's a good one if you like JRPGS and real time combat.
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Kunitsu-Gami - Tower Defense/Action Game. You play as the protector of a Priestess as she makes her way down the side of a mountain. She has to be protected from various horrors that come out of corrupted Torii gates and to do this, you pick up the sacred masks of the mountain and give each villager a role. They act as defenders during the night while you move about the map and set up traps during the day. This is from Capcom and it's a reminder that there are still people left at the company that want to make something that isn't Resident Evil or Monster Hunter.

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Asura's Wrath - 3D Brawler. Speaking of Capcom, there was a time where they were willing to take risks on games that might not be popular. Asura's Wrath though is insane. You have to emulate it somehow AND get the DLC working for that 4th episode. But if you do, you're in for a treat. A 'rule of cool' take on what the Japanese think of Hindu mythology, be prepared to sacrifice your circle/B button because there's alot of mashing involved. Asura doesn't have a health bar, he has an anger bar you fill to press a button to win. And I can live with that. The game itself is structured like an anime, with Openings and Credits. They really went all out to sell this. You'll need to emulate it somehow, you know where to find it.
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The Wolf Among Us - Telltale detective game. People say that Dispatch is good. I can't stand the dialog however, dropping a 'Fuck" every third line from even people like Blazer. What if there was a game that written better, with funny dialog but also understood emotional tone and stakes. There's a reason people say The Wolf Among Us was Telltale's best and since I went back over it after being disappoint by Dispatch, they're right. Take the characters from the Fable comics and have them act in a Noir/Pulpy detective story that is gritty, because the community is small and everyone knows everyone. Play up the angst between Bigby and Snow and while some choices don't really matter, I was quite satisfied with throwing the crooked man down the well. The sequel to this has been long delayed, with Ad Hoc leaving to work on Dispatch in 2023. Who knows why it's taking new Telltale so long to make a follow up to this.
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King of Dragon Pass - Clan simulation. This one is a little weird. Based on the works of Greg Stafford in a world called Glorantha. It tells of a Pagan/Shamanistic world where demihumans and normal humans live side by side, the gods once walked the earth and spirits reside in every stone, tree and river. Your clan is a small band of outcasts forced to flee north to Dragon Pass, a region where other clans have also settled. You need keep your clan together, eventually form a tribe and then become King/Queen of the pass. Mechanics include the Clan Ring seen there which are nine members of the council that offer advice/explore/perform Hero Quests where they re-enact a heroic story and can die from it. You need to have good relations with your neighbors but the world revolves around 5 seasons, Sea, Fire, Earth, Dark and Storm. Sea is planting season, good for sacrificing to the gods. Fire is raiding season, so bully a weaker tribe. But not the Ducks, Trolls, Wolfmen or Elves. They will stomp your clan to a game over screen if you pick on them. Being called a "Duck Lover" is worth it because they protect against Chaos mutants and undead. Earth is harvest season, good time to explore. Dark is winter, not much to do and Storm is not so deep winter, good raiding time. There's over 600 scenes with unique art for most of them and there's no shame in following a guide, the mechanics don't tell the player alot and you will be save scumming on hero quests that have a random roll to determine outcomes.
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SINS II - RTS Space Game. I'm gonna go out on a limb and recommended Sins II. I know Rebellion is beloved and has all the mods but the 2nd game here is in a decent spot right now after a year of patches. The mods are starting to roll out, Triple RRR and Galactic Empire ones I've been playing recently. The game does start to chug once you pass 5k fleet cap and it's can't handle garrisons around more than 50 planets. There's also the AI pictures used for faction portraits and research icons. You lose something when using AI when Sins had that unique style. Some of the mechanics are also locked behind DLC like Stellaris. Having said that, the base game is still Sins to it's core and while I haven't played the recent update, from the few games I have played with Triple RRR, I think this game has a good future ahead of it. Grab it on discount and I think you won't regret it.


7th Stand User - RPG Maker Game of the Stardust Crusaders Arc. So back when the first arc dropped back in 2012, Clayman here as a developer started making a RPGM game based on the 3rd arc of Jojo, the Stardust Crusaders. With a twist, you wouldn't be playing as one of them. Instead, you'd awaken one of 18 unique stands and travel with them as the 7th member of the group. The story can closely follow as it does in the manga or in repeat playthroughs skipping over scenes you've already seen thanks to King Crimson, you can manage to save everyone. Stands range along the six types of Power, Speed, Control, Special, Support and Swarm and then divided into Short, Medium and Long range. Howlin' Wolf, a wolf type stand that uses shockwaves to manipulate the wind is a beginner friendly Medium Power type, while Caravan, a stand that acts like a merchant and can copy items in your inventory to use as abilities, is a Medium Support type. You take a personality test to determine the stand but you can cheese it to get the one you want. The graphics were originally black and white but some western artist has made a color version and that's compiled with the current version you can download. The downsides to this is it runs on the RPGM 2000 engine. It's clunky and plays like the early Game Boy Pokemons. The enemy encounter rate is also really high and you'll need to beat the game about 3 times to get the ending where the Crusaders survive. Having said all that, there are moments where the player character and their stand can make a difference, like beating DIO with Kayokin if you get his friendship up high enough.
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Crime Scene Cleaner - Cleaning Simulator. You're the guy a crime boss calls after he's wasted people in a luxury spa and you have to clean up everything. The bodies, the blood, the evidence, the trash, move all the furniture back. There's plenty of hidden secrets, 11 levels, two more levels recently added and 11 nightmare themed Halloween levels that keep the same layout but radically alter the theme of the level. It does run on unity so expect some jank with the ragdolls. Maps also vary in size, the spa one can be done in 30 minutes if you know what you're doing. The Museum one can take upwards of two hours.

Kobe.
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Cyber Manhunt - Internet detective game. Another one from China, this has you be an AI powered program sponsored by Titan Corp. Titan is in the business of information gathering and when something happens, like someone important disappears, you have to connect the dots. You do this by searching their name through google, facebook, look into their e-mail, hack their accounts, impersonate them in phone calls, anything that can be used as information is collected into a profile that includes their birthday, social security number, email, residential and phone addresses. You could say it's a doxxing simulator and you'd be right but the scary thing I take away from this is just how much information about you as a person is kept in Titan's database. All they need is your real name and a nickname, phone, email or social security number and they can just pull up your data. Corps are making lists and you have all the info at your fingertips. The translation is a little rough but the second game has one that's much better.
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Star Trek: Klingon - Star Trek: Borg - FMV Adventures with Gowron and Q. Back when Star Trek was still Star Trek, they made this two FMV games. Written by the late Hilary Bader, Klingon is an interactive adventure with Gowron as you learn Klingon culture and set out to avenge your father. It also features a disk with Klingon lessons where you can learn to say Qapla'. Borg is where John Delancey as Q helps a young cadet save his father after his ship was destroyed at the battle of Wolf 359. Heavily encourages the use of the Tricorder he gives you that has 30 minutes of extra information on various races and items. The best thing about these games are they don't take themselves seriously. In Klingon, Gowron will send you back to the beginning of the adventure because you're still thinking like a human, where as Q will break character, shrug and encourage the Federation crew and the Borg drone chasing them to go take a break while he talks to the player. Why? Because he can. I've included both LPs there if you don't feel like emulating them. Klingon can somehow run on modern windows and Borg got a remaster a few years ago that removes the nasty interlacing with the video, making it look like it was shot in the 90s.
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YT comment (See how horrible the interlacing is?): "I actually met John DeLancie at a convention and he was BEAMING when I asked him about this game, he told me a majority of the lines he had were ad-libbed."
 
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There's this liiiitle game for the Nintendo Wii that I think is pretty alright
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The Wii didn't have a whole lot of classics, but No More Heroes is definitely the best game on the platform. Followed closely by Punch-Out!! and Rhythm Heaven Fever.

NMH is at least multiplatform now, but Punch Out and Rhythm Heaven are still Wii exclusive.
 
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Exanima -
physics-based hack and slash dungeon crawler/tournament game. By physics-based, I mean literally entirely physics-driven with zero prebaked animations.
There is nothing else like it (except half sword, but that doesn't count because Exanima directly inspired half-sword). It's very fun. Very, VERY challenging, but very rewarding once you've mastered its mechanics. Updates are comically slow, think like once every year-1.5 years, but it gets worked on very slowly.
Developers say this is essentially a technology demonstration for their bigger RPG game, "Sui Generis," which I expect to be out by the time we colonize the Andromeda galaxy. Exanima, in the meantime, is still a very fun game if you're willing to sink the time required to learn it.

Gunner, Heat, PC (GHPC) -
Think top-tier War Thunder if it was good and actually fun to play. If you understand what I'm saying, then you already know what to expect.
Otherwise, it's a sim-cade Vehicular combat game set around the 1970's in a hot war scenario between NATO and the Warsaw Pact around the Fulda Gap. The vehicles in the game are very well designed, with lots of attention given to their systems.
Its Mainly tanks, but there's also IFVs with some light infantry integration insofar as being able to deploy troops. Air combat only extends to support elements like calling airstrikes and whatnot.
The big drawback, unfortunately, is that in terms of actual gameplay objectives, there's nothing beyond simple scenarios. There's a "campaign" mode that's half-baked and still being developed, but the good news is that there's probably like 35-50 hours of scenarios to play through.

Nuclear Option -
This is in a similar category to GHPC in that it's a sim-cade air combat game with very good existing systems and scenarios to play with them in, but no large-scale macro objectives to work towards. Some PvP and PvE gamemodes serve essentially as sandboxes to shoot stuff in, and there are a couple of scripted scenarios in there too, but nothing too interesting.
The game is set in a near-future, fictional setting with 5/6th gen. warfare technology, in other words, modern/near-future technology. I guess Ace Combat's setting would be a close enough analogue, but it tries a lot more to be grounded and realistic in its setting.
This DOES have workshop support, though, with some inertia behind it too. So if you run out of vanilla content, you can always check out the mods people have made.

Easy Red 2 -
Got this on recommendation from another thread here, and I like it a lot. It's essentially Enlisted, but mostly singleplayer, and the AI is actually semi-competent.
Think "the WW2 game to end all WW2 games". You can tell the creators are history buffs because it has a whole bunch of fronts ranging from Sicily to Nanking to Stalingrad to Tunisia, and an eclectic assortment of weaponry that you can use as well.
It is a large-scale team vs team game, but the big schtick is that you play in a squad consisting of you and eight other AIs you can control.
Other than that, you also have vehicle combat, Tanks, which feel pretty good to play, and then aircraft, which is probably the biggest weak spot of this game IMO. The flight model feels like it wants to be Warthunder with even more jank than usual.
The AI itself is... okay. It has the usual problems of flip-flopping between extremely accurate and can't hit anything, but above everything else, I think it serves the game's needs well enough to make it enjoyable, unlike some other games I've played.
It is rather jank at times, admittedly, but for what I believe is like a 2-3 man team, it's quite the feat of a game. It reminds me of a time when gaming wasn't completely irony-poisoned and actually took its subject matter seriously.
 
While this is not necessarily a recommendation (popularity doesn’t always equate to quality), it’s interesting to see which games grabbed the game playing public’s attention the most.
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These Are The Best-Selling Video Games Since 2020​


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I'd like to suggest any of the Katamari games you can get your hands on, currently on PS4/5, Switch 1 & 2, PC, the first two originally for the PS2.

The games are about rolling a small ball to make it bigger, as big and fast as possible. Like making a big snowball out of everyday objects. They're simple but fun, and are full of weird goodness.
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They have fun challenges of rolling up certain items. The most recent game has one where you roll up dinosaurs.
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The music is also fantastic. Here's the opening for the first game.

 
Starsector: a 2D top-down space RPG where society collapsed after the hypergate network shut down under mysterious circumstances and nobody's been able to turn it back on. You initially begin as a captain of a small fleet and eventually build up to an admiral managing multiple ships. The AI's quite good at following your orders, but you're able to set nearly any ship in your fleet to be your personal flagship, and you control that one directly. There's a lot of good autism in customizing your ships, the combat is fantastic, and once you're done with vanilla, the game being coded in Java means there are many, many mods to choose from. It's not available on Steam, Epic, or GOG, so you have to go the Fractal Softworks website to get it. It's only $15 bucks, which is a steal for something I've played regularly since 2019.

Brigador: isometric 2D vehicular combat game where you have to smash a city and its defenses for an offworld organization that wants to recolonize the planet. It's a great stress ball. Choose your mech/tank/anti-grav craft and wreak havoc with such lovely tools of destruction as radiation spewers, mortars that lob canisters of corrosive gas, and ionized laser cannons. I recommend playing with tank controls. There is a twin-stick setup, but there is location damage on the vehicles and twin-stick mode has a nasty habit of making your back face forward if you're not careful. Twin-stick can work, but mainly on the faster anti-grav vehicles.
 
Great thread. Half Life 2. I did not actively play fps prior to HL2, and still don't play them but HL2 was genuinely a fun game to play. Is "boomer shooter" the correct description here...regardless, still fun.

To scratch the flightsim itch, IL2 Great Battles Series. The dev team has all kinds of bullshit in their background and I cant stand the idea of "collectible airplane" DLCs, I am not a fan of enternally dumping money when I hardly fly the default planeset. However, it is fun WW2 aviation, has a fun and variable career path, and works well enough in VR to be enjoyable single player. If you truly must LARP as a real fighter pilot, the multiplayer scene is active and decent.

Also, the alpha release of Asetto Corso Rally. If you like rally sims and know that Richard Burns Rally continues to be the best rally sim ever, AC Rally is pure fucking joy.

Finally, to LARP as a space pilot, Elite Dangerous is just damn fun and I think it is pretty cheap too. It is pretty grindy, well, really grindy and Ive stepped away from it for months at a time because of that, but I always come back.

I also like games for money. I don't play often, but from time to time I want to get distracted. I just go to https://oncasinos.ca/low-deposit-casino/ and choose something. Everything here is checked, and there is a rating, so I like this resource.

*fucking grammar edits
HL2 is timeless! Boomer shooter or not, still fun. Totally agree on IL2 VR and AC Rally; Elite Dangerous grind is real but addictive!
 
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