Video Games Prices - Pay all the cash for the true experience.

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Breadbassket

True & Honest Fan
kiwifarms.net
Joined
Nov 22, 2021
Should they go up or go down? Are the price increases justified? Are microtransactions and DLC policies for some game absurd or overpriced? Are companies hiring psychologists to get people to spend more? Are consumers being milked for every penny? How do the prices effect piracy?

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I'm always skeptical of the whole "games have to be $70 plus tip now" argument based on the "rising costs of development." Inflation exists, sure, but you know an alternative to offsetting those higher costs that doesn't shift them onto the consumer? Not paying hundreds of millions of dollars to support development teams the size of cities to shovel in shit like Hollywood-level motion capture and celebrity voice acting. How many smash hits did we get over the last 5 years that were effectively made by a handful of people not obsessing over UHD photorealistic graphics and instead just making good gameplay, versus bloated AAA disasterpieces that would shutter all but the most buoyed publishers?
Are companies hiring psychologists to spend more?
They absolutely are getting behavior psychs and related shmucks to come in and run tests/analyze the spending data in order to maximize engagement through adjusting reward schedules. Not every company, obviously, but the massive ones? Definitely.
 
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Down. 70 dollars for a game is criminal, I don't care how much time and effort it took. Whatever it was, it's not worth it. Especially considering most games aren't full games on release anymore, they always come with DLC and monthly additions and stuff that sounds cool on paper but is a way to sell you something as incomplete and unfinished as possible.
I've honestly had way better times with 'worse', cheaper, older games. I think high prices do affect piracy. Nobody in their right mind wants to spend 70 dollars everytime they play a game, especially if you play lots of games.
 
You know, I stopped pirating games a few years back, and just started again because I feel like I'm buying a fraction of a game unless I'm willing to pay 100 bucks for the full experience, and also pirated games run better since they are not filled with Denuvo bullshit or SIGN INTO YOUR ACCOUNT crap. I like single player mostly...
 
Honestly I can hardly fault these faggy devs for milking every red cent from the retards that play their games. Gamers need to be more discerning, I don't expect the industry to change when there's still fucking morons shovelling their paychecks into bullshit gaems.
 
Games are like 115 Aussie dollarydoos on Steam these days for the "full game".
Breath of the Wild physical on Switch still goes for like 100AUD, like 7 years after it's been out.
Game prices are ludicrous and the "Nintendo" tax appears to be very real.
 
I never understood why video games are so expensive, the amount of budget they have is the same if not less than your average motion picture nowadays, yet they still get away with this. Imagine if movie theatres tried to sell tickets for 70 bucks.
 
I don't think people want to pay 70 dollars for a quarter-finished buggy mess that needs a year of patches before it's in a barely playable state, requires expensive high-end specs to have the game run at mid settings due to dogshit optimiziation, and then on top of all that, they have the gall to sell you DLC expansions that cost more than the base game and have hordes of gacha microtransactions. I also hate when I get a game on Steam and they want me to make some retarded Ubisoft account and use their own shitty launcher.

Just wait for Steam sales, that way you get the game for a more reasonable price, and if it's been out for a while, it's probably more stable than launch. I wouldn't preorder anything anymore getting some extra rewards and the game a day early isn't worth it if the game is shit.
 
if you think something is priced too high, just abstain from purchasing it, simple as
if anyone attempts to justify higher prices using costs, tell them their argument is fucking retarded because, at the point that these things are sold, all the costs are in the past, meaning that present and future sales are relatively costless
because video games in currentyear are not physical, scarce goods with a given total existing stock at any point, but rather digital and non-scarce goods, the standard supply and demand analysis cannot be applied here
 
I have and will always say no game ever is worth $60, $70, or even $50 and refuse to pay anything in that range
the advance of digital should of been made games cheaper since the factor of creating discs and cartridges is no longer needed, something many retards who try to justify these prices by referring to gaming back then seem to forget
and that isn't even mentioning how shitty most games are, incomplete, buggy, always online, and more, so no no modern game has any excuse to be more than $40 to me
 
I'm not paying $60 for a digital copy of something, period. It's fucking digital, I can duplicate it infinitely (so long as I have the data storage) for literal pennies in electricity costs. I don't fucking care your AAA game cost 18 quadrillion dollars to make, good games don't need hyperinflated budgets and real to life graphics to be fucking good, you don't need 500+ people dev teams full of useless nigger faggots to make good games, and games sure as shit don't need to be a box office budget cinematic fests to be good.

Stop overinflating the worth of your product, making it absolute dogshit, and dumping the excess costs on to me THE FUCKING CUSTOMER, and maybe I'll consider putting my Jolly Rodger away and give up some cash. I have no issue paying for good games at an affordable price, I have pirated many games to later turn around and buy a copy because they were good games and they didn't ask for nearly $100 for an incomplete, broken, buggy, and abysmal experience. If you cunts at the top can't even meet me halfway with this shit after you have so throughly defiled my beloved hobby, then you can sit there and get skullfucked while I do my little part in bankrupting you fucks. It's a give and take relationship, but you cunts only take, it's only fair I fucking treat you the same.

Tism fit concluded.
 
For indies, niche and A or AA games I would say it depends. If you can evaluate the product and make an informed purchase, even €70 would be fine. For AAA I would argue the answer is in 99.9% of cases no. AAA publishers and developers are bloated beyond reason and don't know what a budget is. Which results in 70-80€ for the base game which often has a season pass, other DLC microtransactions and whatnot. So the average AAA games costs some like 150€ in reality for the consumer. Nothing justifiable about this. But the customer base is also to blame for this, so it is what it is.
 
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