Valve Introduces Steam Machine, Steam Frame, Steam Controller - Gabe Cube

  • 🔧 Issue with uploading attachments resolved.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
All this talk about scalpers like most of the results for "steam controller" on eBay aren't the old version of the controller and random ass gamepads. I should be seeing way more than "maybe a handful or two of results" for me to assume scalpers got the lion's share of the stock.
You know one would have thought that Valve would have know better... But clearly they have no idea what they are doing again... Deck launch had pre-orders. So no reason why this would not have had. Or working servers...
One of the worst thing you can do in business is sit on unpurchased stock and Valve had no idea what the actual demand was going to be for their controller.
 
Well, after holding it and then holding a Playstation 4 controller, I feel like its the weight distribution between the controller's shell versus the internal components making the plastic feel lighter than when compared to other controllers giving an impression that the plastic is of lower quality than its competitors. It doesn't feel fragile though. The handles didn't give at all when I squeezed them with some force. As long as players aren't throwing the thing at a wall, I'm sure it'll be fine.


What woman marries a man that buys a $100 controller for himself instead of a $300+ handbag for her?
I'm happy you can actually put this into words, too many say feel cheap without being able to quantify it for fucking shit.

Was the case with old sc which was durable, so weight distribution doesn't bother me.
 
All this talk about scalpers like most of the results for "steam controller" on eBay aren't the old version of the controller and random ass gamepads. I should be seeing way more than "maybe a handful or two of results" for me to assume scalpers got the lion's share of the stock.

One of the worst thing you can do in business is sit on unpurchased stock and Valve had no idea what the actual demand was going to be for their controller.
I saw a few of these controllers on eBay going for $300. I have no idea why people are so desperate for this controller, but it's happening. People are stupid with their money, and complain about being broke.
 
Found this abomination. This absolute fucking retard couldn't keep from gorilla gripping the controller and mashing the back buttons got mad, and literally ripped out the back buttons, filled it in with epoxy and covered in grip tape. Then calls it a "fix".

 
could just unbind them instead but retards be retards
Most of time they're unbound too unless you're using a community config or bound them yourself.

It hasn't been that long since it started getting in people's hands, so this is just view farming. He obviously got the controller with the intend of doing it for views.
 
Well, I got mine. I'm currently testing it out with my Steam Deck docked to my bedroom TV to act as a pseudo Steam Machine. The controller sits comfortably enough in my hands. So far, it feels about how I expected it to. I can see why people say the plastic casing feels cheap though. Despite that, the controller does have a bit of heft to it.

View attachment 8976376
Forgive me for asking, but do you play on mobile?
 
Mobile? Like cell phones? Not normally. I don't consider most mobile games as video games. The most I've done on mobile is Balatro and OSRS.
Ah OK. I've been sadly using my tablet as a substitute for my PC and I was wondering how the controller performed on a mobile setting.
 
Mine came in today.
The controller is lighter than the PS5 but around the same size. The plastic does indeed feel light but I wouldn't say cheap feeling like another guy mentioned.

Buttons and Dpad:
The buttons are tighter than the Steamdeck and the Dpad feels heavier and less floaty like on the Steamdeck. Compared to the Deck the Dpad is a lot better but the bump on the pad is also higher and more noticeable compared to the wii pro controller. For platformers this means there is more travel and you need to press compared to the wii pro controller. I compare this to the wii pro controller since its the best Dpad in my opinion.
Valve now has the best Dpad this generation so Nintenfags cry me a river.

Joysticks:
The joysticks feel precise and there is no accidental input even with a 0% death zone. Testing on the PC port of Mario 64 its enjoyable to play with. Many jumps feel easier to do compared to other modern controllers. Since the N64 joystick is more precise (when its not broken and beaten to death) than modern sticks many controllers have issues with the controls. But Nintenfags will still have an issue with it since it doesn't have muh pivots.

Trackpads:
Larger than the steamdeck. Feels much the same besides a light vibration when using it (But this might be a setting on my part).

Gyro:
Works, fuck you Xbox for not having this.

HDrumble:
Couldn't test

Give this a Gaben out of Miyamoto.
 
Something else I wanna add is that I do not care for the backbuttons on the Deck. They are kinda a pain to use due to amount of pressure needed to press them compounded by their position, though that's why they're optional and that was required to prevent accidental presses from being a portable. On the Steam Controller though? They're sitting perfectly under my middle and ring fingers, and require a soft press this time around compared to the Deck's stiffer buttons.

A blessing for games that only support hold to sprint yet were stuck binding it to a stick press at the same time from a lack of buttons.
 
Mmm. Maybe I could put something together and do some tests for you.
@Daddy's Little Kitten I did some testing with RetroArch installed on on my Samsung Galaxy S23. I was able to connect my controller but wasn't able to bind all of the keys to RetroArch. The D-pad, A, B, Start, Select, L2, and R2 buttons could be used as inputs but not the control sticks, L1, R1 or the back buttons. That's fine for some simple games with fewer controls but the Steam Controller wasn't acting as a typical controller. It acted as a mouse with just a few keybinds.

More specifically:

Right Mouse Pad: Mouse controls
R2: Left Click
L2: Right Click
A: Enter
B: Escape
Start: Escape
Select: Tab
D-Pad Up: Up Arrow
D-Pad Left: Left Arrow
D-Pad Right: Right Arrow
D-Pad Down: Down Arrow

I used this website to check which button was doing what: https://keyboardchecker.com/

Now, I may have been able to make those few controls work on Retroarch but B and Start are bound to the same key. The way RetroArch handled hitting the Escape Key was the same as if you used Alt-F4 on any application on a desktop.

So is the Steam Controller good for any video gaming on Android based mobile devices? Probably not without some tinkering. If you're looking for a controller you can just grab and go with, the Steam Controller probably isn't it.

Edit: Important note, I could not test this with the puck. I don't know if the puck changes the controllers behavior but I don't have a reason to believe it does. The USB-C port on my phone has been busted for quite a while and I've had to charge the thing with a wireless charger. I don't have any other mobile devices to do testing with.
 
Last edited:


Haptics being used for chimes, or MIDI isn't new, but I wasn't expecting them to straight up play the Wilhelm scream.
 
Back
Top Bottom