- Joined
- Aug 20, 2022
V Rising is an isometric hack and slash game with a heavy emphasis on crafting and base building. Play solo, co op with friends, or pit yourself against randoms who have hundreds of hours over you.
Play as a vampire reawakened into a world conquered by humans. The only objective: kill Dracula? I don't know. There is no story.
There are around 60 unique bosses, some more unique than others. They're the highlight of the game. There are no levels or grinding and are the only way to get better shit so killing them is a necessity. Each boss unlocks crafting materials, recipes, spells, and more. As the game goes on, they ramp up in complexity. The final dozen are a serious challenge and there's a difficulty tier (brutal) that gives them an array of new abilities. Highly recommended even for first timers.
There's a lot to do with the base in addition to simply crafting. You can command dominated minions, you can keep a dungeon full of human livestock with high quality blood, you can move it around the map, and so on.
Magic is divided into six schools. Most enemies tend to be weak to at least one type but there's no way to know besides common sense and trial and error. There's two basic spell slots, an ultimate slot, and a dash slot. A bit anemic as they went for having a hotbar full of weapons instead of spells. Each spell has a gem slot which (obviously) increases its functionality. Magic starts off weak and I can understand players not engaging with it but it gets strong quickly. I'm personally a fan of lightning spells.
There are a load of issues I've got but the game has managed to hold my attention for three weeks so far. No idea if there are plans for further post launch support.
The World
The map is sizable and divided into six visually distinct regions. It's an open world but each region is a gear check. Every region except the starting forest has a gimmick, ranging from map obscuring fog to anti vampire garlic effigies. I ran around the map at low level unlocking wayshrines and wasn't punished for it.There are around 60 unique bosses, some more unique than others. They're the highlight of the game. There are no levels or grinding and are the only way to get better shit so killing them is a necessity. Each boss unlocks crafting materials, recipes, spells, and more. As the game goes on, they ramp up in complexity. The final dozen are a serious challenge and there's a difficulty tier (brutal) that gives them an array of new abilities. Highly recommended even for first timers.
The Crafting and Base Building
While there is no crafting pyramid, the game maintains the staple of material tiers. It's not complex but it's not braindead either. The castle building can get quite autistic and I've not spent that much time delving into making anything more complex than a throne room with a bunch of rooms stapled to the side but there are loads of videos out there showcasing some truly impressive builds. There are a million ways you can set up your server to engage as much or as little with the gathering, crafting, and base building. They can be changed at any time so there's no reason to stress over getting them just right out of the gates. Difficulty is more tied to the server settings than the difficulty selection.There's a lot to do with the base in addition to simply crafting. You can command dominated minions, you can keep a dungeon full of human livestock with high quality blood, you can move it around the map, and so on.
The Combat
There are a dozen or so weapon classes although not all are available in the beginning. There are strengths and drawbacks to each weapon class and upon reaching a certain tier, gain active abilities. There isn't a point in maining any certain type although endgame unique weapons tend to lend themselves to certain playstyles worth tailoring a build around.Magic is divided into six schools. Most enemies tend to be weak to at least one type but there's no way to know besides common sense and trial and error. There's two basic spell slots, an ultimate slot, and a dash slot. A bit anemic as they went for having a hotbar full of weapons instead of spells. Each spell has a gem slot which (obviously) increases its functionality. Magic starts off weak and I can understand players not engaging with it but it gets strong quickly. I'm personally a fan of lightning spells.
The Blood
Each fleshy enemy has a blood type and quality. The player has a blood pool that depletes over time and through certain actions. The type determines bonuses and the quality determines the magnitude and amount. Keeping a stock of high tier blood cattle in vital for endgame content. Blood from prisoners can be made into elixirs for field use.The Online
I'm bad at the game and my friends who have way more hours than me wrecked my base. I remade the server for co op and that's where I'll sit until I'm done.There are a load of issues I've got but the game has managed to hold my attention for three weeks so far. No idea if there are plans for further post launch support.
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