View attachment 9032248
Anyway, thread tax:
Likely a game dev specific opinion, but I'm surprised by how much history keeps repeating itself when it comes to engine and language snobbery, especially when it's something I'd have thought we'd have grow out of.
eg. Game engines.
"Engine X is for babies and should never be used"
*massive hit uses engine X
"Engine X is the best engine and you should use it. Don't use engine Y, engine Y is for babies and will never be taken seriously."
*massive hit uses engine Y
Just off the top of my head, we've had GameMaker (Hotline Miami) XNA (Dust An Elisian Tale) Unity (Harthstone) Phaser (Vampire Survivors) Godot (Dome keeper) and Lua/Love (Balatro).
Then there's languages. Constantly trying to promote C++, C#, and Rust, while shit talking Lua and Python. I assume there's good reasons for said snobbery, but I rarely hear them. Then there's the whole node/component based workflow that keeps not working.