God of Nothing
kiwifarms.net
- Joined
- Aug 31, 2016
he has to be fucking with us
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you will get music and mutagen puzzles and LIKE ITStyg please I beg you, I just want more spooky etheral Godmen/Fløttsømir shit and another ice tower challenge. I do not want to parse literal CMD terminals to open a door.
you will get music and mutagen puzzles and LIKE IT
before the puzzle had a program solver, i did it all by hand tooI was doing the musical puzzle in Expedition with five papers of notes on my desk like a crazed maniac.
The graphical upgrade looks fantastic though.
At least it felt like an accomplishment to be able to decipher it by hand. Mutagen puzzle otoh was just annoying. (Because of the shit Tchort timer).before the puzzle had a program solver, i did it all by hand too
i did like three or four playthroughs with it
even though i new the key, it still made my head hurt from all the repetittion
To get the full true Serbian experience you must snort at least 5 different substances why drinking heavily and beating your wife in your **** apartmentI was doing the musical puzzle in Expedition with five papers of notes on my desk like a crazed maniac.
If you're going psi, I assume you have decent to high intelligence at least.Replaying this Kino at the moment as a psychic dude named Goran Rapistovic. I played years ago with a psi character, and I remember raping everything I came in contact with. Now I'm being filtered hard by robots and turrets ATM. I have pistols as my back up, but the robots the faceless own are treating me the way a gay couple treat their adopted sons (I'm being violently molested). Any tips to help with killing robots and turrets would be helpful.
Do nade's require a certain skill? and do merchants have the EMP nades stocked regularly? Would crafting them be worth it. I know on my first play through I built a god tier shield and God tier armor but this time I'm neglecting crafting, will that bite me on the ass?If you're going psi, I assume you have decent to high intelligence at least.
In that case, start scourging for materials for grenades. All of them but especially EMP nades will be your bestest friend from this point forward and especially the DLC. (In fact grenades can be used to cover the weakness of many builds but hey.)
They require a certain skill in crafting to make (should be chemistry and mechanics), and uses the throwing skill. (But you don't need to hit exactly to deal damage, so it's more incidental) I think core city vendors should sell the components, if not the nade itself. If you can't craft, you'll probably run out easily,. so crafting is the only way to ensure sustainable supply.Do nade's require a certain skill? and do merchants have the EMP nades stocked regularly? Would crafting them be worth it. I know on my first play through I built a god tier shield and God tier armor but this time I'm neglecting crafting, will that bite me on the ass?
What you wanna know?ATTENTION GAMERS someone pill me on psi builds I'm too old and boomed out to figure this shit myself.
Just to preface, I've never beat the game. I got to core city with a gun build but this was a year ago. I never touched psi, and I've forgotten anything useful.What you wanna know?
Yes-What's the best discipline early and is there a reason to specialize in more than one?
i don't understand the question-What crafting skills are worth putting points into early?
sneaky nukey psi, 3-What's the lowest constitution I can get away with?
The flexibility and capitance or whatever it was called feats. You'll have enough psi in your reserves to finish every fight in the game. Just keep psionic inhalators around. It's not worth a feat. And more than one school is like 10 or 15% last I checked. Just wear a psi beetle vest and/or a headband with a muffler. It's not that big of a deal.-Are there any bait feats I should be aware of and what should I be looking into grabbing asap?
On dominating, everything costs a lot and you need psi inhalants now so make sure you don't overspend on anything-Are there any really dumb ways I can screw myself over early?
You mean psi? For a new player/casual player i'd say metathermics as it's pretty straight foward. If you're running a pure psi build, you should definitely focus on at least two. Psi builds gets walled hard by robots unless you have a work around. Thought Control for example is absolutely cucked by robots since you can't damage them with it. So you spec on a secondary psi skill, like psychokinesis to damage them with eletricity. TC/PK is a stable build and works really well. Time Manipulation is good against robots too, but it's better used as a support rather than damage dealing-What's the best discipline early and is there a reason to specialize in more than one?
That depends... Most components early game are ass. I put points in mechanics if i'm running crossbow or shotgun builds because it's easy to find tactical grips and anatomic aware scopes on junkyard. It's a good idea to get tailoring to 50 before finishing depot A though: at 50 you can craft advanced tailoring repair kits from any rathound hides you loot, use them to repair looted tactical vests before selling them, easy money-What crafting skills are worth putting points into early?
Yes, just watch out for robots and turrets. You can actually do Depot A without any fighting if you have enough hacking and stealth-Is psi and grenades enough to get me through Depot A?
UR isn't really a game where you stall. Tank builds have feats and crafted armor built around tanking. Constitution alone won't avoid getting killed in one turn by some stealthed asshole. Most of my builds i just dump it to 3, except when running a glass cannon crit build, which i need 9 constitution to get the survival instincts feat. Focus more on damage, enemies can't kill you if you kill them firstWhat's the lowest constitution I can get away with?
It really depends on your build, really. On top of my head, i remember snooping is a total noob trap. You can find every secret in the game with 3 per with the right consumables/gear. Don't get it. Ninja looter and Burglar are bullshit feats tooAre there any bait feats I should be aware of and what should I be looking into grabbing asap?
In early builds you could softlock your game if you piss off the oligarchs, or piss of a certain scientific/religious faction later on, but now there are alternate paths. You can't really softlock your game unless you turn SGS hostile in the very beginning. Also, when taking quests from some bald coughy man, make sure you do them right otherwise you get locked out some very good content (even though it's not crucial to the game)Are there any really dumb ways I can screw myself over early?
I always went for psychosis build. It gives you access to psionic mania, and having crit on demand in a psi build is too good to pass on. It rocks on TC builds, combining with locus of control, you basically have a mental nuke that can delete several hostiles at once. Pretty busted, taking in consideration that neural overload bypasses defenses. Tranquility is good for pure TM builds, since distortion can't crit. But pure TM builds are just too boring to play, i always drop them mid gameTranquility or Psychosis should be your second real pick depending on what you want to go with