Ubisoft Sellout - Bankruptcy Speedrun Any% Thread

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I didn't like the legendary ship battles, sometimes it felt like the game was cheating.
oh, it absolutely was
there is no way that fat spanish bitch turned that fast to ram into you
and i swear the yin yang ships have more health and do more damage when you take one out because it's a breeze if you split your damage among both

The impervious to damage at the sides one was just fucking annoying. And the ghost ship was really a ghost ship because I fucking obliterated it from existence. Didn't even know what its gimmick was.
 
I still like AC Rogue best, and feel it's unfairly maligned as the bone last-gen plebs were thrown when the PS4 got Unity.
I think Rogue was the right idea, but executed poorly.

Then again, narratively it's not the game's fault, when every game in the franchise beforehand painted the Templars as cartoonish villains, the only real way to "redeem" them is to flip things around and now turn the Assassins into cartoon villains.

Better writers than the gay, woke Frenchmen could have done more with the idea of two shadowy factions duking it out throughout history over the ideas of Absolute Freedom and Absolute Order, showing the pros and cons of both, and why either side achieving a total victory was a bad thing.

Even smarter writers would not have gone with the dogshit ayss/animus/Da Vinci Code bullshit and just created a franchise around various assassin characters in various eras and geographical locations being assassins for historically accurate and/or logical reasons.

Gameplay-wise, it suffers from all the same ills that other AssCreed games did.
 
I stopped paying attention to the over-arching plot after AC2. All the non-animus stuff was irrelevant after it became obvious we were never getting the present day Desmond game that was clearly originally intended (and the whole point of putting him in the machine in the first place).
 
I stopped paying attention to the over-arching plot after AC2
The Animus as a framing device really served no purpose other than to ruin immersion.

There were a few neat things about it, like not allowing the player to do certain actions that would have been out-of-character for Altair because it would mess the historical simulation, how the Animus justified certain gamey elements and the interface, but none of that makes up for the fact the game will randomly rip you out of the game proper so you can partake in some gay corporative struggle session.

The overarching plot also forced them to constantly reference the Templar/Assassin shit, and boiled down every story into a hunt for the ayy McGuffins.

They should have dropped that shit as soon as possible, but it was baked so deeply into the lore even in the first game it was basically impossible to do so.
 
and even then 4 and 3 come with guranteed caveats because there are inexcusable dogshit parts
3's the only one I didn't finish after I realised literally all I'd done for every mission was hold the parkour button and push forward on the analog stick til I killed my target.

Well, technically I didn't finish 1 either but that's cause my 360 red-ringed and by the time I got a PS3 AC2 was out and better in every way.
 
3's the only one I didn't finish after I realised literally all I'd done for every mission was hold the parkour button and push forward on the analog stick til I killed my target.

Well, technically I didn't finish 1 either but that's cause my 360 red-ringed and by the time I got a PS3 AC2 was out and better in every way.
There is a clear decline in mission quality and variety after Ezio's trilogy. Instead of racing, stealth, and assasinations all in one mission, you either got trailing or eavesdropping for like the entire fucking thing. It's ridiculous. Black Flag nearly gave me an aneuyrism from sheer stupidity of ship trailing.... In an open sea... with no mist.
 
My main issue with all AssCreed games is that there's really no reason for the open world to exist. The games would have been better served if they had gone the Hitman route of placing you in big, detailed levels and giving you a multitude of ways to accomplish your missions.

Or if they were dead set on the open world aspect, then why not make the world interesting to explore, with things to discover?

Instead of having 100 combat encounters, have 20, but make sure they're all unique in some way and require a different apparoch. Instead of having 1000 chests scattered around the map, have a few dozen, but turn each into a genuine treasure hunt.

Place unique locations on the map for the player to discover, hidden quests, have actually unique and well-written missions instead of copypasted slop there only to pad the game length out.

Also, fix the fucking combat. If Platinum can make engaging combat systems over and over again on a shoestring budget, why couldn't Ubisoft do it for their premier franchise? And no, just spamming the counter button as enemies come at you one after the other is not what I would call engaging.
 
My main issue with all AssCreed games is that there's really no reason for the open world to exist. The games would have been better served if they had gone the Hitman route of placing you in big, detailed levels and giving you a multitude of ways to accomplish your missions.

Or if they were dead set on the open world aspect, then why not make the world interesting to explore, with things to discover?

Instead of having 100 combat encounters, have 20, but make sure they're all unique in some way and require a different apparoch. Instead of having 1000 chests scattered around the map, have a few dozen, but turn each into a genuine treasure hunt.

Place unique locations on the map for the player to discover, hidden quests, have actually unique and well-written missions instead of copypasted slop there only to pad the game length out.

Also, fix the fucking combat. If Platinum can make engaging combat systems over and over again on a shoestring budget, why couldn't Ubisoft do it for their premier franchise? And no, just spamming the counter button as enemies come at you one after the other is not what I would call engaging.
Ok, first you're asking ubisoft to make an open world with interesting shit. Then you want them to make the encounters something other than copy/paste. On top of that you want well written missions instead of padding. And then to top it all off you expect them to be able to come up with a better combat system than a much smaller developer? What sort of multi-billion dollar company do you think you're talking about here? It's not like ubisoft would have the resources to do any of that.
 
I'd argue that even by Revelations they were slipping. That game was so obviously pulled out of Ubisoft's ass to cash in on Ezio's popularity one last time.
i'd say it worked
brotherhood and revelations being relatively short is a point in their favor

3 and 4 were so bloated and very little actually happened in comparison
 
Kinda funny how these guys made the game UbiWoke rejected to make, instead they give us a woke remaster/remake of Black Flag with more niggers and more badass warrior women.
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brotherhood and revelations being relatively short is a point in their favor
I can't remember what it was now but something in Revelations really pissed me off at the time. Was that the one where all the non-Animus parts were weird abstract first-person platforming sections?
 
I can't remember what it was now but something in Revelations really pissed me off at the time. Was that the one where all the non-Animus parts were weird abstract first-person platforming sections?
Oh yeah, the Desmond origin story platformer shit. You don't need to do those to beat the game as far as I remember. I have no idea what they were thinking.
Those were already in the original game, you had just forgotten about it.
Can confirm.
Will extend the olive branch and say Anne Bonney and Mary Read were, at the very least, actual historical female pirates. Same with freed niggers being pirates.
 
My main issue with all AssCreed games is that there's really no reason for the open world to exist. The games would have been better served if they had gone the Hitman route of placing you in big, detailed levels and giving you a multitude of ways to accomplish your missions.
Didn’t Unity try to do that?
 
Kinda funny how these guys made the game UbiWoke rejected to make, instead they give us a woke remaster/remake of Black Flag with more niggers and more badass warrior women.
View attachment 8989741
Ubiwoke didn't reject it, they signed a contract with the government of fucking Singapore to have a bunch of morons who didn't know how to make a game to get it done and instead came up with a barely interactive turd that may as well have been a mobile game because they legally couldn't just dump the project or give it to a potentially more competent team.

Basically, you're forgetting about their Skull & Bones fuckup.
 
Those were already in the original game, you had just forgotten about it.
I said 'more', like it will have more than you had in the original.
Basically, you're forgetting about their Skull & Bones fuckup.
Oh I know, ~250 players at the moment.

"potentially more competent team" UbiWoke doesn't have this anymore, it's just woke freaks who work for them now at this point, and the agenda is clear, make woke games with lots of niggers in it.
 
Oh I know, ~250 players at the moment.

"potentially more competent team" UbiWoke doesn't have this anymore, it's just woke freaks who work for them now at this point, and the agenda is clear, make woke games with lots of niggers in it.
Yes, but the Singapore studio was far more incompetent than Ubisoft typically is. They were just contractually obligated to not scrap it after 7 years of development hell.
 
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