Total War: Warhammer 3

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If they won't do Empire again, Victoria Total War would be good to.
Assuming a Victoria Total War would go up to about 1900, that means you'd get guns that fired extremely fast and were incredibly accurate and lethal, on top of the increasing obsolescence of the type of structured formations that every Total War intrinsically relies on. Fall of the Samurai and thus the Civil War era is probably the latest era that Total War's gameplay formula accommodates without a complete overhaul.
 
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Assuming a Victoria Total War would go up to about 1900, that means you'd get guns that fired extremely fast and were incredibly accurate and lethal, on top of the increasing obsolescence of the type of structured formations that every Total War intrinsically relies on. Fall of the Samurai and thus the Civil War era is probably the latest era that Total War's gameplay formula accommodates without a complete overhaul.
Not really. Funnily enough a lot of nations that didn't have any actual war experience with repeating weaponry still used bulk line formations and volley fire, like the Spanish during the Spanish-American War. Obsolete? Yes. Still in use? Also yes.
 
Not really. Funnily enough a lot of nations that didn't have any actual war experience with repeating weaponry still used bulk line formations and volley fire, like the Spanish during the Spanish-American War. Obsolete? Yes. Still in use? Also yes.
Oh, line formations would still be a major part of the game considering the fact that it would probably start in the early 1800s, but there would be huge problems reworking the gameplay to reflect the decline of line infantry and the rise of modern infantry. Battle maps would have to be hugely expanded or unit sizes massively decreased to accommodate the fact that you'd probably be able to research extended order drills. That's not even getting into how Total War's campaign map would be completely ill equipped to deal with how wars changed strategically in the late 19th century.

Still, it probably would be doable, assuming you cut it off right into the turn of the century with the Russo-Japanese War and don't go any further. I don't even want to begin imagine how fucked up World War 1 would be otherwise.
 
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Oh, line formations would still be a major part of the game considering the fact that it would probably start in the early 1800s, but there would be huge problems reworking the gameplay to reflect the decline of line infantry and the rise of modern infantry. Battle maps would have to be hugely expanded or unit sizes massively decreased to accommodate the fact that you'd probably be able to research extended order drills. That's not even getting into how Total War's campaign map would be completely ill equipped to deal with how wars changed strategically in the late 19th century.

Still, it probably would be doable, assuming you cut it off right into the turn of the century with the Russo-Japanese War and don't go any further. I don't even want to begin imagine how fucked up World War 1 would be otherwise.
Yeah, I was pondering some of that myself, and really, 1900 has to be the cutoff before machine guns become more than just small field guns in terms of mobility.
 
Some one on Steam pointed out in the first 4 months TW2 has; Mortal Empires/Blood and Tomb Kings. So far with TW3 we got......bug fixes which 2 most likely got also.

Edit: I guess you can add that TW3 had all those narrative campaigns but I only know of two of them and they were both too narrative to be Total War campaigns. Not sure about the other 2.
 
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Linux/Mac availability is still "early spring" even though you can buy the game and fail to install it.

How can CA have fucked up this much? It's just DLC of an existing game.
 
Linux/Mac availability is still "early spring" even though you can buy the game and fail to install it.

How can CA have fucked up this much? It's just DLC of an existing game.
Apparently, the team that worked on TWW3 is different to the team that worked on post-release TWW2.

Looks like a case of a junior team being press ganged into a project with not enough experience/cohesion to guide them through.
 
Apparently, the team that worked on TWW3 is different to the team that worked on post-release TWW2.

Looks like a case of a junior team being press ganged into a project with not enough experience/cohesion to guide them through.
I don't know the intricacies of what exact teams Creative Assembly has, but if the people who worked on TWW3 are the same people who did Thrones of Britannia, they should have been fired ages ago.
 
Started a Kislev game the other day and what do you know, it's much better now that you can turn off the Chaos gates and that whole deal.
Now if only there was a way to permanently turn off missions getting tagged, we'd be somewhere.
 
Started a Kislev game the other day and what do you know, it's much better now that you can turn off the Chaos gates and that whole deal.
Now if only there was a way to permanently turn off missions getting tagged, we'd be somewhere.
I just don't want to get used to that because the Chaos Gate campaign seems to have an inflated economy, based on Diff.
 
Linux/Mac availability is still "early spring" even though you can buy the game and fail to install it.

How can CA have fucked up this much? It's just DLC of an existing game.
Mac release date was announced on the 4th of May. To release on the 5th. It's nice to have some prior warning about a release, I suppose.
 
Now Mac users can be just as disappointed as everyone else.
 
Still no linux release reee

Also, I'm certain they touted cross-platform multiplayer for 3, yet Feral's release statement says no. How do you botch everything this hard holy shit
 
what a disaster. i pity you guys who bought it day one.
The more I read about this shitshow, the more glad I am that I got burned out on TWW2 and haven't bought it. Honestly I'll wait til the combined map, or maybe the expansions get released and then grab myself a cheap key for just the basegame and use CreamAPI to unlock everything else.
 
You hate to see it. You especially hate to see it after how good Total Warhammer 2 was and still is(and even more so with mods).
Oh no no no.png


@Gravityqueen4life
what a disaster. i pity you guys who bought it day one.
The more I read about this shitshow, the more glad I am that I got burned out on TWW2 and haven't bought it. Honestly I'll wait til the combined map, or maybe the expansions get released and then grab myself a cheap key for just the basegame and use CreamAPI to unlock everything else.
Meh, I got the game through a pre-order and don't regret it. This game will eventually be fixed up and good with plenty of interesting content and such. It's just funny to me how much of a dumpster fire it is right now.
 
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I got the game through a pre-order and don't regret it. This game will eventually be fixed up and good with plenty of interesting content and such.

I will never understand how or why gaming as an industry got to the point where people will pay full price at release for shit that is blatantly fucked, on the grounds that maybe just maybe the devs will fix it at some unspecified point in the future. Like seriously, if someone sold you a brand new car where the engine had only half the HP it's supposed to, and randomly stopped working every so foten, and they were planning to sell you the seats for extra in 6 months time people would fucking burn the company to the ground.
 
I can and will continue to simp for empire. Compared to WH3, at least it had immense scope and absolutely great naval battles.

As much as I have enjoyed the Warhammer games, I'd really like if CA went all in on a major historical without single units shitting up the battlefield. Empire 2 or Medieval 3 with the more advanced diplomatic options of 3k would be great.
I played the shit out of Empire. The campaign AI was brutally retarded but I loved a lot of the rest of it. As you mentioned, the naval battles. Also— you could garrison buildings, which we haven’t had since. The field battles in and around the towns were fun. Rush square formation in the research tree and watch your ground pounders shred enemy cav.

I’m old enough to remember when the player base was like “waaah all the naval battles are autoresolve this sucks” and then naval battles came in and the player base was like “waaaah naval battles suck.” They didn’t work in Rome 2 because the primary naval tactic was basically head butting the other ship to death and they made the naval areas way too small.
 
I played the shit out of Empire. The campaign AI was brutally retarded but I loved a lot of the rest of it. As you mentioned, the naval battles. Also— you could garrison buildings, which we haven’t had since. The field battles in and around the towns were fun. Rush square formation in the research tree and watch your ground pounders shred enemy cav.

I’m old enough to remember when the player base was like “waaah all the naval battles are autoresolve this sucks” and then naval battles came in and the player base was like “waaaah naval battles suck.” They didn’t work in Rome 2 because the primary naval tactic was basically head butting the other ship to death and they made the naval areas way too small.
I'm one of those strange creatures that actually liked the naval battles in Empire and Napoleon. They're clumsy but the ships involved in them were just like that. Shogun 2's base naval battles were just as weird but they made the FOTS naval battles a game of rocket tag. It's a shame that isn't the way of things in Warhammer with all the fancy ships in the lore. Dwarven ironclads fighting off ramshackle orc ships, or smashing their way through norscan longships. Or even better ending up in a fight with a Druchii navy. That would be a lot of fun but there's no way in hell they'll bother with that. They barely let you fight on Black Arks.
 
to be honest IDK why anyone's bothered with this fucking franchise since like Atilla.

I really hate single entity units and hero micro so the TWW series just ain't for me, but almost every total war release has been a broken clusterfuck on a technical level that takes like 2 years of patching to get right and even then unit and faction balance remains absolutely horrific.

Also DLC content has been broken up into little faction and unit packs forever so if you want an actual full game you end up paying like 200 bucks. And historical games are these shitty little mini campaigns like Thrones or Troy that no one plays or gives a fuck about because they're fucking awful

@Volound you were right about everything, based retard
 
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