TheMysteriousMrEnter

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1337 Same. I love early HB, Jay Ward, Terrytoons (TV) and Beany and Cecil. All used limited animation cleverly.

Enter should take your advice too. If he is not going to school, at least buy an animation book.
 
@Nayolfa I have a technical question: When do you estimate that the pilot will be finished?
If we get more background artists, it might by the end of the year. It all depends on the animator though, she is pretty fast and efficient although.
 
You know I just found out he call Teen Titans go, "Toddler Titans" which maybe mrenter thinks it a clever insult to it but to me it kind of silly seeing as this is a really comic.

Tiny_Titans_1.jpg
 
I heard about it from an animator I watch. Anyways, I plan on getting into the animation industry after Graphic Design. I'm not the best artist right now, so I'm using graphic design (for a job) and this cartoon as an way to get better.
That's a good idea...you probably figured it out by now, but getting into the animation industry is more about who you know and not about your portfolio or demo reel. A lot of artists that came to our school told us about how they got into the industry - usually, they got noticed by work they were putting out or a friend was able to get them in. Graphic design is a good skill to have, along with illustration. It's always good to have more skills than one.

With that being said, I don't think you should put ALL of your focus into Growing Around. Let's just say that a big name studio (or someone working from said big name studio) is interested in your work and you pitched Growing Around to them. What are you going to say when they turn it down but they want to see more of your work? Do you have a back up pitch? Keep diversifying your portfolio and demo reel. Show that you have more than one idea. Don't put all of your effort into one thing, focus on other projects. Do more freelancing and commissions. Sometimes, they might not be what you want (and WAY out of your field) but it's good for your portfolio and resume. You never know who's going to help you into the industry. Never burn your bridges. Ever. Also, never work for free, even if it's for college credit. It never ends up well and you won't have a good time.

Sorry if I came off a bit harsh earlier, I honestly don't want to see Growing Around fail, even if I keep saying to start it over. I'm just speaking from experience and passing on advice I learned from my peers and teachers. Really take some time to explore the world and don't keep creating scripts. There's a lot of good worldbuiling outlines and questionnaires that you can fill out to brainstorm ideas if you're stuck (same goes for character and plot outlines).

Also, not sure if you seen my links, but there are also great books on pitching cartoons. Makin' Toons and Animation Development: From Pitch to Production are great and features advice from people who have gone through what you want to go through.
 
That's a good idea...you probably figured it out by now, but getting into the animation industry is more about who you know and not about your portfolio or demo reel. A lot of artists that came to our school told us about how they got into the industry - usually, they got noticed by work they were putting out or a friend was able to get them in. Graphic design is a good skill to have, along with illustration. It's always good to have more skills than one.

With that being said, I don't think you should put ALL of your focus into Growing Around. Let's just say that a big name studio (or someone working from said big name studio) is interested in your work and you pitched Growing Around to them. What are you going to say when they turn it down but they want to see more of your work? Do you have a back up pitch? Keep diversifying your portfolio and demo reel. Show that you have more than one idea. Don't put all of your effort into one thing, focus on other projects. Do more freelancing and commissions. Sometimes, they might not be what you want (and WAY out of your field) but it's good for your portfolio and resume. You never know who's going to help you into the industry. Never burn your bridges. Ever. Also, never work for free, even if it's for college credit. It never ends up well and you won't have a good time.

Sorry if I came off a bit harsh earlier, I honestly don't want to see Growing Around fail, even if I keep saying to start it over. I'm just speaking from experience and passing on advice I learned from my peers and teachers. Really take some time to explore the world and don't keep creating scripts. There's a lot of good worldbuiling outlines and questionnaires that you can fill out to brainstorm ideas if you're stuck (same goes for character and plot outlines).

Also, not sure if you seen my links, but there are also great books on pitching cartoons. Makin' Toons and Animation Development: From Pitch to Production are great and features advice from people who have gone through what you want to go through.


I agree. It's great to focus on multiple cartoon projects or a portfolio.
 
That's a good idea...you probably figured it out by now, but getting into the animation industry is more about who you know and not about your portfolio or demo reel. A lot of artists that came to our school told us about how they got into the industry - usually, they got noticed by work they were putting out or a friend was able to get them in. Graphic design is a good skill to have, along with illustration. It's always good to have more skills than one.

With that being said, I don't think you should put ALL of your focus into Growing Around. Let's just say that a big name studio (or someone working from said big name studio) is interested in your work and you pitched Growing Around to them. What are you going to say when they turn it down but they want to see more of your work? Do you have a back up pitch? Keep diversifying your portfolio and demo reel. Show that you have more than one idea. Don't put all of your effort into one thing, focus on other projects. Do more freelancing and commissions. Sometimes, they might not be what you want (and WAY out of your field) but it's good for your portfolio and resume. You never know who's going to help you into the industry. Never burn your bridges. Ever. Also, never work for free, even if it's for college credit. It never ends up well and you won't have a good time.

Sorry if I came off a bit harsh earlier, I honestly don't want to see Growing Around fail, even if I keep saying to start it over. I'm just speaking from experience and passing on advice I learned from my peers and teachers. Really take some time to explore the world and don't keep creating scripts. There's a lot of good worldbuiling outlines and questionnaires that you can fill out to brainstorm ideas if you're stuck (same goes for character and plot outlines).

Also, not sure if you seen my links, but there are also great books on pitching cartoons. Makin' Toons and Animation Development: From Pitch to Production are great and features advice from people who have grown through what you want to go through.

I don't put all my focus on Growing Around. It's just a side project that I'm getting practice on (that would also be a good addition to a portfolio).
And I already know and have this information in mind. My Graphic Design teachers keep nailing it into my head. But thanks anyways for posting it in the case that I didn't know!
 
So, should I start writing scripts for GARMS?
 
I don't put all my focus on Growing Around. It's just a side project that I'm getting practice on (that would also be a good addition to a portfolio).
And I already know and have this information in mind. My Graphic Design teachers keep nailing it into my head. But thanks anyways for posting it in the case that I didn't know!
Yeah, no problem. If you're going to art school you're gonna have to hear the same speech. Over and over again, lol. Can't say how many times I had to sit through a mandatory 'THIS IS HOW YOU DEVELOP A DEMO REEL AND THIS IS HOW YOU NETWORK' lecture.

I dunno what kind of school you're going to, but if it's possible, you should take up a minor in animation, fine arts, or illustration. It will be helpful if you're struggling with art skills. Animation helps out a lot with art skills but illustration is what's really gonna take it to another level.

Also, there's a bunch of animation events you might want to attend...my school goes to Ottawa International Animation Festival every year and there's also CTN. CTN is a big name animation expo, so you probably already heard of that one. These are great networking opportunities. They're pricey but it's worth going, even if you can attend once.
 
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