TheMysteriousMrEnter

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I used to be offended by the use of "autism" and "Asperger's" and the like as a slur, but now that I've turned to the dark side, as it were, it feels SO RIGHT. I mean if you have the condition and aren't a lolcow, you're cool in my book. Some of them are really nice. Others are lolcows. Entard? I'm posting in this thread, what do you think?

Now, what should I do, if anything, to repent of being a Mr. Enter fan from December of 2013 to December of 2014?
 

Well to be fair none of these suicides were deliberately caused by the main characters. That's what happened in "One Coarse Meal" Mr Krabs kept tormenting Plankton even after he learned of the suicide attempt.

Personally I still enjoy his stuff but I can see how some can dislike his reviews.
 
I gotta admit, even though im still subscribed to Enter, seeing all this stuff about him is making me see him in a different light. The way him and his followers are pitching that show, im starting to get some real Dobson vibes from the way they take criticism. If youre still around, klye was it?, dont feel disheartened by criticisms and the like. If you feel confident enough in your show idea, go for it. But you gotta understand if youre putting work out there, youre automatically asking for feedback. Sometimes it is harsh, but its all a part of learning. Dont be afraid to scrap a shit ton of work and start anew. Hardly any tv show pitches make the greenlight stage. Try making more ideas, dont put all your eggs in one basket.
Anyways, apologies for the spergy rant. But as someone who still follows mr enter, i wanted to get my word in, i just hope that didnt sound too pandery (if that is a word)
Honestly, I am scared of scraping anything I put months of effort into. The last time I did something similar to that sent me into a 3 year depression. After putting months of effort to storyboard the pilot just to throw away the 370 individual drawing I made for it would feel terrible.
The best option as I see it would be to finish what I started doing. If it fails, I understand the process of what I'm doing, have improved drawing and even music (I'm making the background music and theme for the show), and I would be able to make a better product next time. Not to mention, the feedback from the project as a whole would be more helpful than the feedback from it as an idea.
On the other hand, scrapping the project would send me into depression for a long while. And when I start next project, it would end up maybe slightly better than the first.

Sorry for my ramblings, and what may you could conceive as "ignoring the problem". I just see finishing what I started would benefit me and the others more. And sorry about some of my rambling before, it's pretty hard to reply to several angry people at the same time and keep a level head.

I'll probably wander back here some time later. Probably after I talked to the team about some things that could be improved upon, and definitely after I get my college work done.
 
Looks like we'll have to put our criticisms on deviantArt itself. But I doubt anything will get through his thick skull.
I know. That stupid dimwit is a coward, and he knows his fanboys will fend him off on DeviantArt. He's really gotten himself there, like I predicted he would.
 
Also, that Daan guy gave Enter a Valentine card:

Screen Shot 2015-02-14 at 9.24.04 PM.png

Screen Shot 2015-02-14 at 9.24.50 PM.png


He put it in the Growing Around group for some reason, too.
 
Honestly, I am scared of scraping anything I put months of effort into. The last time I did something similar to that sent me into a 3 year depression. After putting months of effort to storyboard the pilot just to throw away the 370 individual drawing I made for it would feel terrible.
The best option as I see it would be to finish what I started doing. If it fails, I understand the process of what I'm doing, have improved drawing and even music (I'm making the background music and theme for the show), and I would be able to make a better product next time. Not to mention, the feedback from the project as a whole would be more helpful than the feedback from it as an idea.
On the other hand, scrapping the project would send me into depression for a long while. And when I start next project, it would end up maybe slightly better than the first.

Sorry for my ramblings, and what may you could conceive as "ignoring the problem". I just see finishing what I started would benefit me and the others more. And sorry about some of my rambling before, it's pretty hard to reply to several angry people at the same time and keep a level head.

I'll probably wander back here some time later. Probably after I talked to the team about some things that could be improved upon, and definitely after I get my college work done.

Okay. I'm going to say this as nicely as possible.

If you are THIS afraid of failure, you are not ready to pitch your show to a major network where you will be competing for entry with university graduates. You are not ready to make anything bigger than a webtoon.

For your own sake, slow down. Learn the trade, practice your animation and writing. LISTEN to criticism even if it's not worded in the sweetest fluffiest way. You are getting way in over your head here, and you have a long way to go before you're ready to take a step this big, no matter how long you've worked on it.

To do anything else is to open yourself up to getting eaten alive.
 
Honestly, I am scared of scraping anything I put months of effort into. The last time I did something similar to that sent me into a 3 year depression. After putting months of effort to storyboard the pilot just to throw away the 370 individual drawing I made for it would feel terrible.

Maybe if you hadn't just gone and drawn up a bunch of drawings before you had a solid goddamn clue of the story plot in full with its bible you wouldn't have wasted so much time.

That's also the exact same reason why profesionals in the field of cartooning don't draw a single fucking line before the bible and scripts are all done.

You don't want to ditch so much work even though razing everything to the ground and starting from scratch would be better in the long run? You do know that they tear old buildings down before erecting new ones in their place, right? Yes, a lot of work went into building those old structures, but if those structures are no longer useable, there's no point in trying to force them into working again when it would be easier just to start anew.

The best option as I see it would be to finish what I started doing. If it fails, I understand the process of what I'm doing, have improved drawing and even music (I'm making the background music and theme for the show), and I would be able to make a better product next time. Not to mention, the feedback from the project as a whole would be more helpful than the feedback from it as an idea.

Hold the fuck up.

You're literally whining about having to potentially ditch so many hours of work.

But you are also saying that you are more willing to devote more effort and work toward finishing what you've started with the knowledge you are going to ditch it all in the end.

You are not learning anything by finishing something you already know you aren't going to go with. All you are doing is making more work to bitch about having to dump than you did before, because you're so fucking stuborn. You don't want to admit you fucked up and wasted time with the drawings, but the hard truth is: you were going to go this path anyway.

On the other hand, scrapping the project would send me into depression for a long while. And when I start next project, it would end up maybe slightly better than the first.

Sorry for my ramblings, and what may you could conceive as "ignoring the problem". I just see finishing what I started would benefit me and the others more. And sorry about some of my rambling before, it's pretty hard to reply to several angry people at the same time and keep a level head.
Stop with the emotional bullshit, you yourself even state the screwed up pilot work so far is just "learning how to do this kind of stuff." You're getting all torn up about the possibility of your "hard work" so far being all for naught.

But let me tell you something. I've spent WEEKS trying to get a clear coat spray on the shield attachment for my 1/144 EMS-10 Zudah model to set correctly. Every single time it gets fucked up and I only recently finally figured out that I had to strip it completely clean of the previous layers and start all over with a different approach. Was it a lot of time and effort wasted simply to learn that simple lesson? No, because it wasn't wasted. I learned what had to be done eventually through trial and error. We all must fuck up repeatedly before getting things right, but you? You hate that idea of so much work done for little gain. But what you also do not understand is that while the immediate return is small, the application of that lesson will pay off in dividends later on because you know not to make those mistakes and know how not to make those mistakes ever again. And while it took stupidly long, I got that damn shield coating to set perfectly so I can finally slap the unit emblems on it and finish the fucking thing, along with some insight as to how that spray reacts to masking materials I have on hand. For you? Restarting from scratch now by learning to do the written shit of the cartoon first before drawing a single fucking line is going to save you time and effort, as will not going into a depressive state over goddamn nothing because you being all depressed and shit is being less productive than anything else you could possibly do.
 
Sorry for attempting a troll attempt, guys. Lol. But yeah, what a coward.

Also, Kyle, I've gone thru several failed projects, such as Bugtropolis (which I'm pretty sure could be considered an lolcow in and out of itself). Failure is okay, the key to success is to learn from it. FAILING is good, it helps you learn. If we didn't make mistakes as humans, nothing would improve. We'd still be stuck in the Stone Age. :)
 
Sorry for attempting a troll attempt, guys. Lol. But yeah, what a coward.

Also, Kyle, I've gone thru several failed projects, such as Bugtropolis (which I'm pretty sure could be considered an lolcow in and out of itself). Failure is okay, the key to success is to learn from it. FAILING is good, it helps you learn. If we didn't make mistakes as humans, nothing would improve. We'd still be stuck in the Stone Age. :)
I actually kinda liked your Bugtropolis idea, as a webtoon that is.
And yes, you're correct. I've been in that situation too...
 
Also, don't fucking make depression into a joke, Nayolfa. You know nothing of what depression is. I've struggled with it for most of my life. Both you and Enter have claimed that relatively benign things (like a failed project or an episode of a cartoon) have driven you into depression. Bullshit. If you knew what depression really was, you wouldn't be saying that.
 
Also, don't fucking make depression into a joke, Nayolfa. You know nothing of what depression is. I've struggled with it for most of my life. Both you and Enter have claimed that relatively benign things (like a failed project or an episode of a cartoon) have driven you into depression. Bullshit. If you knew what depression really was, you wouldn't be saying that.

I can say that myself, being diagnosed with depression/ocd/anxiety since the age of 12.

(No, this is not a "feel for me" post)
 
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