The Outer Worlds - Obsidian's new game, like Borderlands meets Fallout: New Vegas

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I wanted to like Outer Worlds because prior to that I liked basically Obsidian had ever done. It just isn't there at all and you can really feel it so I always wonder what people (seemingly like you) really liked about it. You call out the Gear System, but why have a complex gear system in a game where there's only actually like ~4 guns in the game with slightly different stats? Or in a game where the combat is frankly not hard at any point in time. I can't see a single design decision in OW1 that makes any kind of sense and it feels like a massive step back from a game Obsidian made in 2010 (which was a hastily made spin off from a game made in 2008). It being a shorter AA game is fine, but it clearly focused on nothing of substance.
Well there you go, it's a personal issue. This is why I don't give a single damn about any company anymore, that way if they release a game I don't like I won't have a 6 year long grudge against them. I play the game, I enjoy it, simple as, and if I don't at least I didn't pay for it.

If you were a real Obsidian fanboy, you would also remember games like Dungeon Siege 3 which also didn't rock anyone's world, but for whatever reason, that game was forgotten about and doesn't have a surprisingly sizable hate-base centered around it. Probably because youtubers and /v/ weren't really talking about it, so half-wits don't have any opinions on it either.
 
I saw an article about Tim Cain coming back Obsidian full time or something.
I know people glaze him a lot but the board has been critical of his involvement in things a bit.
Honestly even if he's back I don't think anything will change for the better in any noticeable way.
If I'm not mistaken he worked on the first outer worlds and it didn't do shit to make it a good game.
 
I saw an article about Tim Cain coming back Obsidian full time or something.
I know people glaze him a lot but the board has been critical of his involvement in things a bit.
Honestly even if he's back I don't think anything will change for the better in any noticeable way.
If I'm not mistaken he worked on the first outer worlds and it didn't do shit to make it a good game.
Tim Cain is an overrated woke hack. He's everything wrong with modern gaming, but because he had a YouTube channel, people fawn over him. Fallout 1 was a masterpiece despite his involvement, not because of it. Brian Fargo and Chris Avellone deserve the credit for making Fallout what it was and that's why New Vegas is the best Fallout game, because they didn't have his faggot ass dragging them down.
 
Tim Cain is an overrated woke hack. He's everything wrong with modern gaming, but because he had a YouTube channel, people fawn over him. Fallout 1 was a masterpiece despite his involvement, not because of it. Brian Fargo and Chris Avellone deserve the credit for making Fallout what it was and that's why New Vegas is the best Fallout game, because they didn't have his faggot ass dragging them down.
Fallout 1 is the best Fallout game and always will be, New Vegas just imitates it the best. Tim had less control over Fallout 2 and the game is worse for it, it's only good by accident because it had talented people making it. If it was made using the same philosophy as it did back then today, it would flop harder than Outer Worlds and some retarded youtuber would make a 6 hour video deconstructing it.
I saw an article about Tim Cain coming back Obsidian full time or something.
I know people glaze him a lot but the board has been critical of his involvement in things a bit.
Honestly even if he's back I don't think anything will change for the better in any noticeable way.
If I'm not mistaken he worked on the first outer worlds and it didn't do shit to make it a good game.
He's pretty much the driving force behind Outer Worlds and it was his big idea, it seems the incompetent development was what dragged it down alongside just the general ineptitude of nu-Obsidian. I don't know why he would come crawling back to them, the MO of Obsidian now is to make small, mid games so unless he's interested in that, he's wasting his time.
 
Tried playing Outer Worlds 2. The combat is somewhat fun, but the characters are boring, the planets are practically empty, and the world-building just pales in comparison to Fallout. I don't want to listen to some hokey songs about fake brands derivative of '40s music on the radio, I wanna hear some Bing Crosby or Ink Spots. Every time I would turn that game on, I would just be wishing I was playing Fallout instead.
 
Tried playing Outer Worlds 2. The combat is somewhat fun, but the characters are boring, the planets are practically empty, and the world-building just pales in comparison to Fallout. I don't want to listen to some hokey songs about fake brands derivative of '40s music on the radio, I wanna hear some Bing Crosby or Ink Spots. Every time I would turn that game on, I would just be wishing I was playing Fallout instead.
The biggest criticism of Outer Worlds is that it isn't Fallout, in other words. Obsidian really fucked themselves over in the marketing division by using New Vegas as a crutch, lol
 
The biggest criticism of Outer Worlds is that it isn't Fallout, in other words. Obsidian really fucked themselves over in the marketing division by using New Vegas as a crutch, lol
Personally I think them not having much to do on the planets besides the first hubworld did more damage to the game IMO. The one guy I knew who played it extensively essentially got fed up with the big sacks of nothing after that and considers it one of his most hated games.
 
The biggest criticism of Outer Worlds is that it isn't Fallout, in other words. Obsidian really fucked themselves over in the marketing division by using New Vegas as a crutch, lol
I'd say more than that Outer Worlds just isn't anything.

It's not Fallout because it lacks charm (or the rare occasion the writing is good). It doesn't leverage it's setting into anything interesting (aka Star Wars, Star Trek, Mass Effect, etc) and the gameplay is very basic.

It feels like a video game that was made for a Movie that didn't want to license a real video game.
 
Personally I think them not having much to do on the planets besides the first hubworld did more damage to the game IMO. The one guy I knew who played it extensively essentially got fed up with the big sacks of nothing after that and considers it one of his most hated games.
I'd say more than that Outer Worlds just isn't anything.

It's not Fallout because it lacks charm (or the rare occasion the writing is good). It doesn't leverage it's setting into anything interesting (aka Star Wars, Star Trek, Mass Effect, etc) and the gameplay is very basic.

It feels like a video game that was made for a Movie that didn't want to license a real video game.
Lack of content is a valid complaint, as is the game not really having an identity except for "Fallout but in Space". You can't really defend the game for not knowing what it is when it has such a confusing tone thru out it, not knowing if it wants to be a parody or a grimdark post-apocalyptic world, but you can definitely blame the marketing department for not making it clear what the game was going to be. I avoided all marketing for the game, but my understanding was that people knew two things before launch: 1) It will be like New Vegas, which sets up all sorts of expectations, and 2) It's got a lot of humor and won't take itself seriously...so why a story about a society, not unlike ours, that is falling apart? Won't that hit too close to home and will need some really good writing to make it land? How are we supposed to get immersed into it when every other dialogue has a redditor trying to crack a joke or advertise something to us? Inspirations from KOTOR and Mass Effect are obvious, but not nearly prominent enough either, at the end of the day it's obvious that the game is a spiritual successor to Fallout and it was marketed as such. No wonder people were disappointed when they got something completely different. No Mass Effect fan was disappointed by Outer Worlds because they didn't even know it was trying to pander to them.

Another thing is the lack of content the game has. This was by design, Tim said he wanted to make a smaller scale game, similar to the first Fallout(which you can complete over the weekend) rather than a massive RPG you think of nowdays, especially from Obsidian. People tend to forget that Fallout also started out rather humbly, it wasn't until Fallout 2 when the franchise became this massive, lumbering game with a giant sandbox and plenty of things to do, with runtime lasting dozens of hours easily if not over a hundred. It makes sense to start small with a new franchise, to ease the players into the world to set up for a much bigger sequel, and you can see that Outer Worlds is designed for just that: small zones, not a lot of quests, the game is constantly going at a breakneck pace, constantly giving you new weapons and armor because it is so short you don't have time to really think about min-maxing your gear stats, locations come and go but there is a few times you can optionally return to them if you want to(just like in Fallout 1, which was a very straight forward journey where you usually never went back to a location once you completed all the quests within it). I don't actually have a problem with how the game is designed, I enjoy it precisely because it has so few strings attached to it, I can complete it over a course of the week happily vs a playthru of a Fallout, Elder Scrolls or other big cRPG that will easily take me weeks, if not over a month to complete.

So, where does the problem actually lie? We go back to the marketing, where the game is happily telling you that it came from the makers of Fallout: New Vegas. The game has an open world with plenty of side quests to do...but they fall short of what New Vegas offers due to the small scope of the game, something that wasn't advertised. The game has many factions and faction reputation system...but it is so short, it barely matters, unlike New Vegas where having a bad reputation with a powerful faction early on would fuck you over with hit squads and failed quests up the ass. Outer Worlds also has a gritty, dark world where choices and consequences from the player shape it every step of the way...but it is not nearly as grounded as the one in New Vegas, has way too many jokes and humor that makes it fall flat, and the game is over before it really even sets the stakes, meanwhile you always know just how close to the final battle you really are in New Vegas thanks to the interactivity from the game world and the constant urgency major quest givers give you relating to it. Really, the only promise that didn't fall thru was being able to kill everyone and still finish the game, not many games do that these days.

So, as you can see, the game marketing didn't exactly lie, it simply gave off wrong impressions because telling players this is a small game that can't hold a candle to the one they made before, the one referenced in every piece of marketing material, isn't a good idea. What didn't help matters was that Outer Worlds came out shortly after the disaster that was Fallout 76, a game that was so bad it became a laughingstock in the entire industry overnight and even turned a lot of Bethesda dents into Bethesda a-logs. Fallout fans in particular were disgusted at what Todd made of the franchise, and they needed a W real quick. Lo and behold, Obsidian is back and they're making New Vegas 2, they even have Tim Cain at the helm! Fallout is saved, Bethesda will be BTFO even more! You see where I'm going with this, right? Nobody won, because New Vegas 2 never came. People who would never be interested in Outer Worlds only bought it because the internet promised them it would kill Fallout 76 or because it promised them it would be the sequel to New Vegas, neither of which were true. Outer Worlds is a spiritual successor to the ORIGINAL Fallout, and in that sense it does the job rather well, despite the faults some people might have like the writing. Any other Fallout game, and we're suddenly comparing apples and oranges, but it's hard to see it that way when Obsidian marketing really wanted to let everyone know this came from the same devs who gave people the game they really liked, something they did with the marketing of Outer Worlds 2 as well so they haven't learned their lesson.

So, where does that leave us? Outer Worlds is forgotten because the game was falsely advertised as something it was not, and then the people who did play it hated it because it wasn't what they were expecting. Then you have people who never played the game, but still parrot the same false points made up about it from some youtuber or a /v/ post because nobody will correct them, nobody cares to and that's why these pseudo-intellectuals see it as an easy target to prove how smart and based they are or whatever. Taking all that into account, you can't really be surprised the game flopped, but at the same time I don't think it deserved to. Once you look past veil and accept that it is not New Vegas 2, it is a solid bite-sized RPG that tries it's best to repeat the success of Fallout 1 while doing it's own thing. The small scale and short runtime make it very replayable, and the base is solid enough to warrant a sequel, most importantly the game world is established well enough that you want to know what happens next. In that sense, Outer Worlds succeeded, but that requires someone to play it thru to the end and understand the whole debacle behind it, as well as playing Fallout 1 in the past to properly appreciate the game. This leaves a very small niche of players whom this game is truly targeted towards, unfortunately most people who played it were uber casuals who played it once and then forgot about it or scorned Fallout New Vegas players who were upset they didn't get a sequel, much like how @Adamska described someone who expected a heap of content and a giant open world and got neither of those things. Original Fallout didn't have either of these things either, and frankly I knew the game wasn't to have them since I knew Tim was making a Fallout 1 styled title, but how is your average modern RPG tourist that can't tell one RPG apart from another supposed to know that? They shouldn't need to, Obsidian should have been much more clear on how the game was going to be designed, and the failure to do so is on them.

I haven't played the sequel yet, maybe it elevates the franchise to the next level, maybe not. Either way, ironically enough what the franchise will be known for the most going forward will be this massive confusion the marketing made(as if Outer Wilds confusing people about the two games due to similar titles around that time wasn't enough) and the fallout behind it, resulting in waves of New Vegas fan a-logs who now despise the brand for lying to them. At least it's a funnier backstory than what Avowed got, which is just being a shitty, woke Pillars of Eternity sidegame absolutely nobody cared about and nobody remembers now. The funniest thing about that game that happened was PatricianTV having a meltdown because people called it "woke" and the fencepost he has stuck up his ass started hurting upon hearing it, so he naturally had to make fun of both sides to feel smart and intellectual again. Nobody actually remembers the game or anything about, even Outer Worlds has "so stupid it hurts" scenes people bring up like the various bad bits of dialogue, Avowed just has nothing.
 
I'll again state I honestly believe that Outer Worlds 1 is one of the most aggressively average games I've ever played, and I'm counting Ubislop in there too. The game is heavily front loaded with the first planet being where all the effort was with the space port a close second, everything else was half-assed and boring. We spend more time with getting a carpet-munching Pajeeta a date than we do with a priest going to struggle with personal religious turmoil.

The corporations aren't even written as competently evil, they seem more like Brawndo and seemingly linger on instead of collapsing like all idiotic regimes. It's a sense of false choice and I'm fine with if your supposed to side with Rick Sanchez, but make your bad guys competent. Even with the writers on FNV understood this with Caesars Legion making them competent "bad guys".

I honestly thought the games were trying to mix Borderlands and Fallout given it's choice of looter shooter mechanics and tone but forgot that Borderlands is actually good in the shooter department and we play those games for the gun porn. There's not any weapon style I thought, "Oh yeah, this is where it's at," the weapons felt samey and only went for bigger numbers like a grug.
 
I'll again state I honestly believe that Outer Worlds 1 is one of the most aggressively average games I've ever played, and I'm counting Ubislop in there too. The game is heavily front loaded with the first planet being where all the effort was with the space port a close second, everything else was half-assed and boring. We spend more time with getting a carpet-munching Pajeeta a date than we do with a priest going to struggle with personal religious turmoil.

The corporations aren't even written as competently evil, they seem more like Brawndo and seemingly linger on instead of collapsing like all idiotic regimes. It's a sense of false choice and I'm fine with if your supposed to side with Rick Sanchez, but make your bad guys competent. Even with the writers on FNV understood this with Caesars Legion making them competent "bad guys".

I honestly thought the games were trying to mix Borderlands and Fallout given it's choice of looter shooter mechanics and tone but forgot that Borderlands is actually good in the shooter department and we play those games for the gun porn. There's not any weapon style I thought, "Oh yeah, this is where it's at," the weapons felt samey and only went for bigger numbers like a grug.
I actually agree with everything on you there. There is potential there, but somehow a good portion of it is squandered, even despite how small in scale the game is. It's clear someone really wanted the lesbian date quest in for example. despite the quest itself being boring, and then Max's quest(arguably the best companion quest in the game) is sideshowed with only one resolution. You can't even get him to continue trying to translate the book if you want for a different ending, you just get one resolution if you want to complete the quest. Board falls flat and at best, they're comically evil(I heard the villains are portrayed better in the sequel, so there is hope), there is almost no reason to distrust or side against Phineas(he does give a good evil villain speech in the Board run, tho) and the game really wanted to be Borderlands, for some reason. Just without the gun variety, altho the guns that are in the game are fine, I guess. Really weird mix of things to focus on, despite the actual base game being great at what it is(for example, how weirdly deep the actual combat and build depth is despite none of it mattering since most people will just go for generic "guns with bigger numbers" build and the niche sets are unlocked so late in the game you have no content left to try them out on anything).

I wish this game was studied and analyzed where things went wrong so people can learn from Obsidian's mistakes, instead of just being a low hanging fruit for low IQ culture warriors, but it is what it is. It almost feels like the story on how this game got made into what it is today is more interesting than how it flopped after launch.
 
I don't want to listen to some hokey songs about fake brands derivative of '40s music on the radio
The music is part of the world building, bringing factions to life.
Here's a song from the maths cultists.
I haven't played the sequel yet, maybe it elevates the franchise to the next level, maybe not.
The sequel is better than OW1 in every way, and in some ways surpasses New Vegas
Sales numbers for OW2 dropped, only around 800k across all platforms.
I sing the games praises, but even I didn't buy it (or use gamepass). I'm waiting for DLC and a discount before investing my time in another playthrough.
more like a 3D adaptation of Rick and Morty :smug:
It's wacky comedic tone didn't suit its grimdark plot. The sequel is far more grounded.
Board falls flat and at best, they're comically evil(I heard the villains are portrayed better in the sequel,
The corpos are a lot more enticing in the sequel, and its easy to do some heinous shit for them because their joinable rivals are introduced well into the game.
The fully automated "traditionalist" gay space communism faction looks joinable, and has its own teammates and radio, but Obsidian/Microsoft cheeped out, and left players frustrated at the potential.
 
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