The Outer Worlds - Obsidian's new game, like Borderlands meets Fallout: New Vegas

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Cain's comments come off as incredibly duplitious, omitting key story parts in order to push his own narrative. Wouldn't expect less from an old, agenda driven faggot.
While I think the reality of the board ended up as different than what Cain wanted. He's just not that strong of a writer and the comedy and making the board too evil undercut the intent he had while making the Outerwilds. That and of course he's misremembering, the narrative he made about the board in his head doesn't match up with the reality of the game.
Besides his 'agenda' here is incredibly mundane, he's not saying
>If those damned millennials listened to be OW would be a great game and would have perfect writing!
He's under the assumption that the board are complex antagonists that are equally as viable as phineas and tries to use that as a point for why antagonists should have understandable motivations from their own twisted world view. That's also ignoring the fact he doesn't think he's a good writer. Which he is right about.
Although he doesn't go out of his way to mention it, in his Fallout videos he's denied having anything to do with the master and he's said he didn't work much on Arcanum due to being busy with ToEE. He also doesn't think his writing in ToEE is good So he's not using them as other examples as things he's written. Although I think there's a better case for him omitting details there to boost his point instead of his personal narrative on how Phineas vs the Board was supposed to go down.
 
While I think the reality of the board ended up as different than what Cain wanted. He's just not that strong of a writer and the comedy and making the board too evil undercut the intent he had while making the Outerwilds. That and of course he's misremembering, the narrative he made about the board in his head doesn't match up with the reality of the game.
You can make any villain as evil as you want, there are simple rules to follow.
the more evil a villain is, the more they have to.
A) have pragmatic or sympathetic backstory or motives, people gelled with the MCU version of Thanos because he came off as true to his convictions and had hard evidence (from his perspective) that overpopulation was lethal.
B) the more evil they are, the more hyper competent they have to be to offset it, if they aren't going to be sympathetic to the audience, see Palpatine, cartoonishly evil, but dead serious, and well, you can't argue with his results, he effortlessly became Galactic Emperor for almost 2 decades by just setting two groups against each other, another example is my namesake, Zenos, who is the apex of sociopathy and capable of any evil.. so long as it gets his goals acheived, and is singularly the strongest character up to that point presented, in martial combat, he can back up how evil he is with the threat of just how good he is at killing.

The Board are bafflingly incompetent, yet are at the Apex of power and control, it doensn't jive, they'd be swiftly ousted and killed by any military oriented guy with ambition, as has been the case for eons, you simply cannot believe they are still in power, because it doesn't gel with all historical or even fictional villain's.
 
The Board are bafflingly incompetent, yet are at the Apex of power and control, it doensn't jive, they'd be swiftly ousted and killed by any military oriented guy with ambition, as has been the case for eons, you simply cannot believe they are still in power, because it doesn't gel with all historical or even fictional villain's.
Yeah, it's retarded. It's hard to imagine someone as bad at writing as Cain has been trusted with writing anything.
 
Yeah, it's retarded. It's hard to imagine someone as bad at writing as Cain has been trusted with writing anything.
all the "great" western video game writers turned out to be lame, gay or REALLY faggy, like Josh Sawyer, who can't even give his target audience what they want, CRPG smut romances, and in fact goes out of his way to deny them.

I've said it before, but even the incredibly hammy at times, Xenoblade 3 is leagues, AEONS, fucking GALAXIES higher in quality of writing and dialogue than the best of the current CRPG and other WRPG writers shit, I don't know why the medium Nip writers are so much better than the current western crop, but it simply "Do be like that".
 
I’m going to go out on a limb and say that any game written by a “noted video game writer” who made their chops more than 15 years ago is not going to be a good game, with no exceptions that I’ve found.

Time in the Industry only ruins and destroys. I’m probably just look at titles from new creators that turn out to be fairly well-rated. The “sure thing” seems to always be the bigger risk.

And a director who lets some asslicking smirk of a comment get dropped within the first ten minutes of the game should be fired out of a cannon. Fuck I hate humor in video games now. Clayfighter gets more laughs out of me.
I'm so sick of it, I'm sick of games doing that. Stop turning to the camera and winking, you aren't fucking ferris bueller. The only person who is supposed to be able to look at the camera and talk is deadpool and Ryan Reynolds is fucking insufferable.
Then they wonder why a Russian game like atomic heart or a Chinese game like wukong can come out and fucking destroy. It's because it isn't the same by the numbers bullshit that every triple A western company is shitting out.
The outer worlds suffers from the same thing that pretty much every game suffers from: Kathleen Kennedy syndrome. They keep writing themselves and their own politics into everything instead of considering what their audience wants.
I would love to play ONE game that isn't either "You should be ashamed for being a straight white male" or a game where the main character looks at the camera and says "Hey take a look at this! It's poop silly random time!!!" and they slip on a fucking banana peel while slide whistle noises are going off... or worse, a game that does both of those things like Borderlands.
 
XBOX UK and The Outer Worlds 2 devs are attacking the gamers over criticism. That'll help "sell" their game. :story:
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all the "great" western video game writers turned out to be lame, gay or REALLY faggy, like Josh Sawyer, who can't even give his target audience what they want, CRPG smut romances, and in fact goes out of his way to deny them.

I've said it before, but even the incredibly hammy at times, Xenoblade 3 is leagues, AEONS, fucking GALAXIES higher in quality of writing and dialogue than the best of the current CRPG and other WRPG writers shit, I don't know why the medium Nip writers are so much better than the current western crop, but it simply "Do be like that".
The issue with Western game writers is that they don't write games, they write movies and tv shows and then try to reverse engineer them into a game. It's one of the main reasons why they have so little confidence in the audience, since they lack the tools to directly communicate a message to the player, they instead have to make it as clear as possible so he wouldn't get the wrong impression.

In case of showing a bad guy, a movie would have an ominous music, specific angles and slower pacing. A game would have the hero face the camera and say "wow that guy is bad".

Doesn't help that the writers are millenials/zoomers that suck enough to not get into Hollywood.
 
all the "great" western video game writers turned out to be lame, gay or REALLY faggy, like Josh Sawyer, who can't even give his target audience what they want, CRPG smut romances, and in fact goes out of his way to deny them.
I can sorta respect him on this. Writers cant write romance for shit these days without it turning into cuck or Polyamory shit. Romance used to be a side thing you could do in a game. It never should have been the main attraction.
 
The issue with Western game writers is that they don't write games, they write movies and tv shows and then try to reverse engineer them into a game. It's one of the main reasons why they have so little confidence in the audience, since they lack the tools to directly communicate a message to the player, they instead have to make it as clear as possible so he wouldn't get the wrong impression.

In case of showing a bad guy, a movie would have an ominous music, specific angles and slower pacing. A game would have the hero face the camera and say "wow that guy is bad".

Doesn't help that the writers are millenials/zoomers that suck enough to not get into Hollywood.
I can sorta respect him on this. Writers cant write romance for shit these days without it turning into cuck or Polyamory shit. Romance used to be a side thing you could do in a game. It never should have been the main attraction.
Both of these things, introducing a villain and having romance in a game are done spectacularly by Asians. The problem with western writers is threefold when it comes to romance or story or even introducing a character:
A. She was a whoo-er
B. They don't write what will appeal to a mass audience without being overtly political or gay.
C. These people don't understand subtlety or gray areas.
The bad guys have to be the baddest bads that ever badded because evil. The heroes have to be the coolest bunch of joking, laughing, poop jokes, wink at the camera DEI checklist you've ever seen.
I understand that they want to go against the grain and subvert expectations but the expectations are a fucking good game. They need to stop subverting that. Their personal sexuality and a college freshman's understanding of politics shouldn't be anywhere near the games they write.
I realize that they are complete hacks, but it's not that hard to go by the numbers on a story. At this point I would rather play a generic game of "Boy meets girl, girl is in peril, guy meets some people, the gang goes and saves the girl, boy and girl live happily ever after" than I would anything else right now.
I want to play a game where I'm not automatically the good guy just because I'm the one controlling the character. I want what kind of person and the ending to reflect on the choices that I made to either be a complete piece of trash sociopath or a good guy just trying to get by and help his friends.
The problem with video games is writing them has always been like grilling hamburgers, but now we have pretentious fucks controlling the industry who are treating it like beef wellington. They're overthinking it and trying to drive modern themes and muh culture wars into every god damn game.
 
I can sorta respect him on this. Writers cant write romance for shit these days without it turning into cuck or Polyamory shit. Romance used to be a side thing you could do in a game. It never should have been the main attraction.
like I said, Nip writers can, Xenoblade 2 obviously had Polyamory because Rex married 3 women, but 2 focused solely on the relationships between each of the main characters paired off, specifically Mio and Noah and came off well.

then another great example is Final Fantasy 16, Clive and Jill have a great, realistic, mature relationship that doesn't consume the main story, but still is important, you see them when its just puppy love to when it blooms into a real relationship and the final scene of the game is both thinking about the other whilst Clive is possibly dying (though he doesn't)


an excellently shot, dialogued and choregraphed scene, people gave this game alot of shit but its story was top notch. and while its not fucking Citizen Kane, like I said this writing, dialogue, camera work, art direction is fucking Galaxies above Western shit, is there even a SINGLE scene in any recent Obsidian or other CRPG games as beautiful as this one?
 
I've said it before, but even the incredibly hammy at times, Xenoblade 3 is leagues, AEONS, fucking GALAXIES higher in quality of writing and dialogue than the best of the current CRPG and other WRPG writers shit, I don't know why the medium Nip writers are so much better than the current western crop, but it simply "Do be like that".
It's simple, really, the Nip writers either want to give fans what they want, or share the same tastes and sensibilities as the fans.

Pandering to your audience, actually giving them what they want, is of critical importance if you want your story to resonate with people.

Modern Western writers despise their audience, hate them so much they will go out of their way to spite them, even if it means ruining their careers and losing their job. Audiences can tell if the writers hate them.

Romances are a good litmus test for this kind of thing, since they give a clear insight at how the developers approached the writing. If the fanbase for your game is predominantly heterosexual men, in the ballpark of more than 90%, as it is for cRPGs, then it would be natural that the romance options would be attractive female characters written to pander to a male audience, covering some of the most popular fictional archetypes that men respond positively to.

But what we see instead with Western writers, as Outer Worlds showcases so well, is an outright refusal to do this. Not only are there no romance options for the player, but they are subjected to a humiliation ritual where they help two ugly dykes get together. Obsidian couldn't even include a few attractive female characters in the game - every single woman is old, ugly, brown/black and has the butch haircut.

I understand that they want to go against the grain and subvert expectations
How is featuring another team of ugly, mystery meat DEI faggots that quip at each other "subverting expectations"?

It's the most corporate-approved, social media boosted take there is.

Western writers are cowardly uberconformists, none of them have any bite or anything intelligent or thoughtful to say, just masturbating themselves raw at the thought of how progressive they are.

They can't even shit out consumerist slop and power fantasies, they just keep making garbage for a minuscule audience of maladapted, mentally ill freaks.
 
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I understand that they want to go against the grain and subvert expectations but the expectations are a fucking good game. They need to stop subverting that. Their personal sexuality and a college freshman's understanding of politics shouldn't be anywhere near the games they write.
It's not really subverting expectations as making what your tiny Twitter social clique expects. It's one of the weirdest things since it dominates the entire industry rather than be limited to a subgenre (though one could argue the Indie scene is even worse).

Games don't even do bad guys anymore, everyone is misunderstood, unless that person is a racist (against the incorrect targets) and then the player is justified to literally rape him to death and get an achievement for it.

Old gaming was people bring their DND adventures to life. Modern gaming is... the writers bring their 5e DND "adventures" to life.
 
But what we see instead with Western writers, as Outer Worlds showcases so well, is an outright refusal to do this. Not only are there no romance options for the player, but they are subjected to a humiliation ritual where they help two ugly dykes get together. Obsidian couldn't even include a few attractive female characters in the game - every single woman is old, ugly, brown/black and has the butch haircut.
I hated that Parvati fetch quest, until I found out about the 'special' ending.

just started a viva las vegas new vegas run. what the fuck happened to video games that we will never reach those highs ever again
I'd say Outer Worlds 2 may be as good but it lacks Vegas' emergent open world encounters and though less wacky than OW1, there's no way to make the game more serious.
 
It's not just about the board being ineffective. It's about Phineas being ineffective too.

Quite literally (prior to the events of OW1) Phineas and the board couldn't figure it out working together. The actual first questline of the game is dealing with people so stupid the shocking reveal of a diet consisting of ground up sticks and rocks with a little bit of rocksalt and tuna in it will make people sick and isn't food.

The villains and world are written so badly it actually destroys the game just by virtue of there being easily accessible interstellar space travel but the population literally is eating rocks and dirt. Literally the Board having the idea of just going and putting all of those people down like dogs feels like a mercy for them, which almost certainly wasn't the intention as written.
The food isn't literal ground and sticks, it's just that one plant uses rats/sprats as "tuna" since it turns out there isn't any actual fish on the land they settled, so they lie to their customers what's in the cans(it's Spacer's Choice, go figure). The rest of the food in the solar system is indeed real food but it has zero value because the slop it is made from cannot be digested for nutrients like real food by people, and so they eat more and more and are still hungry. That's why the main priority for Board scientists is the diet toothpaste, as stupid as it sounds, so that workers don't notice the difference and slowly, quietly starve to death without starting food riots. Spacer's Choice didn't get the memo and are just incompetent retards that cut too many corners with their failing colony, in fact one of the end game Board quests has you going back there and exterminate it for costing the colony too much money.


After all that, you can hardly see the board as anything more then a group of moustache-twirling, saturday morning cartoon villains, who are literally yucking it out in one of the video recordings you find in the Board HQ, how everyone will work their lifes for them till the end of time.

Phineas wanted to defrost passengers from Hope both as something morally and ethically just, as well as a form of fullfilling his ambition and sticking it up to the Board. It wasn't just about defreezing scientists and engineers from Hope to help with Halcyon's food problem, it was about defeating the Board and re-establishing communication with Earth, to bring back order, that would prioritize the survival of the colonist (it pisses me off, that even if you will complete two quests, that ties directly to the Halcyon's food shortages - Adelaide McDevitt way of "enriching" the soil and Eva Chartrand research on DNA recombination - they are not mentioned as contributing to the food problem in any meaningfull way in the Endgame commentary)

Bottom line: Cain's comments come off as incredibly duplitious, omitting key story parts in order to push his own narrative. Wouldn't expect less from an old, agenda driven faggot.
This could be solved so easily too, just have a third route where you get to become the head of The Board. be it politically or by taking it over violently, and become a dictator that makes their own choices on how to settle the affairs, Yes Man style since the game takes so much inspiration from New Vegas. You could have the middle ground where the colony is still a dystopian shithole but you don't kill the Hope colonists and actually solve the food crisis, something you cannot do if you side with The Board in the final game. As you said, the state the game shipped in Board are just mustache twirling villains and there is zero reason to ever side with them unless you're roleplaying as an evil bastard yourself, that same kind of character that would go out of their way to nuke Megaton or overrun Tenpenny Tower in Fallout 3 with feral ghouls for shits and giggles, except it's a main story questline. Everyone else will side with Phineas because there is simply no reason not to. I can't really defend Tim or whoever wrote this mess, all I can say is that with everything I've seen about the game in it's early form, this was probably not planned and likely either result of lack of time/budget to create more or it was that late game redditization I was talking about("Capitalism is bad, so we need to make the capitalist faction extra evil and mean!").

The Board are bafflingly incompetent, yet are at the Apex of power and control, it doensn't jive, they'd be swiftly ousted and killed by any military oriented guy with ambition, as has been the case for eons, you simply cannot believe they are still in power, because it doesn't gel with all historical or even fictional villain's.
The only reason Board is still in power is because the people of Halcyon are either the biggest, most docile brainwashed nigger cattle imaginable, to the point that you might as well be an isekai protagonist in some exotic manga where nobody is normal, or they're drugged up raiders terrorizing the colony. There will be no organization to overthrow them on any large scale, they got spacers/mercs in their pockets(there is a questline dedicated to proving this point), Groundbreaker is the only independent station in the solar system and they are actively being broken by their own independence, player has to go out of their way to make sure Groundbreaker stays independent. Aside from Phineas, who is just one man with a pet protagonist, you have Monarch, where the two main factions(three if you count SubLight) could stand to be a solid opposition if they united, but won't because they aren't getting along and will, once again, fall apart if you don't intervene. The Board aren't good villains, but they are really lucky that their opposition is too divided or spineless/stupid to do anything about them. That's why you and the other Hope colonists are such a big deal, they haven't drunk the kool aid and it is assumed that if woken up, they will try and fight The Board just as the player does, which would no doubt lead to their collapse as the colonists are the most competent people still left in the solar system.

Anyways, if you want to argue that this is not realistic or whatever, I point you to what's going on in Europe, specifically UK, Germany, France and Sweden. Niggercattle does exist, and yes they will roll over at the first sign of a fight even when it makes no logical sense, even if their government are indeed weak and incompetent crackpot dictatorships hiding under the veneer of civilized democracy. Say what you want about the game and it's writing or story, but this aspect where everything decays and falls apart due to ordinary people being spineless and people in charge being clueless and both parties being absolutely retarded ages like fine wine with every passing year. It felt on the nose in 2019, but now? Almost feels like that social commentary the game desperately wanted to be, just not the in the way Obsidian intended.

all the "great" western video game writers turned out to be lame, gay or REALLY faggy, like Josh Sawyer, who can't even give his target audience what they want, CRPG smut romances, and in fact goes out of his way to deny them.

I've said it before, but even the incredibly hammy at times, Xenoblade 3 is leagues, AEONS, fucking GALAXIES higher in quality of writing and dialogue than the best of the current CRPG and other WRPG writers shit, I don't know why the medium Nip writers are so much better than the current western crop, but it simply "Do be like that".
The only western writer that has consistently done good work is Chris Avellone. Aside from him, I mostly wrote off western games all together. Japs suck at making RPGs, at least traditional ones, so slavs are the only ones who can be expected to write something interesting these days.

Tim has bitched about modern Obsidian, but he's still happy to take their money.
So make of it what you will.
I'm pretty sure he's checked out of games all together at this point, the only thing he has going is Outer Worlds since he sees it as his baby. Not really his fault that Obsidian is, well, Obsidian. Should have reached out to InXile instead if he wanted it to be a competent product, Wasteland 2 and 3 slap so they clearly still have the chops to make good RPGs.
 
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The food isn't literal ground and sticks, it's just that one plant uses rats/sprats as "tuna" since it turns out there isn't any actual fish on the land they settled, so they lie to their customers what's in the cans(it's Spacer's Choice, go figure). The rest of the food in the solar system is indeed real food but it has zero value because the slop it is made from cannot be digested for nutrients like real food by people, and so they eat more and more and are still hungry. That's why the main priority for Board scientists is the diet toothpaste, as stupid as it sounds, so that workers don't notice the difference and slowly, quietly starve to death without starting food riots. Spacer's Choice didn't get the memo and are just incompetent retards that cut too many corners with their failing colony, in fact one of the end game Board quests has you going back there and exterminate it for costing the colony too much money.
I get that.

But literally the employees in the cannery do not have enough Saltuna to eat, so they literally start mixing in "filler" (which is literally said to be dirt, rocks, bonemeal, and unknown mushrooms) which has 0 nutrition, which is why "suddenly" everyone starts getting sick. This is presented in the game as a mystery illness (that eating dirt and rocks isn't real food) even though they are all space traveling colonists and not cave people. It would only makes sense if they had done this for a number of years and generationally they forgot what life was like in the "before times", but it feels like small number of years have gone by.

Again - the Board quest to execute them is supposed to be a "big evil thing" but honestly I felt like I was doing them a favor. They're so broke-brained that euthanasia is the only merciful option for them.
 
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