The Outer Worlds - Obsidian's new game, like Borderlands meets Fallout: New Vegas

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This. People who haven't played the first game think it is bad, people who have think its worse than New Vegas and a disappointment. Whilst Pentiment and Grounded were good, they're a different genre, and the same genre Avowed was terrible in everything but combat. From what I'm seeing, I'm quite positive about TOW2, but many people have already written off the studio. They've got the right leadership, they're not rushing it, and the previews look good. Pushing away potential buyers before they learn this is insane.
edit: Just watched the trailer... "And no you can't sleep with them" is the only spoken line after the start. Insanity!
https://youtube.com/watch?v=hl5bAwR1PGA
If you can't make them interesting, just make them really funny. If you can't fix the flaws in your writing, just have your characters point them out and make a joke out of them. If you can't maintain a level of sincerity because you don't know how to write sincere character struggles, just say to hell with it and just throw sincerity out the window. If you can't rationalize point of views that aren't your own because you don't understand them or they make you angry, just make them either strawmen or the objectively wrong point of view. If you can't handle nuance in RPG decision making beyond a black and white morality, just embrace nihilism because there's no right answer and morality is a difficult decision to grasp.
 
I dont think people really figure it out just how fucking mediocre was ow1
Up until whatever the planet is called where you the purple haired negro drunkard I was having an ok time and was at around a 6/10. That's when I realized that there are three enemy types in the entire game and the humor really started grating on me.

I still haven't completed it. I met with Pickle Rick to talk about unfreezing the colonists or whatever and I think that all I have left is a few faction quests and then the final battle but I just can't be assed to finish it.

My final score 4/10.
 
Up until whatever the planet is called where you the purple haired negro drunkard I was having an ok time and was at around a 6/10. That's when I realized that there are three enemy types in the entire game and the humor really started grating on me.
I actually liked Nyoka, and her being WoC stopped her being a mercenary or White Hunter cliche. She was funny, and the story with her old comrades had heart.
But you're right about the repetitive enemy types... and repetitive armour, and repetitive weapons. And the few unique non-science ones quickly became obsolete. Obsidian needed more time to cook, so I hope it'll be better in OW2.

As for the humour, OW1 was directed by the whimsical Tim Cain but this time they have Leonard Boyarsky to be a straight man.
IIRC he introduced the Wild Wasteland trait into NV to section off the wackiness.
That would require playing it first
They made the right choice giving it away on Epic. Expands the people who wouldn't immediately write off OW2.
If you can't make them interesting, just make them really funny. If you can't fix the flaws in your writing, just have your characters point them out and make a joke out of them.
This, OW1 had interesting characters, and a grimdark plot, but the futurama wackiness stopped it being immersive.
If you can't handle nuance in RPG decision making beyond a black and white morality, just embrace nihilism because there's no right answer and morality is a difficult decision to grasp.
Maybe in the 3rd game they'll introduce Phineas' brother Rick Sanchez.
 
Up until whatever the planet is called where you the purple haired negro drunkard I was having an ok time and was at around a 6/10. That's when I realized that there are three enemy types in the entire game and the humor really started grating on me.

I still haven't completed it. I met with Pickle Rick to talk about unfreezing the colonists or whatever and I think that all I have left is a few faction quests and then the final battle but I just can't be assed to finish it.

My final score 4/10.
That would be Monarch. BTW that is the only open world zone in the entire game, Roseway/Scylla are very tiny and Byzantium/Groundbreaker are just cities. Eridanos is just a hub with zones to explore, ala Nuka World in Fallout 4 but much smaller and without any side areas to explore. This only leaves Gorgon and arguably Emerald Vale as the only open world areas of the entire game alongside Monarch, which is the WORST area of the game since it has FOUR enemy types(raiders, lizards, jackals/dogs and mantises), absolutely puke worthy visuals, no random encounters(the few you get after you resolve the quests there often break the game, engine clearly not intended for it like Gamebryo is for Fallout/TES) and the area is still tiny by open world standards, not to mention strangely linear. This is the best showing Outer Worlds gets as far as open world gets and it gets a solid C+ at best for it. The only reason it is getting that plus is because you can kinda sort of skip the main quest a bit by going there very early, at the cost of being dropped right at the extremely high leveled zone filled with enemies, kind of mimicking what New Vegas does where you can sneak/fight past Cazadores and Deathclaws to skip a huge chunk of the main quest, so that is kind of neat.

This was not planned, the game originally had every single planet as a major open world, with the important zones you can fly to in the final game being locations you can seamlessly travel between(for example, the above example I provided was not the only one, you could originally make your way straight out of Emerald Vale to Byzantium since they are both on the same planet and probably skip the entire tutorial all together instead of being stuck in Emerald Vale until you get the engine part, altho originally the game would start in Roseway not Emerald Vale). This did not work because the team was too incompetent, engine was not made for it and they had to cut it for time and budget purposes. Tim Cain specified in an interview that there was "one cut too many" for his tastes, and along with his many later rants, he probably meant this part in particular when he refers to "that cut".

So, what I am saying is, you're not missing out on much. The game many people likely imagine in their head doesn't exist even tho it was definitely planned, Emerald Vale tutorial is pretty much the microcosm of the entire game. You either take it or leave it. So many people were disappointed when they were finally given an opportunity to quest and explore freely, only to find out that the only open world area outside the tutorial in the vanilla game is an equivalent of a sewer level. They better fix this for OW2, this is easily one of the biggest complaints people have about the game.
I actually liked Nyoka, and her being WoC stopped her being a mercenary or White Hunter cliche. She was funny, and the story with her old comrades had heart.
She is actually a pretty good companion, but the woke fatigue is so strong that sadly not many people will give her a chance solely because she is a neon haired nigger, and a "strong woman" at that. Shame, but Obsidian is part of the problem here for keeping all these tired tropes going anyway they can. If they accidentally write a good character using them, nobody will care, they are tired of them.

As for the humour, OW1 was directed by the whimsical Tim Cain but this time they have Leonard Boyarsky to be a straight man.
That's actually not true, the game was originally going to have much darker tone, similar to Firefly as it was one of the main inspirations. There are parts of that in the main game where you can see how that would have looked, the redditization came relatively late in the game's development. The QA testers said they "didn't like being sad" so they asked for some humor to lighten things up and that's why every single conversation in the game has to have some stupid joke in it. In quests where moral choices were present, they "didn't like being the bad guy" so every fucking outcome became a punchline to a joke and every morally dubious character turned into a cartoon. Sublight quest is the perfect example, it start out well, but along the way you will see where the redditization took place, and where it was completely butchered because it hurt someone's feelings that playing as a space pirate might have been the morally wrong thing to do. Tim was the guy behind Fallout 1, compare that game's tone to Fallout 2 and which one has more stupid jokes and pop culture references. Big missed opportunity, cut content of the game like the cut intro which shows that everyone was stripped of their national identity and rebranded as a "Halcyonite" the moment they touched ground on the colony would have been very cool to see instead of the cookie cutter "capitalism bad" plot where the main villains aren't even evil as much as they're straight up retarded(altho to be fair, this did age like fine wine when you see just how much things have been falling apart since the game released in 2019).
 
"capitalism bad" plot where the main villains aren't even evil as much as they're straight up retarded
The board is even funnier if you watch Tim Cain's video on Villains
To explain just what he said about the board: They're meant to be the initial villain but the intent was for the player to choose between them and Phineas, with neither being the evil or good option. The problem is that we're given no reason to believe the board is effective, there's just not a good argument for them being a viable option when they can't find their way out of a paper bag.
So it goes so hard into the last minute silly reddit capitalism shit that it gets in the way of the intent.
 
I love how people always describe the outer worlds as "New Vegas meets Borderlands" and it isn't anything like EITHER of those games.
New Vegas and Borderlands are incredible games. At least the Xbox 360 era Borderlands games were, everything since 3 has been trash, but that's not here nor there.
If I had to describe the outer worlds games I would describe them as "Fallout 4 meets a really fucking boring sci fi game" and leave it at that.
Obsidian has proven to me that the outer worlds knows how to make great trailers and terrible games. I remember the feeling when I beat the first outer worlds, I went "Oh that was the end of it? Well, that certainly was a game" and was glad I played it free on gamepass.
 
Don't get me wrong I'm a certified Fallout 4 hater but at least that game takes itself seriously a vast majority of the time.

If you talk to a Brotherhood of Steel scout they'll be like "hail initiate there's some mutants holed up in those ruins go kill them."

And not

"Wubba dub dub dub Mortaaaaaay! I'm anti Capitalist Rick!"
 
nope, they are right.
it is new vegas meets borderlands but it's the worst parts of each game.
I'm sorry but I'm just not seeing it. I see maybe Fallout 4 but you're not going to talk me into Fallout New Vegas.
The only thing it has in common with Borderlands is the overwhelming faggot affirmations and terrible writing, which you can pretty much put that label on any game that has come out in the last 10 years.
I remember when I saw the trailer for the first outer worlds I was actually psyched to play it. When it came on game pass I downloaded it immediately. The game ended up being nothing like the trailer. I'm still to this day 75% convinced that an AI completely wrote a video game, because there's literally no way that a room full of writers could have come up with something that mediocre and weak.
It feels like something that Dan Harmon and Randy Pitchford came together and wrote. Just a bland shallow plot stuffed with the same repetitive jokes only a 13 year old boy would find funny to supplement the absolute lack of talent.
 
I'm sorry but I'm just not seeing it. I see maybe Fallout 4 but you're not going to talk me into Fallout New Vegas.
let me help you, someone was saying why it's like new vegas in another thread.
also dialogue skill checks o algo, comparing it to FO4 is a really long stretch because only the inconsequentiality(?) of it's story that is similar to FO4 but then again it's like many modern games do this too, avowed is a "in-house" example i can think of.
 
let me help you, someone was saying why it's like new vegas in another thread.
also dialogue skill checks o algo, comparing it to FO4 is a really long stretch because only the inconsequentiality(?) of it's story that is similar to FO4 but then again it's like many modern games do this too, avowed is a "in-house" example i can think of.
I mean Fallout New Vegas certainly wasn't the only game ever made to have consequential dialogue in it, if anything that poster is pointing out why the game is more like quake and fallout 4 than new vegas.
Again maybe I'm not seeing it because I only played the game one time, but I was not reminded of anything even remotely adjacent to new vegas. I'm not trying to be argumentative with you I'm just saying from my own perspective and only having played it once, it felt more like a 4 than a NV.
Even just the fact that the vats in outer worlds just turned things down to slow motion like 4 did. In NV when you went into vats you stopped dead. I know it's called something different than vats but it's the same thing.
I would have loved a game that reminded me of NV. I would have done anything for it to have been even a remote rip off. That game was too dreadfully boring and painfully dull to remind me of NV.
Outer worlds was one of the 2 worst games that I have played in the last 10 years that I was excited for, the other being Borderlands 3.
Edit: I can definitely get where you're coming from where you see it takes the worst of both Borderlands and New Vegas, but what I'm saying is I wish that the outer worlds reminded me of either of those games while I was playing it. That game was a chore to get through, and then it ended so suddenly and with such little fanfare that you don't even realize you're fighting the final boss until the game is over.
 
I can definitely get where you're coming from where you see it takes the worst of both Borderlands and New Vegas, but what I'm saying is I wish that the outer worlds reminded me of either of those games while I was playing it. That game was a chore to get through, and then it ended so suddenly and with such little fanfare that you don't even realize you're fighting the final boss until the game is over.
MOTHERFUCKER LET'S ARGUEEEE.
but joke aside, there isn't anything to argue, OW1 and OW2 sold itself with "the award winning Obsidian studio" and shieet but at the end of the day it turned out to be the classical corporate skinwalker situation where the people that won said awards and understood RPG's are no longer at obsidian, replaced by people who weren't trained by these veterans or are uncaring contract workers from 3rd world, some of these vets are probably not even alive anymore.
 
I’m going to go out on a limb and say that any game written by a “noted video game writer” who made their chops more than 15 years ago is not going to be a good game, with no exceptions that I’ve found.

Time in the Industry only ruins and destroys. I’m probably just look at titles from new creators that turn out to be fairly well-rated. The “sure thing” seems to always be the bigger risk.

And a director who lets some asslicking smirk of a comment get dropped within the first ten minutes of the game should be fired out of a cannon. Fuck I hate humor in video games now. Clayfighter gets more laughs out of me.
 
The board is even funnier if you watch Tim Cain's video on Villains
https://youtube.com/watch?v=oyAC8sVWjiMTo explain just what he said about the board: They're meant to be the initial villain but the intent was for the player to choose between them and Phineas, with neither being the evil or good option. The problem is that we're given no reason to believe the board is effective, there's just not a good argument for them being a viable option when they can't find their way out of a paper bag.
So it goes so hard into the last minute silly reddit capitalism shit that it gets in the way of the intent.
It's not just about the board being ineffective. It's about Phineas being ineffective too.

Quite literally (prior to the events of OW1) Phineas and the board couldn't figure it out working together. The actual first questline of the game is dealing with people so stupid the shocking reveal of a diet consisting of ground up sticks and rocks with a little bit of rocksalt and tuna in it will make people sick and isn't food.

The villains and world are written so badly it actually destroys the game just by virtue of there being easily accessible interstellar space travel but the population literally is eating rocks and dirt. Literally the Board having the idea of just going and putting all of those people down like dogs feels like a mercy for them, which almost certainly wasn't the intention as written.
 
The board is even funnier if you watch Tim Cain's video on Villains
https://youtube.com/watch?v=oyAC8sVWjiMTo explain just what he said about the board: They're meant to be the initial villain but the intent was for the player to choose between them and Phineas, with neither being the evil or good option. The problem is that we're given no reason to believe the board is effective, there's just not a good argument for them being a viable option when they can't find their way out of a paper bag.
So it goes so hard into the last minute silly reddit capitalism shit that it gets in the way of the intent.
I'm glad, that you posted this particular video of his, as i have stopped watching Cain after another of his shit takes on what game making "really is about" long time ago, and this video really shows, that he either doesn't remember his own script or purposfully lie to prove his retarded point,
Cain claims, that the Board can be seen as "not evil" and they can be chosen as a reliable alternative to Phineas. This is a straight-up LIE, as when you start infiltrating board's headquartes in Byzantium, you find proofs, that the board KNEW that the entire Halcyon system was inhospitable to human life and that both flora and fauna were built from dextro-amino acids, and could not support levo-amino acid (human) vegetation and that terraforming would be costly and would not guarantee sustaining human habitation. And they went with that regardless, because they desperately wanted their own fiefdom, without the UED jurisdiction. Practically all of Byzantium food is secretly shipped from the neighbouring systems (you can find the evidences in Scylla, there is a manifest of the downed space truck, bound for Terra-2) and is the main reason why practically every settlement on Terra 2 is starving. You also find their endgame plans: the board members wanted to cull Terra-2 population to a minimum, freeze the essential rest in the Hope cryo-capsules on Tartarus and refreeze them, when they would need more servants - Lifetime Employment Program (this is why they needed Phineas, or rather, his research - cryo-sleep longer then 10 years was lethal and they wanted a stable and safe method of defreezing their servants, whenever they wanted), cut off the communication with Earth by sabotaging the relays just after the last UED patrol left the system and just live lavishly in oppulance and decadence for the rest of their natural life-spans, counting on the fact, that UED won't sent an intervention fleet in the next 50 years. They have also knowingly cut the funding of dr Eva Chartrand research on reconfiguring human DNA to Halcyon's and blacklisted her communication, when she wanted to send her report about Halcyon's DNA situation to the UED.

After all that, you can hardly see the board as anything more then a group of moustache-twirling, saturday morning cartoon villains, who are literally yucking it out in one of the video recordings you find in the Board HQ, how everyone will work their lifes for them till the end of time.

Phineas wanted to defrost passengers from Hope both as something morally and ethically just, as well as a form of fullfilling his ambition and sticking it up to the Board. It wasn't just about defreezing scientists and engineers from Hope to help with Halcyon's food problem, it was about defeating the Board and re-establishing communication with Earth, to bring back order, that would prioritize the survival of the colonist (it pisses me off, that even if you will complete two quests, that ties directly to the Halcyon's food shortages - Adelaide McDevitt way of "enriching" the soil and Eva Chartrand research on DNA recombination - they are not mentioned as contributing to the food problem in any meaningfull way in the Endgame commentary)

Bottom line: Cain's comments come off as incredibly duplitious, omitting key story parts in order to push his own narrative. Wouldn't expect less from an old, agenda driven faggot.
 
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