- Joined
- Sep 28, 2013
Honestly? I thought it was hilarious and a good use of localization. It still makes me chuckle.How do you guys feel about a summer song reference in a Final Fantasy game?
https://youtube.com/watch?v=2L_8w0ZCjes
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Honestly? I thought it was hilarious and a good use of localization. It still makes me chuckle.How do you guys feel about a summer song reference in a Final Fantasy game?
https://youtube.com/watch?v=2L_8w0ZCjes
Trash game. The death of Final Fantasy.How do you guys feel about a summer song reference in a Final Fantasy game?
https://youtube.com/watch?v=2L_8w0ZCjes
How so?The death of Final Fantasy.
Not them, obviously, but I think X marked a turning point in the series and that Square latched onto its most superficial appeal for dear life. The linearity, the cutscening, the quirky dialogue and voice acting.How so?
It helps that XII had a lot of its plot written by Yasumi Matsuno, so it had some proper body to it.Not them, obviously, but I think X marked a turning point in the series and that Square latched onto its most superficial appeal for dear life. The linearity, the cutscening, the quirky dialogue and voice acting.
And I don't wanna hear how I am just a hater because I've grown to like fucking 12.
Yeah 12 was kind of okay. It isn't a Final Fintasy game but that worked in its favor.Not them, obviously, but I think X marked a turning point in the series and that Square latched onto its most superficial appeal for dear life. The linearity, the cutscening, the quirky dialogue and voice acting.
And I don't wanna hear how I am just a hater because I've grown to like fucking 12.
Welcome to the state of the entire goddamned industry, circa Current Year+7. The big players are sinking too much into their products to risk innovating, and the smaller fry are mostly retards, faggots, or tardfaggots incapable of understanding what makes games fun. Hopefully something will turn things around before the bottom falls out.Adding to that is just how expensive these games have become, making Square-Enix less likely to experiment too wildly either with gameplay mechanics or story presentation. These things cost between $100-200 million and XIII and XV feel like the company trying to engineer a “sure fire” thing based on popular things the older games did. I know that it sounds kind of silly given that only three single player mainline entries have been released since FFX, but the massive gaps between releases make this feel like a permanent issue. FFXVI looks like it might buck that trend, and part of me wonders if one of the reasons why it looks so different (apart from the massive success of FFXIV) is because FFVIIR as an ongoing project is there to satisfy fans who might be turned off by more traditional fantasy settings.
Yeah, I was always leery of the “games as high art” mindset, but the last five or so years of the games that have set out with artistic pretensions has led me to believe that it’s never going to happen and that the practitioners of said games are just people who couldn’t be artists in other mediums.Welcome to the state of the entire goddamned industry, circa Current Year+7. The big players are sinking too much into their products to risk innovating, and the smaller fry are mostly retards, faggots, or tardfaggots incapable of understanding what makes games fun. Hopefully something will turn things around before the bottom falls out.
In the DS remake, you can try and change your name through Namingway the first time you meet him, only for him to realize he isn't able to change your name (due to the game having voice acting) and he ends up suffering an existential crisis. You meet up with him frequently throughout the game trying to fine a new niche in life and providing various services to you.Final Fantasy IV: Namingway, a character designed & dedicated to renaming your characters can be found in (I think) every single town in the game, even one right near the end
Not them, obviously, but I think X marked a turning point in the series and that Square latched onto its most superficial appeal for dear life. The linearity, the cutscening, the quirky dialogue and voice acting.
And I don't wanna hear how I am just a hater because I've grown to like fucking 12.
Yeah 12 was kind of okay. It isn't a Final Fintasy game but that worked in its favor.
The teenage melodrama stuff became all consuming and the franchise became less of a video game and more of "we can't make movies but all we really want to do is make movies." Oh and Final Fantasy VII becoming its own franchise severely damaged the brand.
It's hard to make people care about Final Fantasies before 7.Add to the fact they made a X-2 and a XIII-2, yet they never made a sequel to VI
Do we really want a sequel to 6?yet they never made a sequel to VI
And they didn't make a decent DS remake of it either. Fucking criminal.Add to the fact they made a X-2 and a XIII-2, yet they never made a sequel to VI
The DS remakes were decent.Besides if they're going to remaster old shit that's turn based it's better
The sequel to 6 was 7.Do we really want a sequel to 6?
AAAAAAHHHHHHHHHHHHHHThe sequel to 6 was 7.
Do we really want a sequel to 6?
There could have been a direct one.The sequel to 6 was 7.
Final Fantasy 7 was an obvious next step, but with console hardware advancing quickly, Square wasn’t sure how to approach the game. It could play things safe and stick to the 2D pixel art style of previous games; it could risk a new art style on aging hardware; it could dabble with early 3D graphics on new machines. Ideas spilled in every direction, and over the course of two years the company took three distinct attempts at getting the game off the ground.
The first of those three was a direct 2D sequel to Final Fantasy 6 for Super Famicom. Setting aside work on the Super Famicom version of Final Fantasy 7, Square began to explore options for where to take the series in 3D. In 1994, that was a new concept for the company, and most of its staff had only been trained to make games in 2D. So rather than jump in head first, Square decided to put together a small experiment.
Using high-end machines from 3D hardware powerhouse Silicon Graphics, Inc., Square put together a tech demo showing what the characters from Final Fantasy 6 could look like in a 3D battle scene. Team members say they always thought of the demo as a research project rather than as something they’d sell to players one day.
Behind the scenes, the process of making a 3D tech demo started with Kazuyuki Hashimoto, an engineer who had experience in early 3D game development working with companies like Sega, Nintendo and Sony.
No, 10-2 is a prequel to 7.The sequel to 6 was 7.