It's a turn-based JRPG, but it has the added twist of the Brave Point and Default system. Think Default as guarding in other games, but for every Default you do, you get an extra Brave Point, which in turn allows you to perform more actions during a turn. For example, I can have my healer Default and then use the extra Brave Point to cast heal magic and deal damage within the same turn. You can also expend a Brave Point to perform an extra move if you don't have any extra, but the trade-off is that you lose your next turn. You can keep upwards of 5 Brave Points, and you don't necessarily have to use all of them at once. It's best to stock up on them during more intense fights in case things start going south.
It's a neat system all things considered. Has plenty of room for strategizing and incentivizes guarding, which is fairly useless in the majority of turn-based JRPGs.