The Final Fantasy Thread

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Shame no one likes 12.
I personally know people who count it among their favorites.

I guess 12 was the first time we got a inside look at the sausage factory, with Matsuno announcing he was done with Square.
take 10 years for ff7rpart 2
Chocobo immersive sims will be their new IP.
HA HA HA HA HA
Don't necessarily disagree with this, but it's more than cancelled out by you being fat.

Sorry. :(
 
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I own 12, and have attempted to play it multiple times. I get about 3 hours into it and all will to continue leaves me. Finding out that Vaan was only added to the game later in development made a lot of sense. The only character that I really find compelling is Captain Basch because I don't listen to Ondore's lies. In fact, I'M Captain Basch!

13 was the end of my relationship with the Final Fantasy series. I bought it the day it released, having done very little research into it. When the game came with ff13.fandom.com built in and demanded I read it to know what the heck a l'cee or a fal'cee or whatever was, that was bad. When the game kept focusing on the least likable characters and not Sazh, a man who deserved a better game, that was even worse. When I got full-blown tutorials on how to play the game 8+ hours in because it wouldn't stop being the video game equivalent of a helicopter parent, I broke. I'd rather have a buffalo take a diarrhea dump in my ear than play 13 again. What were they thinking?
 
Shame no one likes 12. Very underrated game. 13 killed the series. Nomoron will take 10 years for ff7rpart 2 and XIV will still be the saving grace of the franchise
There are too many problems with 12, they fixed some of them with Zodiac Age. I mean who the fuck makes a system where everyone can learn everything then throws in 3 times the PC than Max party size.
 
Shame no one likes 12. Very underrated game. 13 killed the series. Nomoron will take 10 years for ff7rpart 2 and XIV will still be the saving grace of the franchise
I like 12, I've thrown over 100 hrs on the Vanilla version, but it has many problems, I'm of the opinion that Zodiac Age actually made some things worse, while trying fixing others. Mainly killing the Difficulty of Vanilla, and Vanilla didn't give a shit about character growth and stats, Fran has the shittiest stats out of all the series of FF games probably lol.
I wish Square would release Development Toolkits for the modders to go nuts on these games, the shit that you could do on 12 with just a map editor. 12 showed the most potential out of the post PS1 era. I played the Stuggle for Freedom mod for a while and it was pretty enjoyable, it kinda went retard when you reach the Salikawood or Golmore Jungle, can't remember, so i dropped it there.
I'm actually ok with the license board, I would try to find a way to combine it with the Job System of FFT. The Zodiac Job System attempted that, But it's doesn't felt satisfying, no class felt complete. The skills were designed to work with the entire board. They should've reworked some of the skills and the rebalance others for it to make more sense. They probably dropped the difficulty on these ZJS versions to compensate for that.
 
Shame no one likes 12. Very underrated game. 13 killed the series. Nomoron will take 10 years for ff7rpart 2 and XIV will still be the saving grace of the franchise
I wouldn't say that I don't like it, just that it was only OK because of its many problems and it didn't quite live up to my expectations for the series. I did like FF8 better even though it, too, had a lot of problems, but I've always been a sucker for time travel stories. Which probably is a contributing factor to a lot of other people greatly disliking the story, because time travel make most peoples' head hurt. When most people are asked to solve time riddles, they react like Spades Slick when Clover starts trying to tell him time riddles:

He begins spinning a fanciful series of riddles illuminating the true path to opening the vault. Mysterious music fills your ears as your mind assumes the shape of a pretzel.

DOO DEE DOO DEE DOO DOO

DOO DEE DOO DEE DOO DOO

DOO DOO DOO DEE DOO DOO DOO

DOO DEE DOO DEE DOO DOO

This is how the music would sound if we were listening to it right now.

And then on the next page, Slick pulls a gun on Clover and threatens to shoot him in the face. If FF8 was a little green time leprechaun person, I think a lot of people would want to shoot it in the face too.

Ultimecia is actually an underappreciated tragic character, because she only wants to live. You know, like anyone would. But she knows that she is going to be killed by a SeeD, and everything she does to try to prevent this fate only brings it about in the first place. Her tyranny, her wicked actions, her attempts to destroy the Gardens and SeeDs are what set them against her. Her vaunted time compression brings her enemies from the distant past to her very doorstep. Trying to kill them herself only brings about her long-feared demise, and the collapse of her own time compression brings her back to an earlier point in Edea's life. She ends up having to pass on her sorceress power to Edea, who would found the very Garden system she was trying to destroy, as Squall (who came along with her) tells Edea what she needs to do. Everything she did only furthered her own destruction, and she didn't even know until it was far too late to do anything about it.
 
Has anyone played any of the weird 13 sequels?
Female Clou- *cough* Lightning Returns looks like it has a fun battle system and has Dead Rising style real-time elements. Is it any good?

I wouldn't say that I don't like it, just that it was only OK because of its many problems and it didn't quite live up to my expectations for the series. I did like FF8 better even though it, too, had a lot of problems, but I've always been a sucker for time travel stories. Which probably is a contributing factor to a lot of other people greatly disliking the story, because time travel make most peoples' head hurt. When most people are asked to solve time riddles, they react like Spades Slick when Clover starts trying to tell him time riddles:
Hey look it's one of the fragmented really good sections from Homestuck. I wonder why they didn't make it like this for the rest of the comic.
*insert allusions to favourite flawed square-enix-goya game here*
 
FFVI_PC_Vector_Prison.png
I only glanced at it when you posted it, but now that I am actually looking at it those graphics are god awful. What the fuck were they thinking? This looks like shit.

New FF6 trailer just dropped. The opera scene is fully voiced.
Disgusting.
 
those graphics are god awful. What the fuck were they thinking?
1644884956022.png
Disgusting.
I guess you could say it's story-accurate?


I do feel bad for whoever voiced this. There have been some wonderfully passive-aggressive vlogs from JAT, basically telling fans to f*ck off and stop hounding him over a role he played 20 years ago and had no creative input in whatsoever.
 
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FFVI opera scene is the memest meme around. People that never played the game cried over it and love the idea of being a faggot.

The true HARDMAN TEARS moment if FFVI is desperately trying to catch fish to save daddy.
 
Has anyone played any of the weird 13 sequels?
Female Clou- *cough* Lightning Returns looks like it has a fun battle system and has Dead Rising style real-time elements. Is it any good?


Hey look it's one of the fragmented really good sections from Homestuck. I wonder why they didn't make it like this for the rest of the comic.
*insert allusions to favourite flawed square-enix-goya game here*
I played the first sequel to 13. I enjoyed it but didn't care for the ending tbh. I liked catching monsters to make my third party member, I liked how much of a retard Sera turns out to be, in general it was worth the $5 I paid for it.
 
I like 12, I've thrown over 100 hrs on the Vanilla version, but it has many problems, I'm of the opinion that Zodiac Age actually made some things worse, while trying fixing others. Mainly killing the Difficulty of Vanilla, and Vanilla didn't give a shit about character growth and stats, Fran has the shittiest stats out of all the series of FF games probably lol.
I wish Square would release Development Toolkits for the modders to go nuts on these games, the shit that you could do on 12 with just a map editor. 12 showed the most potential out of the post PS1 era. I played the Stuggle for Freedom mod for a while and it was pretty enjoyable, it kinda went retard when you reach the Salikawood or Golmore Jungle, can't remember, so i dropped it there.
I'm actually ok with the license board, I would try to find a way to combine it with the Job System of FFT. The Zodiac Job System attempted that, But it's doesn't felt satisfying, no class felt complete. The skills were designed to work with the entire board. They should've reworked some of the skills and the rebalance others for it to make more sense. They probably dropped the difficulty on these ZJS versions to compensate for that.
12 was an awesome game that suffered from some really horrible design choices. It was basically a sales ploy for the Prima strategy guide. The rare monsters which only spawned in extremely strict circumstances that were completely impossible to guess. The fact that said rare monsters sometimes dropped necessary items if you want the best gear. Having to go back and forth between loading zones over and over until something spawned and then killing it for a 10% chance of a drop you need. Chests that sometimes spawn and sometimes don't, oh and by the way said chest contains a powerful weapon or spell, so I hope you don't miss it. It's all very dumb.

None of that stuff is truly necessary though. That's all post-endgame content. The actual last boss, in true Final Fantasy tradition, isn't that difficult. You can pretty easily beat the game without looking anything up. But for a completionist like me, FF12 is an actual nightmare.
 
FFVI opera scene is the memest meme around. People that never played the game cried over it and love the idea of being a faggot.

The true HARDMAN TEARS moment if FFVI is desperately trying to catch fish to save daddy.
I don't think there's any single defining moment in the game, which is one of the reasons I like it so much. For me personally it's probably Setzer bringing back the Falcon or Locke finding the Phoenix magicite.
 
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