- Joined
- Sep 28, 2013
Oh people absolutely hate it for being different, the darker Game of Thrones tone and button-mashing gameplay threw tons off from the first trailer alone and I was initially among them. I haven’t seen many complaints regarding it being “safe”, more so ones about how it doesn’t feel like Final Fantasy. Which, frankly, it doesn’t. They basically put in the bare minimum requirements for an FF game. That said. I’d argue it shows us quite a few meaningful relationships, especially if you do the side quests, but that some characters don’t get as much agency, a common criticism being how Jill in particular kind of gets sidelined. She was a massive step up from how badly they fumbled Luna though.I think XVI gets hate not for being different, but for being bland, safe, and unfun at times. For me it felt too much like FFXIV in terms of the feel (the music, the setting, the focus on the primals, etc).
The story is all over the place and the game never really focuses on any of the allegedly meaningful relationships (outside of Cid, possibly). It feels like they wanted XVI to have a much longer story where you spent a lot more time with the characters (aka in FF Tactics or even XV) and get to know them a lot better and then just ran out of ideas and time skipped a second time. It feels short/rushed on the back half.
XV was disliked for being a huge mess but I find that people liked a lot of the ideas and characters in it, despite it being a huge mess.
XV got a very mixed reception, but the one thing most agreed on was that the chocobros and Ardyn were well done. Other characters like Luna, not so much. The timeskips in both games hurt them majorly too.
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