The Elder Scrolls

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He'd laugh and think he was an epic troll that made us make a thread about him. Until we find out where he works then he'll DFE. Speaking of, start archiving his shit now, he's known to DFE if he changes his opinion on something so if he gets doxed I could see him removing much of his content.
I think it's already happening. There used to be a compilation of him being a total sperg that now seems to have disappeared.
 
I don't have much to say here right this moment aside from modern Daggerfall modders do pretty amazing things with Daggerfall Unity.
 
Started playing Skyrim again and tried DAc0da. So far not so good. It's very linear and the story hasn't captured my interest. The only thing I kind of like is the encounter design, where there are a lot of enemies and a lot of them are positioned to ambush you. As a result if you try to run away while fighting you're likely to aggro more enemies you didn't notice. I think they nailed making it similar to a souls game in that regard, which is the obvious intent. So far I think Vigilant and Glenmoril are the only Vicn mods worth playing, and Glenmoril is only worth playing if you enjoy the plot because it's a very slow build up. Speaking of, I have no idea why he started this shit without finishing Glenmoril first.
 
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Easy to mod the game too tons of mods out there.
Made a guide a while back on the basics of what you can do with DFU (mostly mods), fuck's sake I regret recommending his video on the GOG cut. It's still a good video but now it's associated with...him.
GOG cut is dead at least.
 
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"The White-Gold Concordant is a great deal, the BEST deal in the history of Tamriel!"
 
Started playing Skyrim again and tried DAc0da. So far not so good. It's very linear and the story hasn't captured my interest. The only thing I kind of like is the encounter design, where there are a lot of enemies and a lot of them are positioned to ambush you. As a result if you try to run away while fighting you're likely to aggro more enemies you didn't notice. I think they nailed making it similar to a souls game in that regard, which is the obvious intent. So far I think Vigilant and Glenmoril are the only Vicn mods worth playing, and Glenmoril is only worth playing if you enjoy the plot because it's a very slow build up. Speaking of, I have no idea why he started this shit without finishing Glenmoril first.
Dac0da feels really rushed compared to other vicn mods, but I do love the intro with the numidium over solitude. Great screenshot opportunities.

You'll see later in the quest you're transported in another world space and it gets really difficult to know where you're supposed to go. It reminded me of Craved Brink and that horrible goblin zone with teleporters all around the place.

It really gets a bit too long once you're inside the numidium and the last part of the mod gets old real quick.
 
Started playing Skyrim again and tried DAc0da. So far not so good. It's very linear and the story hasn't captured my interest. The only thing I kind of like is the encounter design, where there are a lot of enemies and a lot of them are positioned to ambush you. As a result if you try to run away while fighting you're likely to aggro more enemies you didn't notice. I think they nailed making it similar to a souls game in that regard, which is the obvious intent. So far I think Vigilant and Glenmoril are the only Vicn mods worth playing, and Glenmoril is only worth playing if you enjoy the plot because it's a very slow build up. Speaking of, I have no idea why he started this shit without finishing Glenmoril first.
Vigilant is easily the best of his mods, though I don't like how if you don't like the traitor whack you over the head you miss the part of act 1 and you lose karma over something you had no control over and get an permanent debuff (I think Glenmoril does this too but it's removeable). Vicn likes doing that it seems. I'm all for having consequences to my actions but this and a few other points in the game do it poorly. Visiting "old Windhelm" and DOOMing through the vampires was fun, short and sweet.
Act 3 was also pretty cool conceptually but incredibly tedious. Run from the monsters, find the totems, go through the totem dungeon, repeat until the end. I did like the idea of allowing your character to "die" instead of being saved by Molag Bal, where you go back to HQ in the character editor and RP as your successor. You even find your "old body." Nothing really comes from this I believe and I don't even know if there's new dialogue when you come back after Act 4. Speaking of Act 4, it's easily the longest and most "Dark Souls" of the acts. Lots of dialogue, lots of bosses, lots of secrets and content that you can miss out on and even get the worse endings because of it. Someone did a walkthrough of act 4 and it's 5+ hours split between 5 videos. And that's him skipping the travelling.
I do find the Anatomancer part hilarious. Since you killed him prior, he's stuck in Coldharbor, but he offers you a deal where you can go back to Nirn at the cost of corrupting three of your "friends" (npcs with high relationships iirc), and you can return at any time if you kill them. Honestly the Anatomancer is such an interesting character even outside his boss fight, and you can do some sick shit with him which leads to a bad ending. Or you can rip his guts out and "Divine the Future" from them, giving you hints for Glenmoril and Unslaad.

Glenmoril is pretty cool conceptually but in a few areas it falls flat. The pacing is all over the place and takes a while for the best parts to happen. I also found it funny that if you smack the obvious evil "Chick Trader" at the beginning of the mod if just gets Hermaeus Mora to "censor" you into nothingness because the trader tried to tell you a forbidden name or some shit. No idea, but I like it. I also liked the Death Stench cave dungeon except for the part where you have to flee from the unkillable goat demon (again?) thing which does insane damage. What's worse is that you fight it immediately afterwards and now it's killable because it lost its plot armor, though it still nukes your health. Glenmoril also gives you a permenant curse but you can at least break this one later on.
The mod picks up at least in Act 2 with the Ebonwall siege which was also fun, there's also a segment with the Thalmor communication device (soul gem radio) but your partner is a killjoy. What I also don't like is how the Chick Trader is the Garu Sue of the mod and you can't do anything but obey him, so lawful good characters can eat a bag of dicks. I think he does get reincarnated in Unslaad and even gets a happy ending but I can't for the life of me recall anything about Unslaad. I also don't recall much of Glenmoril as it became a slog and started getting Kirkbride levels of convolution. Something about a rolly polly coming to rape you if you know too much so the story has to be confusing, given the fact that the Chick Trader condemns you to Mora's hentai realm for knowing someone's name, I believe it. I know nothing about Dac0da since I never got around to playing it.
As for why he started Dac0da instead of finishing Glenmoril, I think he just lost steam and wanted to do something else instead of working on Glenmoril all the time, which shows in how (iirc) he started updated a lot of the models for Vigilant to be original rather than just Souls ports.
 
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Has anyone read C0DA? What were your thoughts on it? I read through it just before, I'd already read a summary on the UESP so I had an idea of what the themes are supposed to be, though it was still hard to read and I'm glad it was only 60 pages. A lot of the weirdness reminded me of YIIK IV.
It's like reading the OG drafts of Star Wars. It's neat but I don't like it.
 
Has anyone read C0DA? What were your thoughts on it? I read through it just before, I'd already read a summary on the UESP so I had an idea of what the themes are supposed to be, though it was still hard to read and I'm glad it was only 60 pages. A lot of the weirdness reminded me of YIIK IV.

I'm glad it exists, but I don't think anybody can make sense of it without matching Kirkbride's cocktail of drugs.
 
Nothing better than shocking everyone and deplete their magika bars to don't shit.
That include dragons.
shocking news but magicka poisons are far better, especially the lingering ones, same for stamina.
and i don't mean resto loop stuff, if you get your alchemy beyond 50 it's pretty good as is.
 
Has anyone read C0DA? What were your thoughts on it?
As an actual narrative work, it's so dumb that it's funny and I can't take it as anything other than an absurdist comedy.
However, given that it being so absurdist is intentional in the actual overarching point C0DA is trying to make, I think it perfectly nails existing in a canonical superposition that is one of the best demonstrative examples of the concept that "The reader is the death of the author". It's a great as a work to make a point about the enjoyment and interpretation of fictional stories as a whole, not just TES, that you as person have you own value in how you interpret a story that is equal to the value the author had in creating the foundation for your interpretations in the first place.
In other words, it's a very persuasive argument about the validity (and that corporate ownership shouldn't be all-powerful) of derivative fanworks and personal interpretations of fiction that I think well makes its point.
 
With mods, shock spells are more powerful.
Doubling damage with a chance; double damage to magicka base and execute below 50% hp are fine.
sorry bro but the only mods i use is CBBE 3A and BadDog's armors.

by the way, the classification of n'wah has any in-game reasoning? because i got this dialogue bit in riften and she is a pureblood dunmer.
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meanwhile if you ask troongle's about n'wahry, you get this explanation
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but it makes zero fucking sense, course it's retarded faggots being retarded but it still makes zero fucking sense in that case, my slave of a father? my foreigner of a father? it sounds weird, maybe it's my ESL i guess but i think she meant something far more insulting,
 
An n'wah is anyone who isn't a Dunmer who lives in accord with the culture of Morrowind. Nords? N'wahs. Bosmer? N'wahs. Mongrel dogs of the Empire? N'wahs. Khajiit? Farm tools. Dunmer raised in a foreign province, who don't know the customs? N'wahs. Dunmer who have lived outside of Morrowind long enough to forget the customs? N'wahs. I'm not a Skyrim apologist, but using "n'wah" to imply that he has no regard for the customs of Morrowind seems reasonable.
 
sorry bro but the only mods i use is CBBE 3A and BadDog's armors.

by the way, the classification of n'wah has any in-game reasoning? because i got this dialogue bit in riften and she is a pureblood dunmer.
View attachment 9164954
meanwhile if you ask troongle's about n'wahry, you get this explanation
View attachment 9164958
but it makes zero fucking sense, course it's retarded faggots being retarded but it still makes zero fucking sense in that case, my slave of a father? my foreigner of a father? it sounds weird, maybe it's my ESL i guess but i think she meant something far more insulting,
Just going off context from Morrowind, s'wit would have been a better choice.
 
Has anyone read C0DA? What were your thoughts on it? I read through it just before, I'd already read a summary on the UESP so I had an idea of what the themes are supposed to be, though it was still hard to read and I'm glad it was only 60 pages. A lot of the weirdness reminded me of YIIK IV.
Conceptually? It's cool enough and can have parts of it ripped out for something more coherent and well written. On paper? Probably need to be on the same drugs Kirkbride was on because while entertaining, it's definitely not worth taking seriously. It reads like some middle schooler trying to sound smart.
What I do hate is how faggot "lorebeards" treat it like gospel and tard rage if you think it's just meh.
 
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