The Elder Scrolls

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So here's the mod that banned KillerCritic, the guy who reuploaded the mod.
View attachment 7265209
A quick google search didn't turn up much other than a Tumblr account that has absolutely nothing on it except saying they're a dude, as well as a deleted post with a title saying they were banned from a Discord by them that I'm too lazy to find. But considering his pfp looks to be Alastor from Hazbin Hotel, you can probably guess what kind of person he is.

He's also going on a banning spree, in the process banning folks who reuploaded the mod before I even realized someone reuploaded them.

To a lot of these weirdos, being a petty moderator on a mod website will be the highlight of their lives.

1745802858540.webp
 
"There's no opportunity for roleplay." Try having an imagination instead of making the game do it for you, genuinely. It's called self-control.
i fell out of it too quick but one of the times i had the most fun with skyrim was just adding a mod that let me have multiple companions, a mod that revamped skills so unarmed fighting was viable, another mod that added more unique npcs all over the map to be companions, and just played in the hardest difficulty. I was an unarmed Khajit merchant who hired on companions to make what i thought was a typical DnD party. I tried to always have an archer, a big guy with a sword and shield or two handed weapon, and a mage alongside me. I just did unarmed and was boosting speechcraft to be the best merchant possible. If companions died I found new ones and always made sure to put a little bit of money in their inventory every few days as payment. No mechanics required, just me and my imagination. They were my bodyguards and we just got into antics with me trying to find the best deals I could possibly find. The harder difficulty meant I had to play smart and actually put the companions at risk.

It always perplexes me that the same people that argue old games were so freeing and allowed for diverse thinking are utterly incapable of ignoring game mechanics in modern stuff to play in a way they are familiar with. I even limited myself to only one quest marker so any other missions i completed were out of exploration.
 
Your sperging has not only fucked over your points numerous times, you're sucking the fun out of shitting on Bethestards because if this is what I should expect from """my""" side of the Remastard debacle then Christ.
He'd have to be prepared for every major pub/dev to demand the delisting of mods for their games and god knows what else.
I'd argue that since it would be a hypothetical kiwifarms mod site it would pretty much just get the same amount of shitting on that the regular site does. Largely ignored until some tranny tries to take it down, and the Farms is still alive even after all those shitshows so at this point the only thing that could take this site and the hypothetical mod site would be the bank bullshit Null had to go through. Even that was only a temporary issue. If basedmods and moddinghaven are still around within the next half decade I doubt even the hypothetical Kiwimods would be taken down.
I don't want time based shit to only fuck me with bad endings, I want them to fuck with me, GET INSIDE MY HEAD.
When was the last time a game made me think about my life choices in a positive way? Seriously the Pathologic series was just peak.
They increased the limit on how much Skooma you can drink. (Source is Bacon_)
skoomalimit.mp4
The running animation makes this so much better.
 
i fell out of it too quick but one of the times i had the most fun with skyrim was just adding a mod that let me have multiple companions, a mod that revamped skills so unarmed fighting was viable, another mod that added more unique npcs all over the map to be companions, and just played in the hardest difficulty. I was an unarmed Khajit merchant who hired on companions to make what i thought was a typical DnD party. I tried to always have an archer, a big guy with a sword and shield or two handed weapon, and a mage alongside me. I just did unarmed and was boosting speechcraft to be the best merchant possible. If companions died I found new ones and always made sure to put a little bit of money in their inventory every few days as payment. No mechanics required, just me and my imagination. They were my bodyguards and we just got into antics with me trying to find the best deals I could possibly find. The harder difficulty meant I had to play smart and actually put the companions at risk.

It always perplexes me that the same people that argue old games were so freeing and allowed for diverse thinking are utterly incapable of ignoring game mechanics in modern stuff to play in a way they are familiar with. I even limited myself to only one quest marker so any other missions i completed were out of exploration.
The vast majority of my hours in Skyrim were spent playing as a self-made Orc mogul who lived off the land by hunting and was slowly building their own stronghold and tribe by profiteering off dungeon diving and buying up real-estate for "property." Never touched a single MSQ so they were never named Dragonborn, just a wannabe Chieftan who got caught by the Imperials trying to establish an illegal autonomous zone on the border. I'd recruit every follower I could as tribesmates and even cheesed the AI until one of my kids asked for Meeko as a pet so I could keep him safe at home. It was a lot of fun just turning off all the quests and delving into every dungeon I could find, I saw so many places I had no idea even existed.
 
Holy shit.. This just keeps getting sadder and sadder. The "current year" for gaming really is something. Imagine being this insecure that fully covered boobs on a statue in a game upsets people enough to change it. :story:

I'd say wait for mods to fix it if i didn't think Nexus might delete it.
read further into the thread before you post. it was proven like not 2 pages later that the person posting that image was a disingenuous faggot using free cam for the og image and not doing so for the remaster version which got more detail to obfuscate the fact that both of them have cleavage showing. It does a better job of reflecting the point of what Alessia is in the lore as well. She's a warrior liberator, not just some lady doing an idle pose.
 
It's clear that at least Oblivion isn't fresh in your memory if you believe "Oblivion has way less choice and consequence than Skyrim does and it isn't even close."
For example, you can wipe out all the wolves in the world or give all the bandits glass armor. Can't do that in Skyrim!

Last I checked the other day, we had a peak of 203K. Now, less than 190K are playing and we have an all-time peak of 216K. I don't feel so good, Bethesda bros!
200k-ish players would make it the third most popular game on Steam right now. This is a bad thing for a remaster of a 20-year-old game?
 
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I think part of the issue with discussing meaningful differences is that "meangingful" has different thresholds for different people. Some might think losing access to a shop, exclusive reward, or permanent NPC death to be meaningful—others might expect global changes and alternate quest routes that permanently effect the rest of your playthrough.
 
Tried to endorce it but couldnt do so.

Man, they know they cant win so they cheat

Constantly.
Nexus is full of so many retards, it's a shame it's somehow one of the best options for mod hosting. As much as they're all fans at least it's not scattered crossed discord servers and 2004 WordPress blogs that can be taken down at any moment.
 
Never touched a single MSQ so they were never named Dragonborn, just a wannabe Chieftan who got caught by the Imperials trying to establish an illegal autonomous zone on the border.
I know this might be a little off topic but you sound like you would enjoy a game called outward. They have a 2nd one in development but the first one starts you off as a guy about to lose the lighthouse he lives in and well that's really it. You can either pay it or not and you're just a guy. Exploration is the game. It also has 2 player co-op and you can play with more people using mods and such.
 
200k-ish players would make it the third most popular game on Steam right now. This is a bad thing for a remaster of a 20-year-old game?
most people who sit and post numbers are functionally retarded. the same people will be going "look it only has 15k players" in two months and declare it a failure, when the reality is that it still sold well over 200k copies, made all that money and people have played it and moved on. i think it's a mindset caused by being from the older crowd of gamers, who (from their experiences) have told me they only had money to buy a small amount of games and that they played the hell out of them. Gaming culture is different now. You get more games purchased and you don't play them forever and ever. People complain about FOTM but if people have fun with a game for a month then move on is that the worst thing? the game entertained for a month. Most people don't reread the same book over and over and over. Some people only read a book once in their life and don't sit there and say "THIS BOOK SUCKS."

There are so many games i put less than 10 hours into and enjoyed the hell out of. The point is to have fun. If in the next 3 months 170,000 of those people have said "okay I got my enjoyment for now I'm gonna move on to something else" is it really the win some people will think it is? Oh no. thousands of people have enjoyed the time they put in and moved on. Maybe they'll play it in a few months or a year again and that will be that. This idea that once you download a game you have to be married to it is like a toddler's understanding of the world.

Fallout 2 sits at like less than 200 people currently. Does that mean it's a grand failure because even after 30 years it can't manage at least a thousand? Surely a good game could at least do that.
 
If there aren't 2 million players at the same time, it is a complete failure bro.
200k is a massive success and anyone who say otherwise are insane.
Veilguard got a peak at 90k, but difference is that after a week the game was cratering.
Oblivion remastered managed to peak at 215k less than 24 hours ago after having been out 5 days
 
Veilguard got a peak at 90k, but difference is that after a week the game was cratering.
Oblivion remastered managed to peak at 215k less than 24 hours ago after having been out 5 days
True and we also have to take in the budget of each games.
Veilguard cost a ton to make, while I can't believe this remaster cost that much.
 
i think it's a mindset caused by being from the older crowd of gamers, who (from their experiences) have told me they only had money to buy a small amount of games and that they played the hell out of them.

I think it's a mindset caused by being hopping mad by the fact something one doesn't like isn't popular, and so one copes and seethes and tries to find some way to deny that the thing one dislikes is in fact quite a bit more popular than one believes it ought to be.

Veilguard cost a ton to make, while I can't believe this remaster cost that much.

Asset generation is the lion's share of game development, and they remade every single asset in the game.
 
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